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  1. #1
    SE White Wolf

    need a Final Fantasy 13 Inventory Editor

    ive tried the one that uses the dos prompt but i couldn't figure it out :\


  2. #2
    Senior Member
    lickerout is offline
    Join Date : Dec 2010
    Posts : 452
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    Re: need a Final Fantasy 13 Inventory Editor

    it's easy enough to hex edit the app.dat just takes some time rather than quick add all items tab or something
    all the items are 9 bytes long after you decrypt the app.dat check right side in a hex editor like HxD
    just remember to re-encrypt the app.dat otherwise it will say data loaded then straight after say failed to load data
    use jappi's editor to decrypt and re-encrypt but use either the latest if he's fixed the encryption or use v2.0


    Normal Items: 0x4A358
    Components: 0x4CD94
    Specialty Items: 0x524D4
    Monster Materials: 0x527D8
    Accessories: 0x59540
    Weapons: 0x5AAE8

    Here's a list of the some item identifiers I have found (mostly the rarer components), feel free to add those you find.
    Note: I'm not going to list identifiers for weapons and accessories. The internal lists for these are organized independent from what you see in the game. The list you see gets moved about as you equip items, and as you buy and sell, but the game never closes gaps on these lists when you rearrange the lists and just fills the gaps as items are added, making it a pain to confirm what items are which. I can say that accessories follow the format "acc_xxx_yyy" (like acc_000_000, which is probably the Iron Bangle). Weapons follow the format "wea_noe_xxx" and "wea_ser_xxx" (numbers for which start at 001 and end at ~029).


    Normal Items

    Potion: it_potion
    Phoenix Down: it_phenxtal
    Wound Potion: it_hpotion
    Remedy: it_universal
    Librascope: it_libra
    Antidote: it_antidote
    Holy Water: it_holywater
    Wax: it_wax
    Painkiller: it_sedative
    Mallet: it_tonkati
    Unicorn Horn: it_unico
    Phoenix Blood: it_phenxbl
    Elixir: it_elixir


    Components

    Shattered Bone: material_m004
    Moistened Scale: material_m009
    Abyssal Scale: material_m011
    Iron Shell: material_m014
    Monstrous Fang: material_m019
    Sinister Fang: material_m020
    Scaled Wing: material_m022
    Abominable Wing: material_m023
    Molted Tail: material_m025
    Thickened Hide: material_m030
    Fractured Horn: material_m049
    Chocobo Plume: material_m061
    Chocobo Tail Feather: material_m062
    Enigmatic Fluid: material_m054
    Transparent Ooze: material_m047
    Sunpetal: material_m067
    Moonblossom Seed: material_m074
    Starblossom Seed: material_m075
    Succulent Fruit: material_m072
    Pot Shard: material_m077
    Fractal Pot: material_m078
    Analog Circuit: material_j014
    Radial Bearing: material_j020
    Thrust Bearing: material_j021
    Cieth Tear: material_m057
    Tear of Remors material_m059
    Tear of Woe: material_m060
    Superconductor: material_j042
    Millerite: material_o000
    Rhodochrosite: material_o001
    Cobaltite: material_o002
    Scarletite: material_o006
    Adamantite: material_o007
    Dark Matter: material_o008
    Trapezohedron: material_o009
    Gold Nugget: material_o011
    Mutant Extract: material_b005


    Specialty Items

    Gysahl Greens: cc_gysahl
    Casino Ticket: cs_chip_00
    Gold Casino Ticket: cs_chip_01
    Plat. Casino Ticket: cs_chip_02
    Shuffle: cs_race_00
    Shuffle (Common): cs_race_01
    Shuffle (Graded): cs_race_02
    Chocoboost: cs_cond_00
    Chocobull: cs_cond_01


