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[Release] [Final] Dark Souls - Save editor V 2.5.0.0 - Page 66
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  1. #521
    BigBoots

    Re: [Final] Dark Souls - Save editor V 2.4.0.0

    jappi, just been testing the 2.4 version and that Durability stuff that I added to those text files isn't being honored. It doesn't get set automatically whether I add a single item or a batch from a text file or use "Set All Durability".

    Has that feature been implemented ?

  2. #522
    Program Engineer
    Jappi88


    Jappi88 is offline
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    Age : 32
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    Re: [Final] Dark Souls - Save editor V 2.4.0.0

    Quote Originally Posted by BigBoots View Post
    jappi, just been testing the 2.4 version and that Durability stuff that I added to those text files isn't being honored. It doesn't get set automatically whether I add a single item or a batch from a text file or use "Set All Durability".

    Has that feature been implemented ?
    yeah... sorry about that , forget to renable it...
    will fix it for you in a few.

    the set all durability works... jut put the value you want in the durability box , and hit set all.

  3. #523
    Coltan

    Re: [Final] Dark Souls - Save editor V 2.4.0.0

    Hello i have modded my save for well almost all of the items (very few were excluded) and the spells are entirely missing and all weapons/armour have durability 0 and cannot be repaired i have tried to repair them with a save with edited durability and one without and no luck is their a solution to this?

  4. #524
    BigBoots

    Re: [Final] Dark Souls - Save editor V 2.4.0.0

    Quote Originally Posted by Coltan View Post
    Hello i have modded my save for well almost all of the items (very few were excluded) and the spells are entirely missing and all weapons/armour have durability 0 and cannot be repaired i have tried to repair them with a save with edited durability and one without and no luck is their a solution to this?
    I can't say I've ever had any problems with the Spells going missing - the only time stuff has gone "missing" is when I forgot to hit "Save Changes" when switching from one input set to another. All I can suggest is to load the save again into the editor, run a scan on the Spells and if it doesn't find anything, they haven't been saved.

    Regarding the durability, I have had instances when the item would not be repaired at one point and then it started working shortly after. I think there are some further comments earlier in this thread about this. Alternatively, load the save again into the editor and set the durability. However, if you've added practically every item in the game, this could take a while. Alternatively, jappi is planning on fixing the durability issue so you could wait for a new build.

  5. #525
    Program Engineer
    Jappi88


    Jappi88 is offline
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    Re: [Final] Dark Souls - Save editor V 2.4.0.0

    fixed durabilty... retry please.

    durabilty will be automaticely added if set in textfile.

  6. #526
    BigBoots

    Re: [Final] Dark Souls - Save editor V 2.4.0.0

    Quote Originally Posted by Jappi88 View Post
    fixed durabilty... retry please.



    durabilty will be automaticely added if set in textfile.
    Seems to be working brilliantly now - Thanks

  7. #527
    BigBoots

    Re: [Final] Dark Souls - Save editor V 2.4.0.0

    One further usability aspect that I've just noticed and may be worthwhile mentioning is that the value in the quantity field is applied to all the items added from the text file. Not sure whether this is by design but it works really well.

    Set it to 1 prior to adding weapons, shields, armor, etc text files.
    Set it to 99 prior to adding a text file containing consumable items. It would be necessary to split the items text file into 2 files - one set that requires a quantity of 1 and another set that requires a quantity of 99.
    Set it to 999 prior to adding the arrows, bolts text file

    As a result, all imported items can be easily assigned the appropriate quantity

  8. #528
    Program Engineer
    Jappi88


    Jappi88 is offline
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    Re: [Final] Dark Souls - Save editor V 2.4.0.0

    Quote Originally Posted by BigBoots View Post
    One further usability aspect that I've just noticed and may be worthwhile mentioning is that the value in the quantity field is applied to all the items added from the text file. Not sure whether this is by design but it works really well.

    Set it to 1 prior to adding weapons, shields, armor, etc text files.
    Set it to 99 prior to adding a text file containing consumable items.
    Set it to 999 prior to adding the arrows, bolts text file

    As a result, all imported items can be easily assigned the appropriate quantity
    :P , you just figured out ?!

    the tool is made that way to make it asier for use.

 

 

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