yeh there may be some isseus like that , thanks for reporting , will fix the bugs in next update + will add some more features :)
yeh there may be some isseus like that , thanks for reporting , will fix the bugs in next update + will add some more features :)
i keep getting bad weapon list error even in a new game save with just starting shizzz and it wont write the stuff when i click save so i coppied the error code to show ya
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.Exception: txt file does not exist or cannot be accessed
at Final_Fantasy_XIII_2.ItemHandler..ctor(String TxtLocation)
at (String )
at A.c72be1bff07274aa4197e88618ca35e80.c5239ba7b884b4 f2c9bef5f32102119ba(String )
at Final_Fantasy_XIII_2.FF13.c743bdd0e46690f2d88141bf e9cefc8f1()
at Final_Fantasy_XIII_2.FF13.c16fd26f5e1e800ef32e423e 6d65d8acb()
at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5448 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
Final Fantasy XIII-2
Assembly Version: 3.5.0.0
Win32 Version: 3.5.0.0
CodeBase: file:///C:/Users/wngofpestilence/Desktop/Final%20Fantasy%20XIII-2.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5453 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
ResourceAssembly
Assembly Version: 1.0.0.0
Win32 Version: 3.5.0.0
CodeBase: file:///C:/Users/wngofpestilence/Desktop/Final%20Fantasy%20XIII-2.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
CLKsFATXLib
Assembly Version: 1.0.0.7
Win32 Version: 3.5.0.0
CodeBase: file:///C:/Users/wngofpestilence/Desktop/Final%20Fantasy%20XIII-2.exe
----------------------------------------
ISOLib
Assembly Version: 0.1.3.2
Win32 Version: 3.5.0.0
CodeBase: file:///C:/Users/wngofpestilence/Desktop/Final%20Fantasy%20XIII-2.exe
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Great time give this game a second play.
thanks
i allrdy had him be for i add all moster it show Odin on list but it dont show him on my moster list in game . if i had guess its bug of some kind
Come and play Jade Dynasty with me! its really fun F2P game
In USA-West Doom Bog, my name is voidmage. My Inductor ID is 2181857X052400011008721Z7da1fb
works perfectly like a charm, at the beginning of the game. thanks alot!

YOU... ARE... A... GOD!!!!! Thank you so uch Jappi. You are the best =D Also thank you to those specially thanked personel. =] (UnknownV2, FairChild, PureIso, FeudalNate, CLK Rebellion, Ryudo, Ps3 Offsets By Heatherlover)
"Even a broken clock tells time twice a day."
Nice options on the update for the editor, however, there must be a bug since it loads my monsters wrong and whenever I load the edited save in the game, my originals monsters have been replaced with level 1 monsters (most of which I didn't have before) and some monsters marked as "unknown". Anyway to fix that or am I stuck with just using 3.3? I also must have missed the 3.4 update LOL.
Epic stuff right there. Thanks again.
I have a question though, regarding Weapons & Accessories;
Do the added Weapons/Accessories have ALL passive Abilities, or only the first one? This was a known issue with Gen's and Echelo's Save Editor, so I'm wondering if you managed to fix this at least. So we can add epic accessories/weaps as well that are fully functional. :P