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[Release] Enchanted Arms Save Editor By Ryner Lute: T.L.D.
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  1. #1
    Ryner Lute: T.L.D.

    Enchanted Arms Save Editor By Ryner Lute: T.L.D.

    Update: now mods all characters (including golems)
    Thanks to feudalnate for PackageIO
    Code:
                         How to Use:
    
    1. Drag your save onto Fix Form.
    2. Hit the Main Checkbox to go to Main Form.
    3. Drag Your Save Onto Main Form.
    4. Mod what you want.
    5. For Writing the save make sure your not selecting anything you want to change.
    6. Rehash and Enjoy ;)
    
    Note: To Add a Character Make Sure it is 1. 0 means not in party.
    Also Hit the checkbox that you want before dragging save onto to fix Form.
    dmca I Will Hunt Down Anyone Who Posts My work on other sites without my permission!


    Link: Enchanted Arms Save Editor By Ryner Lute T.L.D. Fix.rar

    Images:


    Last edited by Ryner Lute: T.L.D.; 10-31-2012 at 07:45 AM.


  2. The Following 31 Users Say Thank You to Ryner Lute: T.L.D. For This Useful Post:

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  3. #2
    Eternal Dragoon
    Rpg_Fan

    Serious_M is offline
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    Re: Enchanted Arms Save Editor By Ryner Lute: T.L.D.

    nice job on this new editor of yours Ryner Lute: T.L.D.
    Downloads : 59 || Uploads : 1 || Rep Power : 18418 || Posts : 13,028 || Thanks : 3,665 || Thanked 1,794 Times in 1,447 Posts


    Serious_M

  4. #3
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
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    Re: Enchanted Arms Save Editor By Ryner Lute: T.L.D.

    great work on this editor Ryner :)
    Downloads : 157 || Uploads : 0 || Rep Power : 24454 || Posts : 18,751 || Thanks : 4,451 || Thanked 3,096 Times in 2,607 Posts



  5. #4
    Ryner Lute: T.L.D.

    Re: Enchanted Arms Save Editor By Ryner Lute: T.L.D.

    Quote Originally Posted by Serious_M View Post
    nice job on this new editor of yours Ryner Lute: T.L.D.
    Thanks. coded it all this morning lol. took 3 hours to make it.

    Quote Originally Posted by CloudStrife7x View Post
    great work on this editor Ryner :)
    Thanks I started coding it at 9 AM so yeah can you check if it works?

  6. #5
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
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    Re: Enchanted Arms Save Editor By Ryner Lute: T.L.D.

    Quote Originally Posted by Ryner Lute: T.L.D. View Post
    Thanks. coded it all this morning lol. took 3 hours to make it.


    Thanks I started coding it at 9 AM so yeah can you check if it works?
    it opens fine but i dont have the game so i cant test it >.>
    Downloads : 157 || Uploads : 0 || Rep Power : 24454 || Posts : 18,751 || Thanks : 4,451 || Thanked 3,096 Times in 2,607 Posts



  7. #6
    Ryner Lute: T.L.D.

    Re: Enchanted Arms Save Editor By Ryner Lute: T.L.D.

    Quote Originally Posted by CloudStrife7x View Post
    it opens fine but i dont have the game so i cant test it >.>
    Thanks ;) and that is cool. I will test it later lol (after I move most likely). I tested that everything changed after I edited it and hit save but didn't feel like unpacking my xbox 360 to test it.
    at least we know it opens for you. that is good seeing how your pc used to always have problems with my tools lol.

  8. #7
    Junior Member
    alucard is offline
    Join Date : May 2011
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    Re: Enchanted Arms Save Editor By Ryner Lute: T.L.D.

    it works great! anyway to remove the key items in case it messus up the story line though?

  9. #8
    Ryner Lute: T.L.D.

    Re: Enchanted Arms Save Editor By Ryner Lute: T.L.D.

    Quote Originally Posted by alucard View Post
    it works great! anyway to remove the key items in case it messus up the story line though?
    Nope >.> don't know which offset mods what item. I just know how to give them all to you. too lazy to go through 370 items figuring out which one mods what. plus the game has moving offsets the items move around and I am not even sure if they are in a specific order they are all named the same thing all I did was make the editor remake the blocks for characters,items,skills so the datagrid would be able to read the characters stats on all saves that had the save fixed. I doubt it would mess this game up though.

 

 
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