    Monster Materials

    Potent Droplet: material_a000
    Potent Sliver: material_a001
    Potent Orb: material_a002
    Potent Essence: material_a003
    Potent Crystal: material_a004
    Potent Bolt: material_a035
    Potent Chip: material_a036
    Potent Engine: material_a037
    Potent Booster: material_a038
    Potent Generator: material_a039
    Power Droplet: material_a005
    Power Sliver: material_a006
    Power Orb: material_a007
    Power Essence: material_a008
    Power Crystal: material_a009
    Power Bolt: material_a020
    Power Chip: material_a021
    Power Engine: material_a022
    Power Booster: material_a023
    Power Generator: material_a024
    Mana Droplet: material_a010
    Mana Sliver: material_a011
    Mana Orb: material_a012
    Mana Essence: material_a013
    Mana Crystal: material_a014
    Mana Bolt: material_a025
    Mana Chip: material_a026
    Mana Engine: material_a027
    Mana Booster: material_a028
    Mana Generator: material_a029
    Vitality Droplet: material_a015
    Vitality Sliver: material_a016
    Vitality Orb: material_a017
    Vitality Essence: material_a018
    Vitality Crystal: material_a019
    Vitality Bolt: material_a030
    Vitality Chip: material_a031
    Vitality Engine: material_a032
    Vitality Booster: material_a033
    Vitality Generator: material_a034


    Note: Bestiary info is recorded in 0x58242-0x58A84. Each entry is 9 bytes long. Writing FF to every entry here will complete your bestiary and let you complete the Monster Bestiary mission (just tested and confirmed this myself). Accessory Capacity is at 0x343E2 and 0x36D82. Two byte values won't work here, so the highest you can set this is 255(FF).

  3. #3
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
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    Re: need a Final Fantasy 13 Inventory Editor

    Quote Originally Posted by lickerout View Post
    it's easy enough to hex edit the app.dat just takes some time rather than quick add all items tab or something
    all the items are 9 bytes long after you decrypt the app.dat check right side in a hex editor like HxD


    Normal Items: 0x4A358
    Components: 0x4CD94
    Specialty Items: 0x524D4
    Monster Materials: 0x527D8
    Accessories: 0x59540
    Weapons: 0x5AAE8

    Here's a list of the some item identifiers I have found (mostly the rarer components), feel free to add those you find.
    Note: I'm not going to list identifiers for weapons and accessories. The internal lists for these are organized independent from what you see in the game. The list you see gets moved about as you equip items, and as you buy and sell, but the game never closes gaps on these lists when you rearrange the lists and just fills the gaps as items are added, making it a pain to confirm what items are which. I can say that accessories follow the format "acc_xxx_yyy" (like acc_000_000, which is probably the Iron Bangle). Weapons follow the format "wea_noe_xxx" and "wea_ser_xxx" (numbers for which start at 001 and end at ~029).


    Normal Items

    Potion: it_potion
    Phoenix Down: it_phenxtal
    Wound Potion: it_hpotion
    Remedy: it_universal
    Librascope: it_libra
    Antidote: it_antidote
    Holy Water: it_holywater
    Wax: it_wax
    Painkiller: it_sedative
    Mallet: it_tonkati
    Unicorn Horn: it_unico
    Phoenix Blood: it_phenxbl
    Elixir: it_elixir


    Components

    Shattered Bone: material_m004
    Moistened Scale: material_m009
    Abyssal Scale: material_m011
    Iron Shell: material_m014
    Monstrous Fang: material_m019
    Sinister Fang: material_m020
    Scaled Wing: material_m022
    Abominable Wing: material_m023
    Molted Tail: material_m025
    Thickened Hide: material_m030
    Fractured Horn: material_m049
    Chocobo Plume: material_m061
    Chocobo Tail Feather: material_m062
    Enigmatic Fluid: material_m054
    Transparent Ooze: material_m047
    Sunpetal: material_m067
    Moonblossom Seed: material_m074
    Starblossom Seed: material_m075
    Succulent Fruit: material_m072
    Pot Shard: material_m077
    Fractal Pot: material_m078
    Analog Circuit: material_j014
    Radial Bearing: material_j020
    Thrust Bearing: material_j021
    Cieth Tear: material_m057
    Tear of Remors material_m059
    Tear of Woe: material_m060
    Superconductor: material_j042
    Millerite: material_o000
    Rhodochrosite: material_o001
    Cobaltite: material_o002
    Scarletite: material_o006
    Adamantite: material_o007
    Dark Matter: material_o008
    Trapezohedron: material_o009
    Gold Nugget: material_o011
    Mutant Extract: material_b005


