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[WIP] [Special Edition] Final Fantasy FXIII & XIII-2 Save editor - Page 99
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  1. #785
    Dereklicious

    Re: [Special Edition] Final Fantasy FXIII & XIII-2 Save editor

    Sorry to reply to my own post, but I figured out my problem: I had my CP modded too high. Dialed the numbers back a bit and whammo, it works now!

  2. #786
    Junior Member
    Final_fantasy
    Paraflier is offline
    Join Date : Feb 2013
    Location : Pierce County, WA
    Posts : 12
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    Twitter: @
    When I mod the CP, I know if you hit "max" it does give more than is possible, but it has worked in the past... I was able to just use it down to 0 in game. glad you got it worked out.

    Now if weapon and accessory item levels would stay after a mod, that would be great. No big deal though. :)
    Downloads : 0 || Uploads : 0 || Rep Power : 0 || Posts : 12 || Thanks : 3 || Thanked 0 Times in 0 Posts


    [B][I][U]If you're not part of the solution... Then you're part of the problem.[/U][/I][/B]

  3. #787
    glacierzg

    Re: [Basic] Final Fantasy XIII-2 Save editor

    This is great stuff. Thanks!

  4. #788
    Junior Member
    Cetaut is offline
    Join Date : Feb 2013
    Posts : 2
    Array

    Re: [Special Edition] Final Fantasy FXIII & XIII-2 Save editor

    I'm having a problem with re-arranging paradigms after modding stats on chars and monsters, any help would be appreciated thanks.


  5. #789
    neilcool

    Re: [Special Edition] Final Fantasy FXIII & XIII-2 Save editor

    thanx... great job...

  6. #790
    sneakyguy

    Re: [Special Edition] Final Fantasy FXIII & XIII-2 Save editor

    thanks dude

  7. #791
    NshSteven78

    Re: [Basic] Final Fantasy XIII-2 Save editor

    This is the next game on my list to play, so this will definitely help. Thanks!

  8. #792
    ginger_dave1

    Re: [Basic] Final Fantasy XIII-2 Save editor

    This is brilliant, thanks!

 

 

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