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[Release] [Final] Dark Souls - Save editor V 2.5.0.0 - Page 45
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  1. #353
    ruskor

    Re: [Stable] Dark Souls - Save editor V 2.0.0.0

    as i posted on page 35, drop the items and loot them then the game knows that you own the items and make them usable.

    if you dont have the option to drop it, how did you add them? i add them like this

    Name 1 > Dura 100 / 0

    then i drop the item loot it and it works fine.

  2. #354
    darkdjango

    Re: [Stable] Dark Souls - Save editor V 2.0.0.0

    Hm, maybe I'm just not using the editor correctly? I'm selecting the armor list from the upper left dropdown and then selecting the armor items I want in the bottom left dropdown and entering the quantity in the box to the right of that and durability and then clicking "Set" to add it to the slot. Is this correct?

  3. #355
    Aciel

    Re: [Stable] Dark Souls - Save editor V 2.0.0.0

    Quote Originally Posted by Gorgatron View Post
    Is there a set guide to adding stuff? I added armor and rings and they didn't show up. Also spells and miracles I added cannot be attuned. Sorry but I do not feel like reading through 35 pages to look for this solution.

    edit: my only problem now is the spells not being attunable.
    Generally speaking, it's still best to only increase the number of spells you already have rather than giving them to yourself outright as the game is a bit odd about dealing with items added artificially to your inventory. You can try various things like switching between human and hollow form and quitting and re-starting and hoping the game sorts itself out eventually. (also try dropping and picking the item back up, if that is even an option for spells)

    good luck,

    -A

    P.S. - Jappi: thank you good sir, the editor is a godsend for those of us who don't have the time to grind.

  4. #356
    darkdjango

    Re: [Stable] Dark Souls - Save editor V 2.0.0.0

    Maybe an experienced user can write a quick guide for adding armor and weapons? I thought I was doing it correctly because they show up in my in game inventory but they just don't allow dropping (the option has a slash through it) and they wont repair and always stay broken.

  5. #357
    darkdjango

    Re: [Stable] Dark Souls - Save editor V 2.0.0.0

    Well, I was finally able to load some unbroken armor and weapons by using a brand new save file that I did not alter stats on. I'm now testing to see if altering stats after loading armor/weapons breaks them. I might add that when they were showing as broken they all had full durability and were not actually broken.

  6. #358
    Nora Kisaragi

    Re: [Stable] Dark Souls - Save editor V 2.0.0.0

    Ah, the new editor is great, I like the load from USB Function. However i'd still very much like to see a Playthrough mod and jump straight to NG+20 or something, haha.

  7. #359
    UttBore

    Re: [Stable] Dark Souls - Save editor V 2.0.0.0

    This is a brilliant Tool but I am having issues with Upgrade Ore. The Titanite isn't being recognised, the reason I am doing it this way is because the weapons I add seem to broken no matter what the Durability. I added the Gravelord Sword and it seems to be unrepairable. Is there a way to get Titanite Ore to be usable because I need Slabs and Twinkling Titanite in large quantities to Mod my Weapons.

    Again, great Tool but I need help with this please.


  8. #360
    tdkstein

    Re: [Stable] Dark Souls - Save editor V 2.0.0.0

    Is the editor uploaded anywhere else that isn't this website? Downloads section is down

 

 

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