    Specialty Items

    Gysahl Greens: cc_gysahl
    Casino Ticket: cs_chip_00
    Gold Casino Ticket: cs_chip_01
    Plat. Casino Ticket: cs_chip_02
    Shuffle: cs_race_00
    Shuffle (Common): cs_race_01
    Shuffle (Graded): cs_race_02
    Chocoboost: cs_cond_00
    Chocobull: cs_cond_01


    Monster Materials

    Potent Droplet: material_a000
    Potent Sliver: material_a001
    Potent Orb: material_a002
    Potent Essence: material_a003
    Potent Crystal: material_a004
    Potent Bolt: material_a035
    Potent Chip: material_a036
    Potent Engine: material_a037
    Potent Booster: material_a038
    Potent Generator: material_a039
    Power Droplet: material_a005
    Power Sliver: material_a006
    Power Orb: material_a007
    Power Essence: material_a008
    Power Crystal: material_a009
    Power Bolt: material_a020
    Power Chip: material_a021
    Power Engine: material_a022
    Power Booster: material_a023
    Power Generator: material_a024
    Mana Droplet: material_a010
    Mana Sliver: material_a011
    Mana Orb: material_a012
    Mana Essence: material_a013
    Mana Crystal: material_a014
    Mana Bolt: material_a025
    Mana Chip: material_a026
    Mana Engine: material_a027
    Mana Booster: material_a028
    Mana Generator: material_a029
    Vitality Droplet: material_a015
    Vitality Sliver: material_a016
    Vitality Orb: material_a017
    Vitality Essence: material_a018
    Vitality Crystal: material_a019
    Vitality Bolt: material_a030
    Vitality Chip: material_a031
    Vitality Engine: material_a032
    Vitality Booster: material_a033
    Vitality Generator: material_a034


    Note: Bestiary info is recorded in 0x58242-0x58A84. Each entry is 9 bytes long. Writing FF to every entry here will complete your bestiary and let you complete the Monster Bestiary mission (just tested and confirmed this myself). Accessory Capacity is at 0x343E2 and 0x36D82. Two byte values won't work here, so the highest you can set this is 255(FF).
    um this is Final Fantasy 13-2 information(that MadCabbit already posted, you made it look like you found the info, you should give him credit), he was asking about Final Fantasy 13 which doesnt use app.dat
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  4. #4
    SE White Wolf

    Re: need a Final Fantasy 13 Inventory Editor

    yea need something for 13 :\

    if anyone knows how to use the ms dos prompt version that is really helpful cause i have no idea how to use it :\

  5. #5
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
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    Re: need a Final Fantasy 13 Inventory Editor

    If you still need this:

    (I don't know who was involved in finding these, but credit to all of them. Most of these were discussed in a save editor thread made by Genesis apparently, so yeah).

    Code:
    COMPONENTS: 
    Code:
    
