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  1. #1
    Traine Dev

    andrewrich is offline
    Join Date : Mar 2012
    Location : Sunderland UK
    Posts : 184
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    Have a nice day Trainers Needed UPDATED

    I am writing this thread in the hopes that everyone can post the names of games that need Trainers. Hopefully making it easier to choose what trainers to make.

    Please only post games that have no trainers or games that need trainers updating.

    I will update this post as and when the games are posted or the trainers are made for said games.




    Games Without Trainers

    Prince of persia classic (XBLA)
    Condemned
    GTA IV
    Battlefield Bad Company
    Game of Thrones
    Saints Row 2
    Saints Row
    Brutal legend
    Banjo-kazooie nuts&bolts
    Fable II the game of the year
    Never Dead
    skate 3
    Tiger Woods pga tour series
    Hawx 1&2
    wwe stars
    Army Of Two
    Ben 10 Omniverse
    Dark sector
    Velvet assassin
    L.A Noire
    Resonance of fate
    Bionic Commando
    Majin and the forsaken kingdom
    Enslaved odyssey to the west
    The darkness 1
    Grand theft auto 4 and the episodes from liberty city
    Blue dragon
    Sonic All-Stars Racing Transformed
    Shadows Of The Damned

    Trainer Updates

    Tekken Tag Tournament 2 TU3

    Trainers Being Worked On

    ()

    Finished Games

    LOTR War In the North.V2 .... Download=http://www.360haven.com/forums/showt...tml#post164077 (Bugs Have Been Reported On V2 read post)

    Call Of Juarez The Cartel.v2 ... Download=http://www.360haven.com/forums/showt...tml#post163819

    Dead Space ............................ Download=http://www.360haven.com/forums/showt...tml#post164560

    Crackdown 2 TU5 ................... Download=http://www.360haven.com/forums/showt...tml#post164917

    Borderlands TU5 ................... Download=http://www.360haven.com/forums/showt...tml#post165829

    BlazBlue.Continuum.Shift.Extend ... Download=http://www.360haven.com/forums/showt...t-trainer.html In Testing Stages. By xJACKASSx

    Star Ocean The Last Hope ... Download=http://www.360haven.com/forums/showt...tml#post166322 Give up on dew to Bugs I Can Not Fix,I Have Offsets If Someone Else Wants To Try.

    Homefront .............. Download=http://www.360haven.com/forums/showt...510846%5D.html By nercore‎

    Perfect dark xbla ................. Download=http://www.360haven.com/forums/showt...-xbla-2-a.html By fullmetal172

    Prince of Persia ................... Download=http://www.360haven.com/forums/showt...53083e%5D.html By nercore

    Army Of Two 40 Days....................Download:http://www.360haven.com/forums/threa...-a/#post178497 By A.R


    Thanks For Posting
    I will put (Brackets) around trainers that are being worked on. please pm me if you are already working on a trainer that is mentioned or if you are going work on one of the Games in the list.
    Last edited by andrewrich; 01-12-2013 at 04:47 PM. Reason: Updating
    Downloads : 4 || Uploads : 0 || Rep Power : 4763 || Posts : 184 || Thanks : 388 || Thanked 841 Times in 90 Posts


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  3. #2
    Retired Staff

    thegutta is offline
    Join Date : Jun 2011
    Location : On Top Of The World
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    Call Of Juarez The Cartel
    Downloads : 47 || Uploads : 0 || Rep Power : 15493 || Posts : 10,471 || Thanks : 3,231 || Thanked 1,396 Times in 1,224 Posts



  4. #3
    Haven's Warrior lv55

    Pk89 is offline
    Join Date : Oct 2011
    Location : New Jersey
    Posts : 771
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    Game of thrones - god/money
    LOTR War In the North - god/money and whatever else you can find


    Sent from my iPhone 5 using Tapatalk
    Downloads : 66 || Uploads : 2 || Rep Power : 5422 || Posts : 771 || Thanks : 286 || Thanked 280 Times in 130 Posts



  5. #4
    Traine Dev

    andrewrich is offline
    Join Date : Mar 2012
    Location : Sunderland UK
    Posts : 184
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    Re: Trainers Needed

    Quote Originally Posted by thegutta View Post
    Call Of Juarez The Cartel
    I will have a look at this game now as i have it on my rgh.

