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  1. #33
    pcgamemania

    Re: Resonance of Fate Money mod

    hey, how about the save editor? any news about it?


  2. #34
    Senior Member
    DarkOne
    Crimi Martin is offline
    Join Date : Aug 2011
    Posts : 202
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    Re: Resonance of Fate Money mod

    Quote Originally Posted by pcgamemania View Post
    hey, how about the save editor? any news about it?
    I seriously doubt we will ever get an editor for this game.
    No one has been able to safely modify the save, and if someone has, they aren't sharing. I've waited about two years for one ;P
    I just played it and farmed for all the hexes and bullets and "gave up" waiting.

  3. #35
    Haven Donator
    mariokart64n is offline
    Join Date : Feb 2012
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    Re: Resonance of Fate Money mod

    *Bump!

    I found it very hard to get inf money in this game, but finally ended up getting max money "$99,999,999"

    jtag, dashlaunch, xbmd, ftp, simpledump, telnet, artmoney

    example:
    Code:
    setmem addr=0xCD7A60E0 data=05F5E100
    the game is pretty good at protecting its memory, so you have to search your dumps everytime, as the address will change

    I searched at this address [0xCD500000] for a length of [0x00500000] using SimpleDump360, I used ArtMoney to do comparisions on each dump, and found the address local to the dumps. Added 0xCD500000 to the ArtMoney Address, and read it into telnet.. DOne! p0wn on cash!$!$!

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  5. #36
    Administrator
    360HAVEN

    Sephiroth is offline
    Join Date : Nov 2010
    Location : Setagaya-ku, Tokyo, Japan
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    Homeland Defense Champion
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    Re: Resonance of Fate Money mod

    Quote Originally Posted by mariokart64n View Post
    *Bump!

    I found it very hard to get inf money in this game, but finally ended up getting max money "$99,999,999"

    jtag, dashlaunch, xbmd, ftp, simpledump, telnet, artmoney

    example:
    Code:
    setmem addr=0xCD7A60E0 data=05F5E100
    the game is pretty good at protecting its memory, so you have to search your dumps everytime, as the address will change

    I searched at this address [0xCD500000] for a length of [0x00500000] using SimpleDump360, I used ArtMoney to do comparisions on each dump, and found the address local to the dumps. Added 0xCD500000 to the ArtMoney Address, and read it into telnet.. DOne! p0wn on cash!$!$!
    Good job :p
    I tried searching for money with hex editor and artmoney but couldnt find anything.
    Downloads : 170 || Uploads : 13 || Rep Power : 8139 || Posts : 3,375 || Thanks : 503 || Thanked 4,233 Times in 1,293 Posts




    What i have shown you is reality. What you remember... that is the illusion.




  6. #37
    Haven Donator
    kikok is offline
    Join Date : Jan 2011
    Posts : 158
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    Re: Resonance of Fate Money mod

    did you found the money address in float Click image for larger version. 

Name:	resource of fate.jpg 
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ID:	7444
    thanks in advance

  7. #38
    Haven Donator
    mariokart64n is offline
    Join Date : Feb 2012
    Posts : 15
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    Re: Resonance of Fate Money mod


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  9. #39
    Senior Member
    DarkOne
    Crimi Martin is offline
    Join Date : Aug 2011
    Posts : 202
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    Re: Resonance of Fate Money mod

    Quote Originally Posted by mariokart64n View Post
    For a moment there, when your taskbar popped up I was like how the hell are you emulating the X360, then I remembered I use a capture card sometimes :P
    Almost blew my mind there.

    Edit: Now, if only our geniuses here could make it work for non-modded consoles, but more for all the amount of rare items, hexes, stations and bullets. I'm willing to play the game again if I can instant mod inventory, whenever I want.
    Cash was never an issue, because of the economic function. It's the drops that were a doozy to farm.
    Looks like I will be investing in a jt or rgh, ^_^

  10. #40
    Haven Donator
    mariokart64n is offline
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    Re: Resonance of Fate Money mod

    just transfer your save to your hacked 360, max your stats then transfer it back to your legit box...

    also I just tested, and the item table can be modded to MAX out any item in the game... including energy hexes... so you don't need to "farm" them as I keep reading from others..



    example:
    0x00100000 = Yellow Energy Hex







    EDIT
    0x0523 = Anti-Damage
    0x0524 = Anti-Heat
    0x0525 = Anti-Ice
    0x0526 = Anti-Bolt
    0x0527 = Anti-Toxin
    0x0528 = Anti-All
    0x0520 = Sonic Chug
    0x0566 = Smash Grenade x 5
    0x0567 = Percussive Rounds x 5
    0x0562 = Armor-Piecing Rounds x 5
    0x03F4 = M50A
    0x0561 = Long Scope Elite
    0x04E0 = MG Magazine +12
    0x0464 = Elemental Protector
    0x045B = Mighty Suit
    0x0474 = Strongman's Bangle
    0x0471 = Greed Piercing
    0x046B = Lucky Charm
    0x046A = EXP Trainer
    0x0473 = Bomber Ring
    0x0470 = Shooting Star
    0x046C = Meteor Zipper
    0x046D = Galaxy Knuckle
    0x046F = Hawk Eye
    0x07D0 = Boy's ARES Voucher
    0x07D1 = Girl's ARES Voucher
    0x07D2 = Men's ARES Voucher
    Last edited by mariokart64n; 05-03-2012 at 05:29 AM. Reason: added item ids

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