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  1. #705
    carlosloko

    Re: [Special Edition] Final Fantasy FXIII & XIII-2 Save editor

    nice mode buddy how do i download it

  2. #706
    Warui

    Re: [Special Edition] Final Fantasy FXIII & XIII-2 Save editor

    Quote Originally Posted by carlosloko View Post
    nice mode buddy how do i download it
    Take a look at the first post on the first page. At the very bottom you will see "Final Fantasy Save editor 3.5.rar" click on that.

  3. #707
    Warui

    Re: [Special Edition] Final Fantasy FXIII & XIII-2 Save editor

    I am seriously loving my 360 right now.
    This editor is super stable.

    I only have one question.

    Does anybody know how to use the editor without your monsters getting erased? Is there any trick to use before saving to ensure that you get to keep your monsters as is?
    I love maxing the monster materials and building up new monsters I find. However at the moment, I can be pretty sure that if I use the editor I will gain the materials and loose my custom monsters.

    EDIT - No Worries. I used the remove all and select all method and have all the monsters now which allows me to select the ones I want and ignore the others.

    Thanks.
    Last edited by Warui; 07-27-2012 at 05:32 PM.

  4. #708
    Member
    modder
    dawn-hikari is offline
    Join Date : Jul 2012
    Location : Gladstone, MO
    Posts : 61
    Array

    Re: [Special Edition] Final Fantasy FXIII & XIII-2 Save editor

    i downloaded the ff13 save file editor since it said for ps3 and xbox 360 and the save file editor seems to be for final fantasy 13-2 Jappi do you have the ps3 one for final fantasy 13 i am stuck at a point that is 2 hard for me get stuck at the cystal Sarah thing where u have to battle that monster

  5. #709
    VIP Member
    Shlinc is offline
    Join Date : Mar 2012
    Location : Texas
    Posts : 28
    Array

    Re: [Basic] Final Fantasy XIII-2 Save editor

    Great save editor, easy to use and works amazing. Well done on the editor.

  6. #710
    lokocore

    Re: [Special Edition] Final Fantasy FXIII & XIII-2 Save editor

    Quote Originally Posted by [email protected] View Post
    Sorry if I sound noobish, as this is my first post. I'm using a Memory Unit formated for Xbox360, for FF12 and the editor catches it and allows me to edit things, but upon saving finally, I get a long debug text scroll.:

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.



    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at (Object )
    at A.cce65a25174907b9bedbc33a72fbfb88c.c091c839aff6da eaa32ce5a0aa5ef9a59(Object )
    at Final_Fantasy_XIII_2.Main.FolderFromPath(String Path)
    at (Object , String )
    at A.c2153bf07267c8d9ef399344a74feafe4.c091c839aff6da eaa32ce5a0aa5ef9a59(Object , String )
    at Final_Fantasy_XIII_2.FF13.c16fd26f5e1e800ef32e423e 6d65d8acb()
    at Final_Fantasy_XIII_2.FF13.c4969c53f56a93643006ea02 575d903c7(Object , EventArgs )
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
    at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
    at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
    at System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
    at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4216 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    Final Fantasy XIII-2
    Assembly Version: 3.5.0.0
    Win32 Version: 3.5.0.0
    CodeBase: file:///C:/Users/Admin/Desktop/Final%20Fantasy%20Save%20editor%203.5/Final%20Fantasy%20XIII-2.exe
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4215 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    ResourceAssembly
    Assembly Version: 1.0.0.0
    Win32 Version: 3.5.0.0
    CodeBase: file:///C:/Users/Admin/Desktop/Final%20Fantasy%20Save%20editor%203.5/Final%20Fantasy%20XIII-2.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4214 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    CLKsFATXLib
    Assembly Version: 1.0.0.7
    Win32 Version: 3.5.0.0
    CodeBase: file:///C:/Users/Admin/Desktop/Final%20Fantasy%20Save%20editor%203.5/Final%20Fantasy%20XIII-2.exe
    ----------------------------------------
    System.Core
    Assembly Version: 3.5.0.0
    Win32 Version: 3.5.30729.1 built by: SP
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Management
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    ISOLib
    Assembly Version: 0.1.3.2
    Win32 Version: 3.5.0.0
    CodeBase: file:///C:/Users/Admin/Desktop/Final%20Fantasy%20Save%20editor%203.5/Final%20Fantasy%20XIII-2.exe
    ----------------------------------------
    System.Data
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


    Any idea for help, anyone?
    I have the same problem with FF13 saves, i don't have the solution but you can try this: http://www.youtube.com/watch?v=XVGMHRzNWhc (works fine for me)

  7. #711
    Bear Hugs

    revsix6 is offline
    Join Date : Nov 2011
    Posts : 1,934
    Array

    Re: [Special Edition] Final Fantasy FXIII & XIII-2 Save editor

    Excellent save editor, Jappi.
    Downloads : 23 || Uploads : 0 || Rep Power : 5279 || Posts : 1,934 || Thanks : 150 || Thanked 216 Times in 189 Posts


    I've given you knowledge and wisdom. Different places we come from, but open arms we accept.- My Mentor

  8. #712
    killerkrill

    Re: [Special Edition] Final Fantasy FXIII & XIII-2 Save editor

    It seems that the codes for monsters is screwed up as it does not properly display the name of monsters, as well as completely changing the monsters in party if the save is modified in any way.

 

 

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