360haven works best with JavaScript enabled
modding risen questions
Loading
Register
Page 1 of 2 12 LastLast
Results 1 to 8 of 12
  1. #1
    redparr

    modding risen questions

    does anyone know of a way to mod risen ive looked everywhere on google and havent found a thing can someone at least point me in the right direction

  2. #2
    Haven Donator

    Insane JIC is offline
    Join Date : Dec 2010
    Location : Freedom St. At the edge of insanity.
    Age : 36
    Posts : 1,042
    Array

    Re: modding risen questions

    I remember seeing one...but my memory fails me atm.
    Downloads : 61 || Uploads : 6 || Rep Power : 5929 || Posts : 1,042 || Thanks : 121 || Thanked 124 Times in 93 Posts


    Think about it! we consume, we reproduce, we spread, we infect, We're the real rats.

  3. #3
    Azrael

    Re: modding risen questions

    Long time ago (like a year...) I got this game (the USA NTSC version) -wonderful game BTW-. Anyway, I checked the game and the savegames used at least one type of checksum. I could find all the offsets for the stats and gold (I remember they weren't fixed in one place, but they were very easy to find and most of them were 4 bytes long max). But I'm no expert on checksums, so I couldn't continue

    The game is not hard and I completed it (100%) legit almost without any problem. If you need exp points, I remember there was some kind of cheat involving a pirate in the swamp that needed something (weed plants?, I can't remember...) and everytime you bring him like 10 or something, you gained exp points, but that pirate was immortal, so you could knock him down (he will not die), steal those things back while he was passed out, wait for him to recover and you could give him back those things for extra points...

    If anyone want to know, here is some of the notes I made while I was doing the research:

    - Game ID: 4B4D07D8
    - Extract "savegame.sav" from "Save0" (Autosave) o "Save#" (Manual Save #).
    - Use OFFZIP with "savegame.sav"
    offzip -s savegame.sav .\ 0 (to search for offsets with zipped contents).
    offzip -a savegame.sav .\ 0 (to extract all zipped contents in the same folder as "savegame.sav").
    - Edit "0000001c.dat" (that was usually the first content unzipped and I remember that almost all the time it had all the stats or gold -but not always-). If it didn't have them, I usually used the next file and so on...
    - After the edit, the edited file "*.dat" needs to be zipped back into "savegame.sav" with PACKZIP in the same offset from where was extracted (for example: if the file was "0000001c.dat", it needs to be zipped in offset "0x0000001c".
    packzip -o 0x0000001c 0000001c.dat savegame.sav
    - ***After the last step the checksum in the file "savegame.sav" needs to be fixed***.
    - Inject "savegame.sav" back into "Save0" (Autosave) or "Save#" (Manual Save#) with Le Fluffie.
    - Rehash & Resign the savefile.

    Damn checksums...

  4. #4
    Reverse Engineer


    fairchild is offline
    Join Date : Jan 2011
    Location : Spain / Sweden
    Posts : 211
    Array

    Re: modding risen questions

    Post a couple of savegames and i'll have a look at the checksum.
    Downloads : 47 || Uploads : 4 || Rep Power : 5297 || Posts : 211 || Thanks : 71 || Thanked 737 Times in 108 Posts


    If you feel like donating some bit coins, please do so to address "1DNcjKhrVTGnKTyQYbjx8yTRoenTSySeoP", if you are interested in other projects visit www.chipit.se or www.baeckstrom.com, thanks!

  5. The Following User Says Thank You to fairchild For This Useful Post:


  6. #5
    MountaindewM

    Re: modding risen questions

    http://www.megaupload.com/?d=X0GCR4QI



    There ya go. I have 6 saves I gave to someone else with stat details for ya to try and attempt.


  7. The Following 2 Users Say Thank You to MountaindewM For This Useful Post:


  8. #6
    Senior Member
    Demon

    13Dannyboy13 is offline
    Join Date : Dec 2010
    Location : Over there
    Posts : 547
    Array

    Re: modding risen questions

    I've got a few saves if you need more, just downloaded this game a few days ago.
    Downloads : 66 || Uploads : 0 || Rep Power : 5433 || Posts : 547 || Thanks : 95 || Thanked 80 Times in 45 Posts



  9. #7
    Inactive Member
    willgsxr is offline
    Join Date : Jan 2011
    Posts : 13
    Array

    Re: modding risen questions

    Any news on this? I have been searching for a good tool or tut for Risen for a bit now.

  10. #8
    Azrael

    Re: modding risen questions

    Quote Originally Posted by willgsxr View Post
    Any news on this? I have been searching for a good tool or tut for Risen for a bit now.
    Nothing yet... :(

 

 
Page 1 of 2 12 LastLast

Similar Threads

  1. Replies: 58
    Last Post: 01-29-2017, 04:40 AM
  2. [REQ] Risen 2 & Risen 3
    By Crushhead in forum Trainer Request
    Replies: 0
    Last Post: 03-02-2015, 10:30 AM
  3. **Borderlands 2 Modding Questions**
    By LiquidRiver in forum Xbox 360 Modding Discussion
    Replies: 32
    Last Post: 10-06-2012, 06:29 AM
  4. dragons dogma - Pawn Stat Modding Questions
    By wilkisama in forum Xbox 360 Modding Discussion
    Replies: 4
    Last Post: 07-11-2012, 11:02 AM
  5. Specific DD modding questions
    By DemonBooter in forum Xbox 360 Modding Discussion
    Replies: 2
    Last Post: 01-17-2012, 07:56 AM

Visitors found this page by searching for:

Nobody landed on this page from a search engine, yet!

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

About 360haven

    360haven is an Forum Devoted To Game modding Fans from all over the world.

    An Awesome Community of Xbox 360 Gamers, Modders and Developers who Create & Share Tutorials, Applications, Gfx, Trainers and Gamesaves.

    A haven for the l33t.
    A scarce paradise for modders.

★★★★★¯\_(ツ)_/¯