    material_m000 - Begrimed Claw
    material_m001 - Bestail Claw
    material_m002 - Gargantuan Claw
    material_m003 - Hellish Tallon
    material_m004 - Shattered Bone
    material_m005 - Sturdy Bone
    material_m006 - Otherworldly Bone
    material_m007 - Ancient Bone
    material_m008 - Material_M008
    material_m009 - Moistened Scale
    material_m010 - Seapetal Scale
    material_m011 - Abyssal Scale
    material_m012 - Seaking'S Beard
    material_m013 - Segmented Carapace
    material_m014 - Iron Shell
    material_m015 - Armored Shell
    material_m016 - Regenerating Carapace
    material_m017 - Chipped Fang
    material_m018 - Wicked Fang
    material_m019 - Monstrous Fang
    material_m020 - Sinister Fang
    material_m021 - Severed Wing
    material_m022 - Scaled Wing
    material_m023 - Abonimable Wing
    material_m024 - Menacing Wings
    material_m025 - Moited Tail
    material_m026 - Barbed Tail
    material_m027 - Diabolical Tail
    material_m028 - Entrancing Tail
    material_m029 - Torn Leather
    material_m030 - Thickend Hide
    material_m031 - Smooth Hide
    material_m032 - Supple Leather
    material_m033 - Gummy Oil
    material_m034 - Fragrant Oil
    material_m035 - Medicanal Oil
    material_m036 - Esteric Oil
    material_m037 - Scraggly Wool
    material_m038 - Rough Wool
    material_m039 - Thick Wool
    material_m040 - Fluffy Wool
    material_m041 - Bomb Ashes
    material_m042 - Bomb Fragment
    material_m043 - Bomb Sheel
    material_m044 - Bomb Core
    material_m045 - Murky Ooze
    material_m046 - Vibrant Ooze
    material_m047 - Transperent Ooze
    material_m048 - Wonder Gel
    material_m049 - Fractured Horn
    material_m050 - Spined Horn
    material_m051 - Fiendish Horn
    material_m052 - Infernal Horn
    material_m053 - Strange Fluid
    material_m054 - Enigamatic Fluid
    material_m055 - Mysterous Fluid
    material_m056 - Ineffable Fluid
    material_m057 - Cie'Th Tear
    material_m058 - Tear Of Frustratoin
    material_m059 - Tear Of Remorce
    material_m060 - Tear Or Woe
    material_m061 - Chocoblo Plume
    material_m062 - Chocobo Tail Feather
    material_m063 - Green Needle
    material_m064 - Dawnlight Dew
    material_m065 - Dusklight Dew
    material_m066 - Gloom Stalk
    material_m067 - Sunpetal
    material_m068 - Red Mycelium
    material_m069 - Blue Mycelium
    material_m070 - White Mycelium
    material_m071 - Black Mycelium
    material_m072 - Succulent Fruit
    material_m073 - Malodouros fruit
    material_m074 - Moonblossom Seed
    material_m075 - Sunblossom Seed
    material_m076 - Perfume
    material_j000 - Insulated Cabling
    material_j001 - Fiber-Optic Cable
    material_j002 - Liquid Crystal Lens
    material_j003 - Ring Joint
    material_j004 - Epicyclic Gear
    material_j005 - Crankshaft
    material_j006 - Electrolytic Capacitor
    material_j007 - Flywheel
    material_j008 - Sprocket
    material_j009 - Actuator
    material_j010 - Spark Plug
    material_j011 - Iridium Plug
    material_j012 - Needle Valve
    material_j013 - Butterfly Valve
    material_j014 - Analog Circet
    material_j015 - Digital Circut
    material_j016 - Gyroscope
    material_j017 - Electrode
    material_j018 - Ceramic Armor
    material_j019 - Chobham Armor
    material_j020 - Radial Bearing
    material_j021 - Thrust Bearing
    material_j022 - Solenoid
    material_j023 - Mobius Coil
    material_j024 - Tungesten Tube
    material_j025 - Titanium Tube
    material_j026 - Passive Detector
    material_j027 - Active Detector
    material_j028 - Transformer
    material_j029 - Amplifer
    material_j030 - Carburetor
    material_j031 - Supercharger
    material_j032 - Piezoelectric Element
    material_j033 - Cystal Oscillator
    material_j034 - Paraffin Oil
    material_j035 - Silicone Oil
    material_j036 - Synthetic Muscle
    material_j037 - Turboprop
    material_j038 - Turbo Jet
    material_j039 - Tesla Turbine
    material_j040 - Polymer Emulsion
    material_j041 - Ferroelectric Film
    material_j042 - Super Conductor
    material_j043 - Perfect Conductor
    material_j044 - Particle Accelerator
    material_j045 - Ulracompact Reactor
    material_j046 - Credit Chip
    material_j047 - Incentive Chip
    material_j048 - Cactar Doll
    material_j049 - Moogle Puppet
    material_j050 - Tonberry Figure
    material_j051 - Plush Chocobo
    material_o000 - Millerite
    material_o001 - Rhodochrosite
    material_o002 - Cobaltie
    material_o003 - Persovskite
    material_o004 - Uraninite
    material_o005 - Minar Stone
    material_o006 - Scarletite
    material_o007 - Adamantite
    material_o008 - Dark Matter
    material_o009 - Trapezohedron
    material_o010 - Gold Dust
    material_o011 - Gold Nugget
    material_o012 - Platinum Ingot
    
