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  1. #33
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    GeneralSteel is offline
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    Re: [RELEASE] Fusion: Genesis Editor

    Quote Originally Posted by Idlehands88 View Post
    Hey guys, been awhile since I posted an Editor :) This is still being worked on and more features are still going to be added to it.

    To use just extract your "Slot##" file from your save and load it into the Editor.

    SPLASH SCREEN:





    EDITOR:


    !!!UPDATE!!!
    I added pointers to the Editor
    Added Base Points and Faction Points
    Removed the Infinite Boost button (value moved around and I lost it lol)

    Credit to feudalnate for PackageIO.dll

    Enjoy!

    is this game worth to get? and is it on xbox

  2. #34
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: [RELEASE] Fusion: Genesis Editor

    Quote Originally Posted by GeneralSteel View Post
    is this game worth to get? and is it on xbox
    Ya it was pretty interesting. Also the Topic is in the Xbox 360 modding Forum for a reason
    Downloads : 70 || Uploads : 4 || Rep Power : 13036 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,722 Times in 1,843 Posts



  3. #35
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    Re: [RELEASE] Fusion: Genesis Editor

    GeneralSteel Feels Like a dumbass

  4. #36
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    1kalel is offline
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    Re: [RELEASE] Fusion: Genesis Editor

    Great tool thanks


  5. #37
    bananakiller

    Re: [RELEASE] Fusion: Genesis Editor

    Quote Originally Posted by Midnight Kitsune View Post
    OK, so I signed up too this forum to use this tool and I finally got it too work! (Although, it was only once and that was on a new game...) Here is what I did to get it to work: (I think...)
    Step 1: COPY data to thumb drive/ flash drive/ gigstick/ what ever you call it. Take note that this was saved AFTER the escape, but before the joining of the factions.
    2: Open the data up on Horizon Package Manager and copy the Profile, Device, and Console ID and paste them into a separate document.
    3:Click the "Contents" Tab in the Manager and find the slot number of your save file and extract BOTH A and B files! (I don't know how they are numbered except that the top right is Slot1.)
    4: Modify BOTH Slot files and make sure both files MATCH! Also ONLY use EVEN NUMBERS especially on credits. If you don't you can get a MASSIVE negative number. Save both files.
    5: Switch to the Manager again and right click on the correct slot number file and select "Replace..." and select your newly modded file. MAKE SURE to do this for BOTH A and B FILES!
    6: Click the "Save, Rehash, and Resign" button. Now go back to that document that has those codes on it and copy those codes back into their respective slots. Click the "Save" button again.
    7: Insert into 360 and hope for it to show up in the 360's "Device Manager" as a usable device. HOWEVER if you get the "Device not Configured" pop up, DON'T reconfigure it. Just pull it out then put it back in and make sure it is in all the way. This happened to me a night after I got it too work and I hadn't modded it since.
    8: Boot up Fusion Genesis and HOPE the data is there.

    (Take note that this is the EXACT way I did this and I had NEVER used Horizon or any other editor before, so if it seems like it could be done faster then go right ahead and try it out.)
    Thank you, it worked. Also, great editor!!

  6. #38
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    xXDeMoNzXx is offline
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    Re: [RELEASE] Fusion: Genesis Editor

    I can't get this to work.

    Extracted all Slot 1-4 A-B and I've tried editing all, only 1A&1B gave me data.
    The credits show up as 2,000, even though I have 1,000.
    Then, when I go to edit the data, all maxed, I save both, and replace them.

    Then, load the USB up, load the save up, then the data hasn't even saved.


    Sorry for reviving a dead thread.

 

 
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