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  1. #9
    Noctis Caelum

    Re: {Newest} Gibbs Mass Effect2 SE

    Quote Originally Posted by CloudStrife7x View Post
    i know right sooner or later i will have the game XD
    try sooner then ok lol

  2. #10
    ldsdrive

    Re: {Newest} Gibbs Mass Effect2 SE

    One mroe question for you sir. The ones that say set to 1 to unlock, can I make them higher than 1 and if so, what's the highest they can go? Also, any cap on Bionic Damage?

  3. #11
    Noctis Caelum

    Re: {Newest} Gibbs Mass Effect2 SE

    Quote Originally Posted by ldsdrive View Post
    One mroe question for you sir. The ones that say set to 1 to unlock, can I make them higher than 1 and if so, what's the highest they can go? Also, any cap on Bionic Damage?
    for the ones that say 1 r u talkin about the weapon section rite, if so i usually put in either 2 or 3 (only if ur talkin about where it says unlock like the widow sniper put 1 i put 2) if talking about anything else i usually put a 9 or 10...Biotics usually just put 9 or 10..trust me nothing u do on this editor will ever give a corrupt save....i know i did everything...lol..Just make sure ur using modio to rehash and resign and to put back on MU..Horizon might work never tried it for this editor i always used modio..but i do use horizon for everything else lol

  4. #12
    Haven Donator
    MadeGuy is offline
    Join Date : May 2011
    Location : United States
    Age : 33
    Posts : 294
    Array

    Re: {Newest} Gibbs Mass Effect2 SE

    So for practical invulnerability, change the value of EVERYTHING under 'health upgrades' to 9; then make all the 'body IDs' under raw player data 3, correct?
    Downloads : 78 || Uploads : 0 || Rep Power : 3783 || Posts : 294 || Thanks : 361 || Thanked 62 Times in 41 Posts



  5. #13
    ldsdrive

    Re: {Newest} Gibbs Mass Effect2 SE

    Works perfectly. I'm having so much fun!!!

  6. #14
    Noctis Caelum

    Re: {Newest} Gibbs Mass Effect2 SE

    Quote Originally Posted by MadeGuy View Post
    So for practical invulnerability, change the value of EVERYTHING under 'health upgrades' to 9; then make all the 'body IDs' under raw player data 3, correct?
    in the skills and upgrade tab, yes change all health, tech and biotics to 9 to have god mode and unlimited use of powers.
    o and just change i belive Helamet Id, Arm Id, Chest Id and Leg Id..also i think it says like causal ID not sure if u change that i dont have the editor up rite now but yea pretty much wont hurt anything...enjoy

    Quote Originally Posted by ldsdrive View Post
    Works perfectly. I'm having so much fun!!!
    told u its crazy running through the game on insaniity and cant die and use powers not stop....I pawned the throw ability nonstop use of that is beast..

  7. #15
    Senior Member
    Demon

    13Dannyboy13 is offline
    Join Date : Dec 2010
    Location : Over there
    Posts : 547
    Array

    Re: {Newest} Gibbs Mass Effect2 SE

    One thing you need to be careful of is unlocking squadmates, you can break the game. For loyalty powers use the Raw tab> henchmen, and set it to 1 under that character. To have the characters available only check the "is selectable" box on the other tab, forgot which tab it was, but you'll know it. Another fun thing you can do with this editor is change hair/eye color in the "vector parameters" ( click the ... ). If you are wondering if you can get the illusive man's eyes, the answer is yes, it's quite easy too. The first thing to do is go to the Raw tab, then expand Squad > Player > Appearance > Morph Head > Texture Parameters.
    Add two new entries to the Texture Parameters list.
    code:
    Name: EYE_Diff
    Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllus iveman_Eye_Diff
    code:
    Name: EYE_Spec
    Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllus iveman_Eye_Spec
    Then open Vector Parameters and change EYE_Iris_Colour_Vector to Emis_Color
    Change the colors to whatever you want, for glowing eyes use higher numbers like 5 or 6. Changing the color of the scar will not work no matter what you do, so don't bother, but hair and eyes, no problem.
    Downloads : 66 || Uploads : 0 || Rep Power : 4196 || Posts : 547 || Thanks : 95 || Thanked 80 Times in 45 Posts



  8. #16
    Noctis Caelum

    Re: {Newest} Gibbs Mass Effect2 SE

    Quote Originally Posted by 13Dannyboy13 View Post
    One thing you need to be careful of is unlocking squadmates, you can break the game. For loyalty powers use the Raw tab> henchmen, and set it to 1 under that character. To have the characters available only check the "is selectable" box on the other tab, forgot which tab it was, but you'll know it. Another fun thing you can do with this editor is change hair/eye color in the "vector parameters" ( click the ... ). If you are wondering if you can get the illusive man's eyes, the answer is yes, it's quite easy too. The first thing to do is go to the Raw tab, then expand Squad > Player > Appearance > Morph Head > Texture Parameters.
    Add two new entries to the Texture Parameters list.
    code:
    Name: EYE_Diff
    Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllus iveman_Eye_Diff
    code:
    Name: EYE_Spec
    Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllus iveman_Eye_Spec
    Then open Vector Parameters and change EYE_Iris_Colour_Vector to Emis_Color
    Change the colors to whatever you want, for glowing eyes use higher numbers like 5 or 6. Changing the color of the scar will not work no matter what you do, so don't bother, but hair and eyes, no problem.
    nice share..well when u choose them to be loyal doesnt really break the game u just cant do their loyal mission whihc is a shortcut through the game which i used recently(cause i beat the game about 20 times before i knew about this)...


 

 
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