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[Release] [Final] Dark Souls - Save editor V 2.5.0.0 - Page 73
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  1. #577
    bayani

    Re: [Final] Dark Souls - Save editor V 2.5.0.0

    Quote Originally Posted by Jappi88 View Post
    Hi guys :)


    its a whole different editor then the previous releases.
    this version is made By me (jappi88) and feudalnate.

    basicly this editor lets you edit your static and your inventory.
    you can scan your items and it will list every item you have includes the empty slots.

    by clicking the item , or empty slot , you'l be able to set it to anny desired item and ammount (max 999)

    its all self-explanatory.

    this editor uses a text file witch includes the items / ID's to search your save.
    if you have a item that is not found by the editor , means its not listen in the item.txt file.

    you can add every desired item into the textfile , and the tool will list it for u.
    the item.txt is updateable to everyone who knows the item ID.

    you can add a item to the textfile like this :

    ItemID(8 bytes)>40000000000000065:Itemname <(the name for the item)

    dont forget to add the ":" between the ItemID and Name.

    Note : that the it may take 10 second to 3 minutes to save the file, so be patient.

    there should be no corruption whatso ever , but the editor creates automaticly a backup into the application folder.

    Note : to report the bugs when you find them.
    when you get your save corrupted , upload the save, so i may be able to fix it.

    Features :

    * Static editing.
    * Full inventory handeling
    * auto backup function
    * seperate Item.txt for user to update whenever thei like.
    * Load Save from Fatx Device (Usb/Hdd)
    * Load Save from FTP
    * Dag and drop

    How to :

    1. Open your save from Usb/FTP or local
    2. Choose your settings for scanning
    3. Hit scan..
    4. edit the found items, or add items
    5. Hit save changes.

    for editing your statics , Hit "Edit Statics" and change to whatever you like , then press "save changes".

    After Done editing Always Press "Save + Fix STFS" (in File tab)

    Enjoy :)

    Special thanks to :

    feudalnate for packgeIO 0.1.9.3 and obv helping me with this tool.
    CyberSam
    Magnus Hydra & Turk645 for the research.
    PureIso for his IsoLib
    Sephiroth
    BigBoots
    ================================================== ===

    Changelog V 1.7.0.0 [2-12-2011]

    a lot has changed this version.

    Fixed :

    * Item editing ("Ghost")
    * ItemList Count.
    * a lot of bugs.

    Added :

    * seperate item count.
    * start / stop scan.
    * item list scanning ( all the created Item*.txt files goto "Item" Directory.
    * scan only items/ or scan only empty slot... or both.
    * ability to choose the desired item.txt file to scan.
    * Choose Item Type. ( this is for scanning area where the items are stored )
    * Added Save changes ( only for items , you still need to hit save in "File tab" after you done.

    Changelog V 1.8.0.0 [3-12-2011]

    * PackageIO updated to 0.1.9.2
    * Added current/max durability
    * Added unlock/lock item
    * Fixed some bugs.

    Changelog V 1.9.0.0 [11-12-2011]

    * Removed unlock item ; item will be unlocked automaticely.
    * Improved item editing
    * Added realtime count.
    * Added Current Loaded slot.
    * Changed the Gui a bit
    * Improved speed.
    * Fixed a few bugs.
    * more user friendly.
    * Cleaned Code, improved stability.

    Changelog V 2.0.0.0 [10-01-2012]

    * Fixed Armor/Arrows ...Wrong Id's :\ . Thanks to BigBoots.
    * Added Drag and Drop
    * Added Load Save from FTP
    * Added Load Save From Usb (Usb/Hdd)
    * Divided the "Items, weapons, shield, armors, spell" in 3 parts , witch should speed up the process while scanning.
    * Optimized some stuff for flexibility.
    * Probebly more stuff ... :P

    Changelog V 2.1.0.0 [17-01-2012]

    * Recoded few stuff , and saving speed has been optimized by 98% :P
    * Fixed some enoying Bugs
    * Added Autoset Durability... recomanded durability will be shown in the textbox. (if durability is set into the textfile)
    * probebly more stuff...too tired to think -.-

    Changelog V 2.2.0.0 [21-01-2012]

    Changes for Attributes editor :

    * Added ability to change player name.
    * Added Gender
    * Added Class
    * Added Gift
    * Added Physique

    Changes for Inventory editor :

    * Added Set All Values ( will set all values of the founded items to your desired value)
    * Added Set All durability
    * Fixed few bugs with writing items (all items should work now)
    * Removed max durability...(not used)

    Changelog V 2.3.0.0 [22-01-2012]

    * Prevent Users from adding items in wrong section... it cant go wrong now.
    additional security fix.

