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  1. #17
    TheQuagmire

    Re: [RELEASE] Total Miner: Forge Editor

    Quote Originally Posted by SSSTONERRR View Post
    Great tool, but your tool does not track the inventory, you can only mod ID's in your inventory as soon as you make your world, then you start building/digging there are other values/items/blocks that are filled in the slots.

    But if you just load a NEW world, and take your gold pieces, place one in each inventory slot, then save, and go to decompress and mod it works perfectly.

    Just thought I'd let you know!
    Seems that way, Tried the same thing. Except when I loaded pre-existing worlds, and edited, saved, reinjected, rehashed ect, the world would then get corrupted. But starting a fresh world, and doing the entries off the bat worked just fine.

  2. #18
    AndypandyO

    Re: [RELEASE] Total Miner: Forge Editor

    hay im pritty new to this but every time i try an load a save into the program i get an error message saying "unhandled exeption has occurred" i think its cos i have extracted my map wrong, i was just wondering what program u use to get ur map ready to mod?

  3. #19
    M4TTZ0R

    Re: [RELEASE] Total Miner: Forge Editor

    Nice editor Idlehands keep us posted on any updates :)

  4. #20
    bobfred

    Re: [RELEASE] Total Miner: Forge Editor

    how do you load your save.
    put a tutorial plz

  5. #21
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
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    Re: [RELEASE] Total Miner: Forge Editor

    Quote Originally Posted by bobfred View Post
    how do you load your save.
    put a tutorial plz
    ... *facepalm*
    Downloads : 70 || Uploads : 4 || Rep Power : 13037 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,722 Times in 1,843 Posts



  6. #22
    Haven Donator
    NormG27 is offline
    Join Date : Jun 2011
    Location : Where the Army tells me to
    Posts : 188
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    Re: [RELEASE] Total Miner: Forge Editor

    how do you load your save.
    put a tutorial plz
    First copy your save from your xbox to a USB device

    Second Open the save in one of the many tools out there that let you see the contents of the file

    Extract the said needed file and save it some where

    Open that file in the editor

    Make the changes you want and then save

    Use the tool you used to extract the file from the game save, inject the new saved file with the old one in your save

    Rehash/Re-Sign your xbox save

    Copy save back to the console

    You are good to go from there.



    Idle I feel your pain. I taught my wife how to do some of this type of stuff a while back. 2 years ago, she thought gaming was more for geeks, now she is hardcore about gaming LOL.
    Downloads : 9 || Uploads : 0 || Rep Power : 3615 || Posts : 188 || Thanks : 77 || Thanked 35 Times in 20 Posts



  7. #23
    Senior Member

    drizzy is offline
    Join Date : Sep 2011
    Location : California
    Posts : 587
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    Re: [RELEASE] Total Miner: Forge Editor

    i gave this editor a try an it did not work for me, when i tried to play it just said "world overflow"

  8. #24
    One Hit Wonder
    darthmaul7 is offline
    Join Date : Aug 2014
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    Re: [RELEASE] Total Miner: Forge Editor

    it does not work for me it says See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
    at System.ThrowHelper.ThrowArgumentOutOfRangeExceptio n(ExceptionArgument argument, ExceptionResource resource)
    at System.ThrowHelper.ThrowArgumentOutOfRangeExceptio n()
    at System.Collections.Generic.List`1.get_Item(Int32 index)
    at Total_Miner_Forge_Editor.TMFSE.ReadFile(String FilePath)
    at Total_Miner_Forge_Editor.TMFSE.OpenToolStripMenuIt em_Click(Object sender, EventArgs e)
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
    at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
    at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.MenuStrip.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6413 (Win8RTMGDR.050727-6400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    Total Miner Forge Editor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/adam/Desktop/Total%20Miner%20Forge%20Editor.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.6387 (Win8RTM.050727-6300)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6401 (Win8RTMGDR.050727-6400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6402 (Win8RTMGDR.050727-6400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6401 (Win8RTMGDR.050727-6400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6416 (Win8RTMGDR.050727-6400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    PackageIO
    Assembly Version: 0.1.7.0
    Win32 Version: 0.1.7.0
    CodeBase:
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6411 (Win8RTMGDR.050727-6400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:



    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

 

 
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