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[WIP] [Special Edition] Final Fantasy FXIII & XIII-2 Save editor - Page 68
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  1. #537
    Program Engineer
    Jappi88


    Jappi88 is offline
    Join Date : Dec 2010
    Age : 32
    Posts : 1,659
    Array

    Re: [Basic] Final Fantasy XIII-2 Save editor

    yeh there may be some isseus like that , thanks for reporting , will fix the bugs in next update + will add some more features :)

  2. #538
    wngofpestilence

    Re: [Basic] Final Fantasy XIII-2 Save editor

    i keep getting bad weapon list error even in a new game save with just starting shizzz and it wont write the stuff when i click save so i coppied the error code to show ya

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.Exception: txt file does not exist or cannot be accessed
    at Final_Fantasy_XIII_2.ItemHandler..ctor(String TxtLocation)
    at (String )
    at A.c72be1bff07274aa4197e88618ca35e80.c5239ba7b884b4 f2c9bef5f32102119ba(String )
    at Final_Fantasy_XIII_2.FF13.c743bdd0e46690f2d88141bf e9cefc8f1()
    at Final_Fantasy_XIII_2.FF13.c16fd26f5e1e800ef32e423e 6d65d8acb()
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
    at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
    at System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
    at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5448 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    Final Fantasy XIII-2
    Assembly Version: 3.5.0.0
    Win32 Version: 3.5.0.0
    CodeBase: file:///C:/Users/wngofpestilence/Desktop/Final%20Fantasy%20XIII-2.exe
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5453 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    ResourceAssembly
    Assembly Version: 1.0.0.0
    Win32 Version: 3.5.0.0
    CodeBase: file:///C:/Users/wngofpestilence/Desktop/Final%20Fantasy%20XIII-2.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    CLKsFATXLib
    Assembly Version: 1.0.0.7
    Win32 Version: 3.5.0.0
    CodeBase: file:///C:/Users/wngofpestilence/Desktop/Final%20Fantasy%20XIII-2.exe
    ----------------------------------------
    ISOLib
    Assembly Version: 0.1.3.2
    Win32 Version: 3.5.0.0
    CodeBase: file:///C:/Users/wngofpestilence/Desktop/Final%20Fantasy%20XIII-2.exe
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


  3. #539
    Muertos

    Re: [Basic] Final Fantasy XIII-2 Save editor

    Great time give this game a second play.

    thanks

  4. #540
    Gfx Artist

    voidmage09 is offline
    Join Date : May 2011
    Location : usa
    Age : 33
    Posts : 779
    Array
    Twitter: @

    Re: [Basic] Final Fantasy XIII-2 Save editor

    i allrdy had him be for i add all moster it show Odin on list but it dont show him on my moster list in game . if i had guess its bug of some kind
    Downloads : 83 || Uploads : 1 || Rep Power : 4272 || Posts : 779 || Thanks : 180 || Thanked 68 Times in 54 Posts



    Come and play Jade Dynasty with me! its really fun F2P game
    In USA-West Doom Bog, my name is voidmage. My Inductor ID is 2181857X052400011008721Z7da1fb

  5. #541
    thebudidarmans

    Re: [Special Edition] Final Fantasy FXIII & XIII-2 Save editor

    works perfectly like a charm, at the beginning of the game. thanks alot!

  6. #542
    Junior Member
    crystalchaosx7 is offline
    Join Date : Jan 2012
    Posts : 26
    Array

    Re: [Basic] Final Fantasy XIII-2 Save editor

    YOU... ARE... A... GOD!!!!! Thank you so uch Jappi. You are the best =D Also thank you to those specially thanked personel. =] (UnknownV2, FairChild, PureIso, FeudalNate, CLK Rebellion, Ryudo, Ps3 Offsets By Heatherlover)
    Downloads : 24 || Uploads : 0 || Rep Power : 0 || Posts : 26 || Thanks : 38 || Thanked 0 Times in 0 Posts


    "Even a broken clock tells time twice a day."

  7. #543
    Member
    Sin Harvest is offline
    Join Date : Apr 2011
    Posts : 63
    Array

    Re: [Basic] Final Fantasy XIII-2 Save editor

    Nice options on the update for the editor, however, there must be a bug since it loads my monsters wrong and whenever I load the edited save in the game, my originals monsters have been replaced with level 1 monsters (most of which I didn't have before) and some monsters marked as "unknown". Anyway to fix that or am I stuck with just using 3.3? I also must have missed the 3.4 update LOL.

  8. #544
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 924
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    Re: [Basic] Final Fantasy XIII-2 Save editor

    Epic stuff right there. Thanks again.

    I have a question though, regarding Weapons & Accessories;

    Do the added Weapons/Accessories have ALL passive Abilities, or only the first one? This was a known issue with Gen's and Echelo's Save Editor, so I'm wondering if you managed to fix this at least. So we can add epic accessories/weaps as well that are fully functional. :P
    Downloads : 25 || Uploads : 1 || Rep Power : 4609 || Posts : 924 || Thanks : 85 || Thanked 231 Times in 133 Posts



 

 

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