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[WIP] [Special Edition] Final Fantasy FXIII & XIII-2 Save editor - Page 18
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  1. #137
    Inactive Member
    givemethainfo is offline
    Join Date : Sep 2011
    Posts : 1
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    Re: [Basic] Final Fantasy XIII-2 Save editor

    how do i download. when i download it say i dont have the privilegde. idk wtf.

  2. #138
    Senior Member
    Yayanotherlogin is offline
    Join Date : Sep 2011
    Posts : 147
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    Re: [Basic] Final Fantasy XIII-2 Save editor

    Quote Originally Posted by givemethainfo View Post
    how do i download. when i download it say i dont have the privilegde. idk wtf.
    You had gone inactive. You may be able to download when it updates that you've posted again.

  3. #139
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 925
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    Re: [Basic] Final Fantasy XIII-2 Save editor

    Quote Originally Posted by Dukelord View Post
    I wanted to ask, using this tool, what is the ideal value I should use HP, CP and Str, so I can easily defeat the dragon and that guy with the badass sword early on in the game without over-balancing it? I don't need $hit like one-hit kill and all so I dont make the game to easy and make stuff boring. Thanks.
    You don't need absurd Strength or Magic stat. In fact you'll want to keep your 'offense' as low as possible to have it easier 5-starring fights. Get some accessories that reduce physical/magic damage to be able to be more resistant and survive longer.
    Aside from that you should max out the Sentinel Crystarium so you can have a Sentinel ready if you're in trouble, as well as Medics. (Which is easy thanks to the editor's ability to max out CP).
    Downloads : 25 || Uploads : 1 || Rep Power : 5913 || Posts : 925 || Thanks : 86 || Thanked 234 Times in 134 Posts



  4. #140
    Junior Member
    Dukelord is offline
    Join Date : Feb 2012
    Posts : 2
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    Re: [Basic] Final Fantasy XIII-2 Save editor

    Quote Originally Posted by Ryudo View Post
    You don't need absurd Strength or Magic stat. In fact you'll want to keep your 'offense' as low as possible to have it easier 5-starring fights. Get some accessories that reduce physical/magic damage to be able to be more resistant and survive longer.
    Aside from that you should max out the Sentinel Crystarium so you can have a Sentinel ready if you're in trouble, as well as Medics. (Which is easy thanks to the editor's ability to max out CP).
    Thanks for replying. Could you pls give me an ideal figure for Str, Magic, HP and CP? I dont wanna mess this up first time around. Thanks

  5. #141
    Member
    mide is offline
    Join Date : Jan 2011
    Posts : 39
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    Re: [Basic] Final Fantasy XIII-2 Save editor

    if you dont wana be to overpowerd at the first part of the game dont go to far over 300 atk mag and with the hp i wouldnt go over 3k but thats if you want things to skill put up a fight if you just want to blow past it i would say 400-600 mag/atk would be alright to still have a lil fun with or you could give yourelf about 10k cp 100 base atk/mag and 1000 base hp and go from there

  6. #142
    Junior Member
    wmgreen is offline
    Join Date : Nov 2011
    Posts : 5
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    Re: [Basic] Final Fantasy XIII-2 Save editor

    Thanks for your great job!

  7. #143
    Junior Member
    alucard is offline
    Join Date : May 2011
    Posts : 4
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    Re: [Basic] Final Fantasy XIII-2 Save editor

    thanks! this tool is great! hopefully in a future update the option of adding items/accessories will be possible. =)

  8. #144
    ticallion

    Re: [Basic] Final Fantasy XIII-2 Save editor

    first off...wonderful job once again, jappi ;-)
    but i reckognized that the trainer wont max the kristarium points for noel...everything else works flawlessly :-P
    just letting u know.

    greetz tic

 

 

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