    Thanks for the first post of many I hope
    Downloads : 4 || Uploads : 0 || Rep Power : 4763 || Posts : 184 || Thanks : 388 || Thanked 841 Times in 90 Posts


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  6. #5
    Retired Staff

    thegutta is offline
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    Quote Originally Posted by andrewrich View Post
    I will have a look at this game now as i have it on my rgh.

    Thanks for the first post of many I hope
    Thanks andrew about time we have a trainer for call of Juarez hopefully you can make it :)
    Downloads : 47 || Uploads : 0 || Rep Power : 15493 || Posts : 10,471 || Thanks : 3,231 || Thanked 1,396 Times in 1,224 Posts



  7. #6
    Traine Dev

    andrewrich is offline
    Join Date : Mar 2012
    Location : Sunderland UK
    Posts : 184
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    Re: Trainers Needed

    Quote Originally Posted by thegutta View Post
    Thanks andrew about time we have a trainer for call of Juarez hopefully you can make it :)
    got in-health & no-clip just need to find some grenades now
    Downloads : 4 || Uploads : 0 || Rep Power : 4763 || Posts : 184 || Thanks : 388 || Thanked 841 Times in 90 Posts


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  8. #7
    Retired Staff

    thegutta is offline
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    Quote Originally Posted by andrewrich View Post
    got in-health & no-clip just need to find some grenades now
    Damn you work fast andrew you awesome bro :D keep it up
    Downloads : 47 || Uploads : 0 || Rep Power : 15493 || Posts : 10,471 || Thanks : 3,231 || Thanked 1,396 Times in 1,224 Posts



  9. #8
    Traine Dev
    optantic

    optantic is offline
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    Re: Trainers Needed

    could you do Trainer Update for Tekken Tag Tournament 2 TU3?
    I don't have the game now

    here are the codes for NO TU

    Offsets:

    TrOpt01 P1 Inf Health
    0x82E68B40 P1 HP
    0x82E68B44 P1 HP
    0x82E6DCA0 P1 PARTNER HP
    0x82E6DCA4 P1 PARTNER HP

    TrOpt02 1 hit kill P2 1 HP
    0x82E6B3F4 CPU HP CHARACTER 1
    0x82E70554 CPU HP CHARACTER 2
    0x82E87384 CPU HP CHARACTER 3

    TrOpt03 Max FightLab Points
    0x82EBC26C Max FightLab Points
    0x82EBC270 Max FightLab Points

    TrOpt04 Max G when Buy
    0x826E5A24 MAX GOLD ON BUY
    0x826E5A28 MAX GOLD ON BUY
    0x826E5A2C MAX GOLD ON BUY

    TrOpt05 InfTime/FightLab
    0x82E692EF TIME

    TrOpt06 DLC Characters
    0x82E4EFBA UnlockAllCharacters
    0x82E4EFBC UnlockAllCharacters

    TrOpt07 DLC Stages
    0x82E4F0DB UnlockAllStages
    0x82E4F0DD UnlockAllStages

    TrOpt08 Disable P2(1st Char)
    0x82E6BB9F P2 disabled


    Trainer source code:

    #include <xtl.h>
    #include "kernel.h"

    XOVERLAPPED g_xol;
    HANDLE hThread; DWORD hThreadId;
    HANDLE hTh01 = 0; DWORD hThId01 = 0;

    // -------------------------------------------------------------------------------
    //Tekken Tag Tournament 2 NoTU Codes

    DWORD GameId = 0x4E4D0859; // GameId
    BOOL TrOpt01 = FALSE;
    BYTE HP1_chk[] = {0x00};
    BYTE HP1_on[] = {0x00, 0xB4, 0x00, 0x00};
    BYTE HP2_chk[] = {0x00};
    BYTE HP2_on[] = {0x00, 0xE6, 0x00, 0x00};

    BOOL TrOpt02 = FALSE;
    BYTE health6_mod[] = {0x00, 0x01};
    BYTE health8_mod[] = {0x00, 0x01};
    BYTE health10_mod[] = {0x00, 0x01};

    BOOL TrOpt03 = FALSE;
    BYTE points1_mod[] = {0x00, 0x98, 0x96, 0x7F};
    BYTE points2_mod[] = {0x00, 0x98, 0x96, 0x7F};

    //Max and Infinite G after Buy, code by Vampirexx
    BOOL TrOpt04 = FALSE;
    BYTE maxg1_mod[] = {0x3D, 0x60, 0x3B, 0x9A};
    BYTE maxg2_mod[] = {0x61, 0x6B, 0xC9, 0xFF};
    BYTE maxg3_mod[] = {0x7D, 0x6B, 0xFA, 0x14};