    Changelog V 2.4.0.0 [27-01-2012]

    * Added Enable all bonfirest
    * Added Convenant
    * Added feuture to add all loaded items.
    * Added empty slots & and empty all slots... may be usefull
    * Added Save id's handler.. You can change the save id's and rehash/resign.
    * Fixed some bugs with writing the changed values to array
    * Cleaned the Gui and code.
    * Reached Final Build !

    Changelog V 2.5.0.0 [29-01-2012]

    * Fixed durability auto add.

    this editor is optimized as much as possible , but may still be some bugs.. so please report them.

    Enjoy !



    Screens :












    Tool Requires Net Framework 3.5 (or Higher)


    Dark Souls Save editor V2.5
    good try man

  2. #578
    bayani

    Re: [Final] Dark Souls - Save editor V 2.5.0.0

    this editor uses a text file witch includes the items / ID's to search your save.

  3. #579
    bayani

    Re: [Final] Dark Souls - Save editor V 2.5.0.0

    you can add a item to the textfile like this :

  4. #580
    ReapOne

    Re: [Final] Dark Souls - Save editor V 2.5.0.0

    Can someone help me out, I can load up my DRAK5000 file but all the User Data and save slots are blank?

  5. #581
    Junior Member
    crystalchaosx7 is offline
    Join Date : Jan 2012
    Posts : 26
    Array

    Re: [Final] Dark Souls - Save editor V 2.5.0.0

    Jappi I just realized that the text file for spells and magic had 1 difference. When adding all spells from the 'magic.txt' it said it would replace the first 67 SLOTS, while the 'spells.txt' would replace only 66 SLOTS. I looked at the text files and there was a blank line entered at the end of the magic.txt

    Would this make an affect when you are adding spells to your inventory?

    Also would anyone know the difference between the Part1,2,3 Items, armors, spells? I usually do the [ALL] one but was wondering if the parts would make certain things easier, or at least understand the function of them. Thanks
    Downloads : 24 || Uploads : 0 || Rep Power : 0 || Posts : 26 || Thanks : 38 || Thanked 0 Times in 0 Posts


    "Even a broken clock tells time twice a day."

  6. #582
    Program Engineer
    Jappi88


    Jappi88 is offline
    Join Date : Dec 2010
    Age : 35
    Posts : 1,660
    Array

    Re: [Final] Dark Souls - Save editor V 2.5.0.0

    part1,2,3 is just for the area to use... did that to improve scanning speed.

    you can use whatever part you want, and it will scan only a specific area...

    basicly... its just the [All] part , but splitted into 3 parts.

  7. #583
    Junior Member
    crystalchaosx7 is offline
    Join Date : Jan 2012
    Posts : 26
    Array

    Re: [Final] Dark Souls - Save editor V 2.5.0.0

    Quote Originally Posted by Jappi88 View Post
    part1,2,3 is just for the area to use... did that to improve scanning speed.

    you can use whatever part you want, and it will scan only a specific area...

    basicly... its just the [All] part , but splitted into 3 parts.
    Ah ok thank you so much! also I've been playing around with adding items and such and I was wondering about something.
    Say you have a weapon item added into your inventory and it takes the offset hex value, if you deposit the weapon into your bottomless box in game and search for it again with the program, it won't detect it but would it make the offset hex available for another item to take its spot? If so, would that explain how people are only able to view certain items in their inventory?

    I just did it in my old save, jumping back and forth between inventory tabs adding items and what-not, then when I loaded my game save it started to mess with all the spots items used to be. Meaning what item I used to have there isn't there because it took over another item's hex spot and it's registering in the mod program that it doesn't exist because it's supposed to be in a different spot.

    Then I started a new game and noticed the offset values were much lower than what I had in another save file. Is it possible that multiple items could share the same offset hex field shown in the SE and that's what ruins the ability to acess items in the in-game inventory?
    Last edited by crystalchaosx7; 02-06-2012 at 08:52 AM.
    Downloads : 24 || Uploads : 0 || Rep Power : 0 || Posts : 26 || Thanks : 38 || Thanked 0 Times in 0 Posts


    "Even a broken clock tells time twice a day."

  8. #584
    siraf_aja

    Re: [NEW] Dark Souls - Save editor

    Quote Originally Posted by Dante View Post
    I jizzed. Enuff' said.
    me too ..lol

 

 

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