360haven works best with JavaScript enabled
[Release] Eternia Crystal - Dungeon Defenders SE - V1.9.4 - Page 83
Loading
Register
Page 83 of 93 FirstFirst ... 83358737879808182838485868788 ... LastLast
Results 657 to 664 of 739
  1. #657
    ipunchrandies

    Re: Eternia Crystal - Dungeon Defenders SE - V1.9.4

    I max out all of my character stats to 9999999 and its get put to the max, then i save the game and when i get in game it shows my character stats as 0 but when highlighted and read, it shows it like it works??? please help?

  2. #658
    usernamename

    Re: Eternia Crystal - Dungeon Defenders SE - V1.9.4

    sorry im no help but i been on this all day and no one will help me i keep clicking like and nothing works ive tried opera google chrome adn internet expplor still cant find the hidden link pleasse help

  3. #659
    Junior Member
    Davegilpin is offline
    Join Date : Mar 2013
    Posts : 12
    Array

    Re: [RELEASE] Eternia Crystal - Dungeon Defenders SE - V0.7

    Quote Originally Posted by cybersam View Post
    well not sure why the stats are resetting... maybe a patch so characters reset to a level default...
    try changing equipment stats instead...
    as for the pet...can you upload a non-edited savefile with the such a pet ?...
    Another thing i found whilst trying to max out weapon strength is that the maximum that the program allows you to do on Base Damage & Ranged Damage makes the stats become 1 in the game. The elemental damage maxed will be configured lower than the number but won't be set to 1.

    For example the max number you can put for Base/Range/Element damage is 2147483647 any higher and it sets the number as that.
    The Element damage stat will be lowered in the game to about 1288490240 give or take a few hundred.
    The Base/Range damage though seems to get set to 1. I find that setting them to 2100000000 means that the Base/Range damage converts to about 1680000000, give or take a few hundreds. Except for mage weapons that came out lower.
    This appears to be some weird calculation for weapons damage, as putting 2100000000 for a pets Base/Range damage = 2100000000 Base/Range damage, yet the Elemental Damage is recalculated at the same max that the weapons are.

    Just thought that you might want to add the boundaries of how high you can mod damage to save people having to experiment.

    Another thing i noticed was that for some reason the Defence icons on the armor seem to be wrong. I find that if you max out every stat for a piece of armor, weapon and pet for the Monk, that there Aura's become very hard to place down, due to them not being able to touch the entrances or Crystals. So i decided to create a set of armor just for the monk with a reduced 'Defence Radius'. What happened was that instead of getting a reduced 'Defence Radius', the 'Defence Damage' was reduced. So i went back and re edited the armor again and this time reduced the 'Defence Damage', which resulted in the 'Defence Speed' being reduced instead. Me and my friends don't really use the Monk class much so i gave up on creating a specific armor set for him. But thought you should know about that anyway, just incase it's not just me who found this to be true.
    If you look at the Pet below you will see what i mean.

    As requested here is a save with just the pet "Squire Guardian" DunDefSave.rar
    Level 24
    Guardians Range 67 Defence Resistance Boost +3
    Hero Health +12 Hero Speed +8 Hero Damage +6 Hero Casting Rate +1
    Hero Ability 1 (Overcharge) +5 Defence Health +9 Defence Damage +3 Defence Radius +5

    As you will find, in the program it will appear like a sword, even though it's a pet.
    Hero Health 12 Hero Damage 6 Hero Speed 8 Hero Casting Rate 1
    Hero Ability 1 (Overcharge) 5 Defence Health 9 Defence Radius 3 Defence Speed 5
    Clip size is 67 Knockback is 3

  4. #660
    usernamename

    Re: [RELEASE] Eternia Crystal - Dungeon Defenders SE - V0.7

    i tried internet exploer to and still nothing


  5. #661
    Developer
    matthewjohn

    matthewjohn is offline
    Join Date : Nov 2013
    Posts : 1,274
    Array

    Re: [RELEASE] Eternia Crystal - Dungeon Defenders SE - V0.7

    Quote Originally Posted by Davegilpin View Post
    Another thing i found whilst trying to max out weapon strength is that the maximum that the program allows you to do on Base Damage & Ranged Damage makes the stats become 1 in the game. The elemental damage maxed will be configured lower than the number but won't be set to 1.

    For example the max number you can put for Base/Range/Element damage is 2147483647 any higher and it sets the number as that.
    The Element damage stat will be lowered in the game to about 1288490240 give or take a few hundred.
    The Base/Range damage though seems to get set to 1. I find that setting them to 2100000000 means that the Base/Range damage converts to about 1680000000, give or take a few hundreds. Except for mage weapons that came out lower.
    This appears to be some weird calculation for weapons damage, as putting 2100000000 for a pets Base/Range damage = 2100000000 Base/Range damage, yet the Elemental Damage is recalculated at the same max that the weapons are.

    Just thought that you might want to add the boundaries of how high you can mod damage to save people having to experiment.

