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[WIP] [Special Edition] Final Fantasy FXIII & XIII-2 Save editor - Page 71
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  1. #561
    Gfx Artist

    voidmage09 is offline
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    Re: [Basic] Final Fantasy XIII-2 Save editor

    Quote Originally Posted by Ryudo View Post
    Please be more specific.

    What HP amount are you trying to mod it to? And also explain what tools you're using for extracting/putting back the Save.
    This way we can get a better idea of where it might be going wrong. Also uploading your Save might be handy as well in case all else fails. Then we can at least check the Save itself out.


    @Jappi:
    So what do you think, can we use the editor without accessing the monster area, and it'll leave the current monsters alone?
    Also, -if- the monsters do get reset to Level 1 (and assuming there's no way around it at this time), will they also lose their abilities learnt? (The ones you got via Infusion and stuff).
    hp about 20k or more/capacity at 250 an i use Horizon
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  2. #562
    The Immortal God
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    CloudStrife7x is offline
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    Re: [Basic] Final Fantasy XIII-2 Save editor

    Quote Originally Posted by darkvoid View Post
    hp about 20k or more/capacity at 250 an i use Horizon
    have you tried lesser amounts like 9999 hp and 200 capacity or just different amounts
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  3. #563
    Gfx Artist

    voidmage09 is offline
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    Re: [Basic] Final Fantasy XIII-2 Save editor

    its works find with 100 slots if i go somewere past 11k it messing up save or could it be stats str an mag i really didn test it i didnt want spend all day trying fig it out
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  4. #564
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    dereaper is offline
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    Re: [Basic] Final Fantasy XIII-2 Save editor

    i just wanted to say thanks for this awesome editor and tho i haven't really modded too much in my game i have i have also not had any of the problems some of the people here seem to be having so this editor to me is just the bees knees :) thank you very much for all the hard work you have put into making this editor

  5. #565
    JustHavingALook

    Re: [Basic] Final Fantasy XIII-2 Save editor

    Jappi88, what can I say, quality work with this editor.


  6. #566
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    nicola37 is offline
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    Re: [Basic] Final Fantasy XIII-2 Save editor

    Great work and great editor, nothing to say about this, i just have some problems with (only) the 3.5 version

    1) Every time i edit a file, the editor set my monster's level to 1, and alter their str/mag/hp values. It also remove their abilities.
    2) When i add all of the accessiories, it also add all weapons as accessories with an equipment cost equal to zero. It's cool, but i was not sure if it was a bug or a new feature.
    3) The editor does not recognize Odin:
    - if i try to add Odin to the monster list, in game it appears as "unknown monster"
    - if i edit a save game file where i got Odin, it simply disappear ^^"
    4) Using the feature "add all monster", i see they have different basic values of hp/str/mag

    By the way, thanks for this great editor, it really helped my to 100% complete the game, i would never have such patience!


    p.s. is there a way to add jihl Nabaat (to the monster list) editing the .txt monster file list?

  7. #567
    Program Engineer
    Jappi88


    Jappi88 is offline
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    Re: [Basic] Final Fantasy XIII-2 Save editor

    Quote Originally Posted by nicola37 View Post
    Great work and great editor, nothing to say about this, i just have some problems with (only) the 3.5 version

    1) Every time i edit a file, the editor set my monster's level to 1, and alter their str/mag/hp values. It also remove their abilities.
    2) When i add all of the accessiories, it also add all weapons as accessories with an equipment cost equal to zero. It's cool, but i was not sure if it was a bug or a new feature.
    3) The editor does not recognize Odin:
    - if i try to add Odin to the monster list, in game it appears as "unknown monster"
    - if i edit a save game file where i got Odin, it simply disappear ^^"
    4) Using the feature "add all monster", i see they have different basic values of hp/str/mag

    By the way, thanks for this great editor, it really helped my to 100% complete the game, i would never have such patience!


    p.s. is there a way to add jihl Nabaat (to the monster list) editing the .txt monster file list?
    yeh , about the monster is a know isseu... thats because i fergot to set the monster level...
    will be fixed in next update

    adding monsters... its not posible because i embed the monsterlist into the tool, so only i can make the changes... anything else, like items/monsters ect are editable.

  8. #568
    Gfx Artist
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    Ryudo is offline
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    Re: [Basic] Final Fantasy XIII-2 Save editor

    Quote Originally Posted by Jappi88 View Post
    yeh , about the monster is a know isseu... thats because i fergot to set the monster level...
    will be fixed in next update

    adding monsters... its not posible because i embed the monsterlist into the tool, so only i can make the changes... anything else, like items/monsters ect are editable.
    Seems it's not just the monster level only though, the current abilities on the monsters are being overwritten as well, it's as if the monster itself is being completely reset. So I hope you're able to work around that issue.
    Hopefully it'll be fixed soon, I can't wait to use the tool, thanks Jappi. :D

    2) When i add all of the accessiories, it also add all weapons as accessories with an equipment cost equal to zero. It's cool, but i was not sure if it was a bug or a new feature.
    That's normal. The accessories are being injected into the Save, so it messes up the order of your inventory. Simply reorder it in-game, and re-equip the character's equipments. (at least it worked that way in FF13).
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