    WEAPONS:
    
    Code:
    
    wea_fan_001 - Bladed Lance
    wea_fan_002 - Glaive
    wea_fan_003 - Dragoon Lance
    wea_fan_004 - Dragonhorn
    wea_fan_005 - Partisan
    wea_fan_006 - Rhomphaia
    wea_fan_007 - Shamanic Spear
    wea_fan_008 - Heretic's Halberd
    wea_fan_009 - Punisher
    wea_fan_010 - Banescissor Spear
    wea_fan_011 - Pandoran Spear
    wea_fan_012 - Calamity Spear
    wea_fan_013 - Taming Pole
    wea_fan_014 - Venus Gospel
    wea_fan_015 - Gae Bolg
    wea_fan_016 - Gungnir
    wea_fan_017 - Kain's Lance(from Bladed Lance)
    wea_fan_018 - Kain's Lance(from Dragoon Lance)
    wea_fan_019 - Kain's Lance(from Partisan)
    wea_fan_020 - Kain's Lance(from Shamanic Spear)
    wea_fan_021 - Kain's Lance(from Punisher)
    wea_fan_022 - Kain's Lance(from Pandoran Spear)
    wea_fan_023 - Kain's Lance(from Taming Pole)
    wea_fan_024 - Kain's Lance(from Gae Bolg)
    wea_hop_001 - Airwing
    wea_hop_002 - Skycutter
    wea_hop_003 - Hawkeye
    wea_hop_004 - Eagletalon
    wea_hop_005 - Otshirvani
    wea_hop_006 - Urubutsin
    wea_hop_007 - Ninurta
    wea_hop_008 - Jatayu
    wea_hop_009 - Vidofnir
    wea_hop_010 - Hresvelgr
    wea_hop_011 - Simurgh
    wea_hop_012 - Tezcatlipoca
    wea_hop_013 - Malphas
    wea_hop_014 - Naberius
    wea_hop_015 - Alicanto
    wea_hop_016 - Caladrius
    wea_hop_017 - Nue(from Airwing)
    wea_hop_018 - Nue(from Hawkeye)
    wea_hop_019 - Nue(from Otshirvani)
    wea_hop_020 - Nue(from Ninurta)
    wea_hop_021 - Nue(from Vidofnir)
    wea_hop_022 - Nue(from Simurgh)
    wea_hop_023 - Nue(from Malphas)
    wea_hop_024 - Nue(from Alicanto)
    wea_lig_001 - Blazefire Saber
    wea_lig_002 - Flamberge
    wea_lig_003 - Axis Blade
    wea_lig_004 - Enkindler
    wea_lig_005 - Edged Carbine
    wea_lig_006 - Razor Carbine
    wea_lig_007 - Lifesaber
    wea_lig_008 - Peacemaker
    wea_lig_009 - Gladius
    wea_lig_010 - Helter-skelter
    wea_lig_011 - Organyx
    wea_lig_012 - Apocalypse
    wea_lig_013 - Hauteclaire
    wea_lig_014 - Durandal
    wea_lig_015 - Lionheart
    wea_lig_016 - Ultima Weapon
    wea_lig_017 - Omega Weapon(from Blazefire Saber)
    wea_lig_018 - Omega Weapon(from Axis Blade)
    wea_lig_019 - Omega Weapon(from Edged Carbine)
    wea_lig_020 - Omega Weapon(from Lifesaber)
    wea_lig_021 - Omega Weapon(from Gladius)
    wea_lig_022 - Omega Weapon(from Organyx)
    wea_lig_023 - Omega Weapon(from Hauteclaire)
    wea_lig_024 - Omega Weapon(from Lionheart)
    wea_saz_001 - Vega 42s
    wea_saz_002 - Altairs
    wea_saz_003 - Spica Defenders
