Another thing i found whilst trying to max out weapon strength is that the maximum that the program allows you to do on Base Damage & Ranged Damage makes the stats become 1 in the game. The elemental damage maxed will be configured lower than the number but won't be set to 1.
For example the max number you can put for Base/Range/Element damage is 2147483647 any higher and it sets the number as that.
The Element damage stat will be lowered in the game to about 1288490240 give or take a few hundred.
The Base/Range damage though seems to get set to 1. I find that setting them to 2100000000 means that the Base/Range damage converts to about 1680000000, give or take a few hundreds. Except for mage weapons that came out lower.
This appears to be some weird calculation for weapons damage, as putting 2100000000 for a pets Base/Range damage = 2100000000 Base/Range damage, yet the Elemental Damage is recalculated at the same max that the weapons are.
Just thought that you might want to add the boundaries of how high you can mod damage to save people having to experiment.
Another thing i noticed was that for some reason the Defence icons on the armor seem to be wrong. I find that if you max out every stat for a piece of armor, weapon and pet for the Monk, that there Aura's become very hard to place down, due to them not being able to touch the entrances or Crystals. So i decided to create a set of armor just for the monk with a reduced 'Defence Radius'. What happened was that instead of getting a reduced 'Defence Radius', the 'Defence Damage' was reduced. So i went back and re edited the armor again and this time reduced the 'Defence Damage', which resulted in the 'Defence Speed' being reduced instead. Me and my friends don't really use the Monk class much so i gave up on creating a specific armor set for him. But thought you should know about that anyway, just incase it's not just me who found this to be true.
If you look at the Pet below you will see what i mean.
As requested here is a save with just the pet "Squire Guardian"
DunDefSave.rar
Level 24
Guardians Range 67 Defence Resistance Boost +3
Hero Health +12 Hero Speed +8 Hero Damage +6 Hero Casting Rate +1
Hero Ability 1 (Overcharge) +5 Defence Health +9 Defence Damage +3 Defence Radius +5
As you will find, in the program it will appear like a sword, even though it's a pet.
Hero Health 12 Hero Damage 6 Hero Speed 8 Hero Casting Rate 1
Hero Ability 1 (Overcharge) 5 Defence Health 9 Defence Radius 3 Defence Speed 5
Clip size is 67 Knockback is 3