    BOOL TrOpt05 = FALSE;
    BYTE timet_mod[] = {0x03};

    BOOL TrOpt06 = FALSE;
    BYTE UnlockAllChars1_mod[] = {0x22, 0x22};
    BYTE UnlockAllChars2_mod[] = {0x22, 0x22, 0x22};

    BOOL TrOpt07 = FALSE;
    BYTE UnlockAllStages1_mod[] = {0x22};
    BYTE UnlockAllStages2_mod[] = {0x22, 0x22};

    BOOL TrOpt08 = FALSE;
    BYTE P2disabled_ori[] = {0x02};
    BYTE P2disabled_mod[] = {0x00};

    // -------------------------------------------------------------------------------

    // codes01 thread
    static void Codes01(){
    while (1){
    if (XamGetCurrentTitleId() == GameId){
    if (TrOpt01 == TRUE){
    GetMem(0x82E68B4D, HP1_chk, 1);
    if( (HP1_chk[0] == 0xB4) )
    {
    DoCheatNv(0x82E68B40, HP1_on, 4);
    DoCheatNv(0x82E68B44, HP1_on, 4);
    DoCheatNv(0x82E6DCA0, HP1_on, 4);
    DoCheatNv(0x82E6DCA4, HP1_on, 4);
    }
    }
    if (TrOpt01 == TRUE){
    GetMem(0x82E68B4D, HP1_chk, 1);
    if( (HP1_chk[0] == 0xAA) )
    {
    DoCheatNv(0x82E68B40, HP1_on, 4);
    DoCheatNv(0x82E68B44, HP1_on, 4);
    DoCheatNv(0x82E6DCA0, HP1_on, 4);
    DoCheatNv(0x82E6DCA4, HP1_on, 4);
    }
    }
    if (TrOpt01 == TRUE){
    GetMem(0x82E7864D, HP2_chk, 1);
    if( (HP2_chk[0] == 0xE6) )
    {
    DoCheatNv(0x82E68B40, HP2_on, 4);
    DoCheatNv(0x82E68B44, HP2_on, 4);
    DoCheatNv(0x82E6DCA0, HP2_on, 4);
    DoCheatNv(0x82E6DCA4, HP2_on, 4);
    }
    }
    if (TrOpt02 == TRUE){
    DoCheatNv(0x82E6B3F4, health6_mod, 2);
    DoCheatNv(0x82E70554, health8_mod, 2);
    DoCheatNv(0x82E87384, health10_mod, 2);
    }
    if (TrOpt03 == TRUE){
    DoCheatNv(0x82EBC26C, points1_mod, 4);
    DoCheatNv(0x82EBC270, points2_mod, 4);
    }
    if (TrOpt04 == TRUE){
    DoCheatNv(0x826E5A24, maxg1_mod, 4);
    DoCheatNv(0x826E5A28, maxg2_mod, 4);
    DoCheatNv(0x826E5A2C, maxg3_mod, 4);
    }
    if (TrOpt05 == TRUE){
    DoCheatNv(0x82E692EF, timet_mod, 1);
    }
    if (TrOpt06 == TRUE){
    DoCheatNv(0x82E4EFBA, UnlockAllChars1_mod, 2);
    DoCheatNv(0x82E4EFBC, UnlockAllChars2_mod, 3);
    }
    if (TrOpt07 == TRUE){
    DoCheatNv(0x82E4F0DB, UnlockAllStages1_mod, 1);
    DoCheatNv(0x82E4F0DD, UnlockAllStages2_mod, 2);
    }
    if (TrOpt08 == TRUE){
    XINPUT_STATE state;
    XInputGetState(0, &state);
    if (state.Gamepad.wButtons == (XINPUT_GAMEPAD_DPAD_LEFT + XINPUT_GAMEPAD_LEFT_SHOULDER + XINPUT_GAMEPAD_RIGHT_SHOULDER)){
    DoCheat(0x82E6BB9F, P2disabled_mod, 1);
    }
    {
    if (state.Gamepad.wButtons == (XINPUT_GAMEPAD_DPAD_RIGHT + XINPUT_GAMEPAD_LEFT_SHOULDER+ XINPUT_GAMEPAD_RIGHT_SHOULDER)){
    DoCheat(0x82E6BB9F, P2disabled_ori, 1);
    }
    }
    }