    wea_saz_004 - Sirius Sidearms
    wea_saz_005 - Deneb Duellers
    wea_saz_006 - Canopus AMPs
    wea_saz_007 - Rigels
    wea_saz_008 - Polaris Specials
    wea_saz_009 - Aldebarabs
    wea_saz_010 - Sadalmeliks
    wea_saz_011 - Pleiades Hi-Powers
    wea_saz_012 - Hyades Magnums
    wea_saz_013 - Antares Deluxes
    wea_saz_014 - Fomalhaut Elites
    wea_saz_015 - Procyons
    wea_saz_016 - Betelgeuse Customs
    wea_saz_017 - Total Eclipse(from Vega 42s)
    wea_saz_018 - Total Eclipse(from Spica Defenders)
    wea_saz_019 - Total Eclipse(from Deneb Duellers)
    wea_saz_020 - Total Eclipse(from Rigels)
    wea_saz_021 - Total Eclipse(from Aldebarabs)
    wea_saz_022 - Total Eclipse(from Pleiades Hi-Powers)
    wea_saz_023 - Total Eclipse(from Antares Deluxes)
    wea_saz_024 - Total Eclipse(from Procyons)
    wea_sno_001 - Wild Bear
    wea_sno_002 - Feral Pride
    wea_sno_003 - Paladin
    wea_sno_004 - Winged Saint
    wea_sno_005 - Rebel Heart
    wea_sno_006 - Warrior's Emblem
    wea_sno_007 - Power Circle
    wea_sno_008 - Battle Standard
    wea_sno_009 - Feymark
    wea_sno_010 - Soul Blazer
    wea_sno_011 - Sacrificial Circle
    wea_sno_012 - Indomitus
    wea_sno_013 - Unsetting Sun
    wea_sno_014 - Midnight Sun
    wea_sno_015 - Umbra
    wea_sno_016 - Solaris
    wea_sno_017 - Save the Queen(from Wild Bear)
    wea_sno_018 - Save the Queen(from Paladin)
    wea_sno_019 - Save the Queen(from Rebel Heart)
    wea_sno_020 - Save the Queen(from Power Circle)
    wea_sno_021 - Save the Queen(from Feymark)
    wea_sno_022 - Save the Queen(from Sacrificial Circle)
    wea_sno_023 - Save the Queen(from Unsetting Sun)
    wea_sno_024 - Save the Queen(from Umbra)
    wea_van_001 - Binding Rod
    wea_van_002 - Hunter's Rod
    wea_van_003 - Tigerclaw
    wea_van_004 - Wyrmfang
    wea_van_005 - Healer's Staff
    wea_van_006 - Physician's Staff
    wea_van_007 - Pearlwing Staff
    wea_van_008 - Brightwing Staff
    wea_van_009 - Rod of Thorns
    wea_van_010 - Orochi Rod
    wea_van_011 - Mistilteinn
    wea_van_012 - Erinye's Cane
    wea_van_013 - Belladonna Wand
    wea_van_014 - Malboro Wand
    wea_van_015 - Heavenly Axis
    wea_van_016 - Abraxas
    wea_van_017 - Nirvana(from Binding Rod)
    wea_van_018 - Nirvana(from Tigerclaw)
    wea_van_019 - Nirvana(from Healer's Staff)
    wea_van_020 - Nirvana(from Pearlwing Staff)
    wea_van_021 - Nirvana(from Rod of Thorns)
    wea_van_022 - Nirvana(from Mistilteinn)
    wea_van_023 - Nirvana(from Belladonna Wand)
    wea_van_024 - Nirvana(from Heavenly Axis)
    
