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[Release] [Final] Dark Souls - Save editor V 2.5.0.0 - Page 21
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  1. #161
    Haven Donator

    Insane JIC is offline
    Join Date : Dec 2010
    Location : Freedom St. At the edge of insanity.
    Age : 33
    Posts : 1,042
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    Re: [NEW] Dark Souls - Save editor

    I will test it right now.
    Downloads : 61 || Uploads : 6 || Rep Power : 4692 || Posts : 1,042 || Thanks : 121 || Thanked 124 Times in 93 Posts


    Think about it! we consume, we reproduce, we spread, we infect, We're the real rats.

  2. #162
    Program Engineer
    Jappi88


    Jappi88 is offline
    Join Date : Dec 2010
    Age : 32
    Posts : 1,659
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    Re: [NEW] Dark Souls - Save editor

    Quote Originally Posted by Insane JIC View Post
    I will test it right now.
    i hope you can understand :P , i made it userfriendly as possible .

    i'm making a video tut right now.

  3. #163
    Senior Member
    Pedantyc is offline
    Join Date : Oct 2011
    Posts : 45
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    Re: [NEW] Dark Souls - Save editor

    Amazing stuff, I love the new scan layout. Looks like you optimized the scan, it is much faster now. The editor is now finding all the empty spots I couldn't find before.

    Well Done, and thank you.

  4. #164
    CherryLimeadeDouche

    Re: [NEW] Dark Souls - Save editor

    Awesome! Trying out 1.4 now, will update this post as to my success. :)

    Edit: All items and changes to the game saves work now- no more "ghost" item problems. Yay. However I did run into a small problem when editing ore/shards/ember (see my post below).

    Last edited by CherryLimeadeDouche; 12-02-2011 at 10:49 PM. Reason: Update

  5. #165
    Haven Donator

    Insane JIC is offline
    Join Date : Dec 2010
    Location : Freedom St. At the edge of insanity.
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    Re: [NEW] Dark Souls - Save editor

    So far so good Japp, I haven't try adding items yet, it loads pretty fast compare to the last one.
    Downloads : 61 || Uploads : 6 || Rep Power : 4692 || Posts : 1,042 || Thanks : 121 || Thanked 124 Times in 93 Posts


    Think about it! we consume, we reproduce, we spread, we infect, We're the real rats.

  6. #166
    Program Engineer
    Jappi88


    Jappi88 is offline
    Join Date : Dec 2010
    Age : 32
    Posts : 1,659
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    Re: [NEW] Dark Souls - Save editor

    Quote Originally Posted by Insane JIC View Post
    So far so good Japp, I haven't try adding items yet, it loads pretty fast compare to the last one.
    well.. you should try the item part :P

    anyway, redownload the tool , just added "save changes" for inventory, you might wanna save your progress before rescanning :P

  7. #167
    Senior Member
    aos10 is offline
    Join Date : Aug 2011
    Posts : 146
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    Re: [NEW] Dark Souls - Save editor

    wow
    thanks for the big update
    PS:
    i can't find the item..."Dark Hand"
    what is the code for it ?
    this weapon can only obtained by level on in the Darkwraith covenant to level 3
    i have 1..but its soo much time wasting to spend 80 humanity

  8. #168
    CherryLimeadeDouche

    Re: [NEW] Dark Souls - Save editor

    Hm, I may have found a slight bug not sure. Maybe it's just my game save however.

    I gave my character one of each type of ore/shard/ember to test out upgrading weapons- also so I could take inventory and see how many more I need. When loading the game save I edited, I can see all the ore I have in my inventory but unfortunately I realized I could not use the ore to upgrade or modify weapons using a smithing tool at a bonfire. So naturally I ran to the closest blacksmith and realized the same. The items show up in my inventory however I cannot use them to modify weapons or armor- it's almost as if they're just in my inventory for aesthetic appeal. :p

    Also worth noting I ran to Kingseeker Frampt (giant talking snake at Firelink) who will convert larger ore pieces into smaller and vice versa and none of the ore I have in my inventory show up for use.

    EDIT: I've also noticed a slight problem related to humanities. I gave my character the max amount of each ("999") and upon returning to the game the "humanity" and "twin humanity" items show up along with the correct amount of each item (999), however after you use each item ONLY once- they disappear from inventory. Basically if you give an item the max amount, the game only registers you have one of the related item in your inventory.
    Last edited by CherryLimeadeDouche; 12-02-2011 at 11:22 PM. Reason: Another Bug

 

 

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