    }
    Sleep(10);
    }
    }


    // main thread
    static void Main01(){
    DWORD tr0 = 0;
    HRESULT hre = 0; DWORD hr = 0;
    XINPUT_STATE state; WCHAR r1[512];

    ZeroMemory( &state, sizeof(XINPUT_STATE) );

    XamGetCurrentTitleId = (UINT32 (*)(void))(ResolveFunct("xam.xex", 463));

    while (1){
    XInputGetState(0, &state);

    // trainer input activation: back + start
    if (state.Gamepad.wButtons == (XINPUT_GAMEPAD_BACK + XINPUT_GAMEPAD_START)){
    if (XamGetCurrentTitleId() == GameId) {

    hre = XShowKeyboardUI(0, VKBD_LATIN_NUMERIC, NULL,
    L"[ Trainer Engine by Endel3 ]",
    L"- Trainer by MBRKiNG, Vampirexx and optantic - 360haven.com \n"
    L"- Enter option: (9 - Disable All) # (1-5 Sinlge Digit = ON, ## = OFF) \n"
    L"(1 - P1 Inf Health) # (2 - P1 One Hit Kill) # (3 - Max FightLab Points) \n"
    L"(4-Max G when Buy)#(5-InfTime/FightLab)#(6-DLC Characters)#(7-DLCstages) \n"
    L"(8-Disable P2(1st Char)LB+RB+Left=On,LB+RB+Right=Off,redo every match)", //(8 - S Rank *use this only in FightLab*)
    r1, 512, &g_xol);

    while(!XHasOverlappedIoCompleted(&g_xol)) Sleep(25);
    if (hre == ERROR_IO_PENDING) hr = _wtoi(r1);

    if (tr0 == 0)
    {
    ExCreateThread(&hTh01, 0, &hThId01, (VOID*)XapiThreadStartup ,
    (LPTHREAD_START_ROUTINE)Codes01, NULL, 0x2);
    tr0 = 1;
    }

    switch (hr){
    case 1:
    TrOpt01 = TRUE;
    Vibr01();
    break;
    case 2:
    TrOpt02 = TRUE;
    Vibr01();
    break;
    case 3:
    TrOpt03 = TRUE;
    Vibr01();
    break;
    case 4:
    TrOpt04 = TRUE;
    Vibr01();
    break;
    case 5:
    TrOpt05 = TRUE;
    Vibr01();
    break;
    case 6:
    TrOpt06 = TRUE;
    Vibr01();
    break;
    case 7:
    TrOpt07 = TRUE;
    Vibr01();
    break;
    case 8:
    TrOpt08 = TRUE;
    Vibr01();
    break;

    case 9:
    TrOpt01 = FALSE;
    TrOpt02 = FALSE;
    TrOpt03 = FALSE;
    TrOpt04 = FALSE;
    TrOpt05 = FALSE;
    TrOpt06 = FALSE;
    TrOpt07 = FALSE;
    TrOpt08 = FALSE;
    Vibr01();
    break;
    case 11:
    TrOpt01 = FALSE;
    Vibr01();
    break;
    case 22:
    TrOpt02 = FALSE;
    Vibr01();
    break;
    case 33:
    TrOpt03 = FALSE;
    Vibr01();
    break;
    case 44:
    TrOpt04 = FALSE;
    Vibr01();
    break;
    case 55:
    TrOpt05 = FALSE;
    Vibr01();
    break;
    }

    }
    }

    Sleep(60);
    }
    }

    BOOL APIENTRY DllMain(HANDLE hInstDLL, DWORD reason, LPVOID lpReserved){
    if(reason == DLL_PROCESS_ATTACH){
    DmSetMemoryD = (HRESULT (__cdecl *)(LPVOID, DWORD, LPCVOID, LPDWORD)) (ResolveFunct("xbdm.xex", 40));
    if (DmSetMemoryD != 0){
    KrnlType = 1; // 1 = dev kernel ; 0 = retail kernel (default)
    DmGetMemoryD = (HRESULT (__cdecl *)(LPCVOID, DWORD, LPVOID, LPDWORD)) (ResolveFunct("xbdm.xex", 10));
    }
    ExCreateThread(&hThread, 0, &hThreadId, (VOID*)XapiThreadStartup , (LPTHREAD_START_ROUTINE)Main01, NULL, 0x2);
    XSetThreadProcessor(hThread, 4); ResumeThread(hThread); CloseHandle(hThread);
    }

    return TRUE;
    }

 

 
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