    
    ACCESSORIES
    
    Code:
    acc_000_000 - Iron Bangle
    acc_000_001 - Silver Bangle
    acc_000_002 - Tungsten Bangle
    acc_000_003 - Titanium Bangle
    acc_000_004 - Gold Bangle
    acc_000_005 - Mythril Bangle
    acc_000_006 - Platinum Bangle
    acc_000_007 - Diamond Bangle
    acc_000_008 - Adamant Bangle
    acc_000_009 - Wurtzite Bangle
    acc_000_100 - Power Wristband
    acc_000_101 - Brawler's Wristband
    acc_000_102 - Warrior's Wristband
    acc_000_103 - Power Glove
    acc_000_104 - Kaiser Knuckles
    acc_000_200 - Magician's Mark
    acc_000_201 - Shaman's Mark
    acc_000_202 - Sorcerer's Mark
    acc_000_203 - Weirding Glyph
    acc_000_204 - Magistral Crest
    acc_000_300 - Black Belt
    acc_000_301 - General's Belt
    acc_000_302 - Champion's Belt
    acc_000_400 - Rune Bracelet
    acc_000_401 - Witch's Bracelet
    acc_000_402 - Magus's Bracelet
    acc_000_500 - Royal Armlet
    acc_000_501 - Imperial Armlet
    acc_001_000 - Ember Ring
    acc_001_001 - Blaze Ring
    acc_001_002 - Salamandrine Ring
    acc_002_000 - Frost Ring
    acc_002_001 - Icicle Ring
    acc_002_002 - Boreal Ring
    acc_003_000 - Spark Ring
    acc_003_001 - Fulmen Ring
    acc_003_002 - Raijin Ring
    acc_004_000 - Aqua Ring
    acc_004_001 - Riptide Ring
    acc_004_002 - Nereid Ring
    acc_005_000 - Zephyr Ring
    acc_005_001 - Gale Ring
    acc_005_002 - Sylphid Ring
    acc_006_000 - Clay Ring
    acc_006_001 - Siltstone Ring
    acc_006_002 - Gaian Ring
    acc_007_000 - Entite Ring
    acc_009_000 - Giant's Glove
    acc_009_001 - Warlord's Glove
    acc_010_000 - Glass Buckle
    acc_010_001 - Tektite Buckle
    acc_011_000 - Metal Armband
    acc_011_001 - Ceramic Armband
    acc_012_000 - Serenity Sachet
    acc_012_001 - Safeguard Sachet
    acc_013_000 - Glass Orb
    acc_013_001 - Dragonfly Orb
    acc_014_000 - Star Pendant
    acc_014_001 - Starfall Pendant
    acc_015_000 - Pearl Necklace
    acc_015_001 - Gemstone Necklace
    acc_016_000 - Warding Talisman
    acc_016_001 - Hexbane Talisman
    acc_017_000 - Pain Dampener
    acc_017_001 - Pain Deflector
    acc_018_000 - White Cape
    acc_018_001 - Effulgent Cape
    acc_019_000 - Rainbow Anklet
    acc_019_001 - Moonbow Anklet
    acc_020_000 - Cherub's Crown
    acc_020_001 - Seraph's Crown
    acc_023_000 - Ribbon
    acc_023_001 - Supper Ribbon
    acc_025_000 - Guardian Amulet
    acc_025_001 - Shield Talisman
    acc_026_000 - Auric Amulet
    acc_026_001 - Soulfont Talisman
    acc_027_000 - Watchman's Amulet
    acc_027_001 - Shrouding Talisman
    acc_028_000 - Hero's Amulet
    acc_028_001 - Morale Talisman
    acc_029_000 - Saint's Amulet
    acc_029_001 - Blessed Talisman
    acc_030_000 - Hermes Sandals
    acc_030_001 - Sprint Shoes
    acc_031_000 - Flamebane Brooch
    acc_031_001 - Flameshield Talisman
    acc_032_000 - Frostbane Brooch
    acc_032_001 - Frostshield Talisman
    acc_033_000 - Sparkbane Brooch
    acc_033_001 - Sparkshield Talisman
    acc_034_000 - Aquabane Brooch
    acc_034_001 - Aquashield Talisman
    acc_035_000 - Zealot's Amulet
    acc_035_001 - Battle Talisman
    acc_036_000 - Tetradic Crown
    acc_036_001 - Tetradic Tiara
    acc_037_000 - Whistlewind Scarf
    acc_037_001 - Aurora Scarf
    acc_038_000 - Nimbletoe Boots
    acc_039_000 - Collector Catalog
    acc_039_001 - Connoisseur Catalog
    acc_040_000 - Gold Watch
    acc_040_001 - Champion's Badge
    acc_040_002 - Survivalist Catalog
    acc_041_000 - Hunter's Friend
    acc_041_001 - Speed Sash
    acc_041_002 - Energy Sash
    acc_042_001 - Genji Glove
    acc_045_000 - Growth Egg
    acc_046_000 - Twenty-sided Die
    acc_047_000 - Fire Charm
    acc_048_000 - Ice Charm
    acc_049_000 - Lightning Charm
    acc_050_000 - Water Charm
    acc_051_000 - Wind Charm
    acc_052_000 - Earth Charm
    acc_053_000 - Doctor's Code
    acc_054_000 - Goddess's Favor
    Downloads : 25 || Uploads : 1 || Rep Power : 3552 || Posts : 924 || Thanks : 85 || Thanked 229 Times in 133 Posts



