Looking good!
Looking good!
hi... tried v2.4.2, decompressed save and this is fine but editor not read anything, get message about problem analyzing save file....
I'm also having the message about analyzing the save file. I've loaded up 8Ball's source and am trying to get it working. It builds, but I think I might have the wrong version of ISOLib (2.2). Is there a newer version? I get a "generic error" when it tries to load
_stfs = new Stfs(_savepath); //Load the file as an STFS file.
I get the error:
+ $exception {"Format String can be only \"G\", \"g\", \"X\", \"x\", \"F\", \"f\", \"D\" or \"d\"."} System.Exception
which I think it coming from ISOLib...
Michael
Let me start by saying...Nice work 8ball, this is a great tool, I've been having loads of fun with it. I am wondering if you're still working on the new GUI version as this thread seems to have gone a bit stale? Also every thing works fine for me but I too seem to have the medals issue. When my save loads in the editor my current amount of available medals are 0's (I have one available in game) and any changes made to medals in the editor are not seen in game or when I reload the save in the editor. Does the in game medal cap apply or should the editor allow you to exceed the cap?
Thanks for all your effort on this editor! Your Kung-Fu is top notch.
I've been picking at it every so often but no real work has been done for a while. If nothing else it's largely down to a clash of design choices, I want to use databinding but the setup calls for simply saving things into 'slots' of sorts to call and save as the user interaction demands. WPF likes to do things differently so that doesn't help.
I'm aware of the medal issue, an oversight on my part I'm sure, must be a language thing, there was a similar problem when i used to parse countries by one of their internal names which you'd think weren't localised alongside the actual names, they were.
I started experimenting with just parsing literally the entire save, recreating all it's classes and variables but thats quite a large scale project, gamesaves are serialised data it goes into considerably more detail, then theres the compression you hope plays nice, zlib is easy to keep in line but lzw apparently is using a nonstandard compression level, fairchilds toolkit handles it just fine but then we don't want to depend on the toolkit all our lives.
To answer Vorien's problem, don't load the extracted file, that is not a stfs file which is why the stfs class doesn't like it. Amusing, we spent so long training people to extract their saves first because the tools didn't support stfs at the time, now we can't get them to stop.
http://github.com/8Ball360Haven/XenoBane Fork away, make mine look like complete crap, i dare you. The winforms version which is more complete is under the master branch, which is now incorrectly labeled because WPF is the new master.
I don't doubt the amount of work involved, but I hope you stick with it
--- btw, is it possible to change a soldier's nationality?
Last edited by UniJeff; 08-16-2014 at 09:32 AM.