    Another thing i noticed was that for some reason the Defence icons on the armor seem to be wrong. I find that if you max out every stat for a piece of armor, weapon and pet for the Monk, that there Aura's become very hard to place down, due to them not being able to touch the entrances or Crystals. So i decided to create a set of armor just for the monk with a reduced 'Defence Radius'. What happened was that instead of getting a reduced 'Defence Radius', the 'Defence Damage' was reduced. So i went back and re edited the armor again and this time reduced the 'Defence Damage', which resulted in the 'Defence Speed' being reduced instead. Me and my friends don't really use the Monk class much so i gave up on creating a specific armor set for him. But thought you should know about that anyway, just incase it's not just me who found this to be true.
    If you look at the Pet below you will see what i mean.

    As requested here is a save with just the pet "Squire Guardian" DunDefSave.rar
    Level 24
    Guardians Range 67 Defence Resistance Boost +3
    Hero Health +12 Hero Speed +8 Hero Damage +6 Hero Casting Rate +1
    Hero Ability 1 (Overcharge) +5 Defence Health +9 Defence Damage +3 Defence Radius +5

    As you will find, in the program it will appear like a sword, even though it's a pet.
    Hero Health 12 Hero Damage 6 Hero Speed 8 Hero Casting Rate 1
    Hero Ability 1 (Overcharge) 5 Defence Health 9 Defence Radius 3 Defence Speed 5
    Clip size is 67 Knockback is 3
    it could be that it has a math manipulation on it

  6. #662
    Junior Member
    Davegilpin is offline
    Join Date : Mar 2013
    Posts : 12
    Array

    Re: Eternia Crystal - Dungeon Defenders SE - V1.9.4

    Quote Originally Posted by ipunchrandies View Post
    I max out all of my character stats to 9999999 and its get put to the max, then i save the game and when i get in game it shows my character stats as 0 but when highlighted and read, it shows it like it works??? please help?
    If you want a answer try describing a bit more.
    You set your stats to 9999999, the game shows your stats as 0, but what's this 'highlighted and read, it shows it like works???' ? How are you viewing your hero in this highlighted way, and has your stats ingame increased eg you're doing mass amount of damage, or your defences have huge stats during a game.

    I find that whenever i go over the max level stat limit of 467 points, or over 70 for speed or 120 for the rest, it resets my skill points for everything to 0 and gives me how many i should have depending on my XP(Mana). Max XP(Mana) is 940,526,989.

  7. #663
    ipunchrandies

    Re: Eternia Crystal - Dungeon Defenders SE - V1.9.4

    Quote Originally Posted by Davegilpin View Post
    If you want a answer try describing a bit more.
    You set your stats to 9999999, the game shows your stats as 0, but what's this 'highlighted and read, it shows it like works???' ? How are you viewing your hero in this highlighted way, and has your stats ingame increased eg you're doing mass amount of damage, or your defences have huge stats during a game.

    I find that whenever i go over the max level stat limit of 467 points, or over 70 for speed or 120 for the rest, it resets my skill points for everything to 0 and gives me how many i should have depending on my XP(Mana). Max XP(Mana) is 940,526,989.
    Once its maximized to 9999999 it goes to that long 2418790...something like that. After that happens i save the game and do all that fun stuff. When i get on dungeon defenders it shows all of my stats as 0. Then when i move my analog stick over each character stat, it reads 2147896653.... that big number as what i get from hero, and then the number i get from equipment.

  8. #664
    LooneyRooney1

    Re: [RELEASE] Eternia Crystal - Dungeon Defenders SE - V0.7

    thanks you ever so much,this will be extremely useful for my future endevours

 

 

Similar Threads

  1. [Tutorial] How to mod Dungeon Defenders [Eternia Crystal]
    By TheHitmanLandon in forum Xbox 360 Tutorials
    Replies: 31
    Last Post: 04-13-2018, 03:27 PM
  2. Dungeon Defender Mod help (Eternia Crystal) Please help me!!
    By Blue Lake in forum Xbox 360 Modding Discussion
    Replies: 3
    Last Post: 07-22-2014, 03:27 AM
  3. Is There any way to mod the eternia crystal on dungeon defenders
    By Hamden in forum Xbox 360 Modding Discussion
    Replies: 0
    Last Post: 07-26-2012, 03:44 PM
  4. Dungeon defenders eternia mod?
    By ilafalot in forum Xbox 360 Modding Discussion
    Replies: 9
    Last Post: 07-24-2012, 12:33 PM

Visitors found this page by searching for:

eternia crystal download

http:www.360haven.comforumsthreads9883-[release]-eternia-crystal-dungeon-defenders-se-v1

dundeos paradise crystal ilugeon

eternia crytal

dungeon defebders hiw to use enteruna crystal mod tool

dungeon defenders save data editor

eternia crystal free download

eternia crystal dungeon defenders

eternia crystal

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

About 360haven

    360haven is an Forum Devoted To Game modding Fans from all over the world.

    An Awesome Community of Xbox 360 Gamers, Modders and Developers who Create & Share Tutorials, Applications, Gfx, Trainers and Gamesaves.

    A haven for the l33t.
    A scarce paradise for modders.

★★★★★¯\_(ツ)_/¯