  6. #6
    Program Engineer
    Jappi88


    Jappi88 is offline
    Join Date : Dec 2010
    Age : 29
    Posts : 1,659
    Array

    Re: need a Final Fantasy 13 Inventory Editor

    Look out for my ffxIII-2 update...there you will have everything...i mean really everything relared to ff13 & ff13-2....stay tuned !

  7. #7
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 924
    Array

    Re: need a Final Fantasy 13 Inventory Editor

    Quote Originally Posted by Jappi88 View Post
    Look out for my ffxIII-2 update...there you will have everything...i mean really everything relared to ff13 & ff13-2....stay tuned !
    Sounds good. Looking forward to more FFXIII stuff. That game was significantly harder than FFXIII-2.
    Downloads : 25 || Uploads : 1 || Rep Power : 3552 || Posts : 924 || Thanks : 85 || Thanked 229 Times in 133 Posts



  8. #8
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 924
    Array

    Re: need a Final Fantasy 13 Inventory Editor

    Speaking of offsets, I found these too:

    Bestiary:
    9 bytes per monster.
    4468C - 451DD(?)

    322 Monsters (?) (According to Split's FAQ on GameFaqs the Bestiary only contains 259, so will have to test this theory). I opened up a Save from well after beating the game, so the 'final' monster should at least be in there.

    Might be handy to have. I have yet to test this theory, but after recognizing the style from FF13-2's Bestiary, it should technically work the same way. Replace everything with FF, full bestiary. (Careful, only do this after you already collected 100 monsters yourself if you don't want your Achievements to go out of order, because it'll unlock an achievement once 100+ monsters are fully identified).
    Downloads : 25 || Uploads : 1 || Rep Power : 3552 || Posts : 924 || Thanks : 85 || Thanked 229 Times in 133 Posts



 

 
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