360haven works best with JavaScript enabled
[RELEASE] Syndicate MP Loadout Editor
Loading
Register
Page 1 of 4 1234 LastLast
Results 1 to 8 of 26
  1. #1
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
    Age : 28
    Posts : 4,704
    Array
    Twitter: @

    [RELEASE] Syndicate MP Loadout Editor

    Hey guys, I have put together this Loadout Editor that will mod your Multiplayer Loadouts! With this you'll be able to put 2 of the same Apps on and also use 2 HIDDEN Apps!!!! You can also select any of the Primary Weapons (Golden or Bloody) without the use of redeeming the Marketplace code :P



    HOW TO USE:
    Code:
    1. Extract the "_profile" file from your "DEFAULT" save
    2. Open the "_profile" file into the Editor.
    3. Mod it
    4. Replace "_profile" back into "DEFAULT"
    NOTE: Make sure you go over each loadout and make changes and save them so your save can work with the editor. Thanks to Mokuro for pointing this out.

    SPLASH:




    EDITOR:




    Credit to feudalnate for PackageIO.dll
    Attached Files Attached Files
    Last edited by Idlehands88; 02-25-2012 at 04:54 AM.
    Downloads : 70 || Uploads : 4 || Rep Power : 11914 || Posts : 4,704 || Thanks : 1,165 || Thanked 16,658 Times in 1,842 Posts



  2. The Following 33 Users Say Thank You to Idlehands88 For This Useful Post:

    + Show/Hide list of the thanked


  3. #2
    Haven Donator
    curtdawg21 is offline
    Join Date : Oct 2011
    Location : colorado
    Age : 30
    Posts : 200
    Array

    Re: Syndicate MP Loadout Editor

    keep up the good work man

  4. #3
    Developer
    TechnoWolf is offline
    Join Date : Jan 2012
    Posts : 465
    Array

    Re: Syndicate MP Loadout Editor

    nice job also does the mp loadout have a checksum just like the singleplayer save or is it different

  5. #4
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
    Age : 28
    Posts : 4,704
    Array
    Twitter: @

    Re: Syndicate MP Loadout Editor

    Quote Originally Posted by xDEADLYx View Post
    nice job also does the mp loadout have a checksum just like the singleplayer save or is it different
    It's the same, the Editor fixes the Checksum though, so no need to worry about it :)
    Downloads : 70 || Uploads : 4 || Rep Power : 11914 || Posts : 4,704 || Thanks : 1,165 || Thanked 16,658 Times in 1,842 Posts



  6. #5
    Banned Noob
    Noctis Caelum is offline
    Join Date : Dec 2010
    Location : On the Normady
    Age : 32
    Posts : 6,079
    Array

    Re: Syndicate MP Loadout Editor

    nice editor idle

  7. #6
    Developer
    TechnoWolf is offline
    Join Date : Jan 2012
    Posts : 465
    Array

    Re: Syndicate MP Loadout Editor

    ok thats good then was wondering seeming as some games out there split there multiplayer & singleplayer and put them into separate files like how the multiplayer is stored on a gpd and the singleplayer is stored on a gamesave but looks like devs are changing things up and trying to make it more difficult in some ways for user modders

  8. #7
    Advertiser

    XajNyne is offline
    Join Date : Jan 2011
    Location : Australia
    Posts : 3,230
    Array

    Re: Syndicate MP Loadout Editor

    Nice work as always.

  9. #8
    Senior Member
    ekardreno is offline
    Join Date : Dec 2011
    Location : North American Union
    Posts : 178
    Array

    Re: Syndicate MP Loadout Editor

    Thanks, will try this out before I start my day.

    Edit: Still gives me the same error as the demo one -_____- I really must be doing something wrong even though I'm following the steps given. Oh well, I'll try again when I get home.
    Last edited by ekardreno; 02-22-2012 at 12:02 PM.

 

 
Page 1 of 4 1234 LastLast

Similar Threads

  1. [RELEASE] Syndicate SP Editor
    By Idlehands88 in forum Xbox 360 Modding Programs
    Replies: 118
    Last Post: 08-11-2013, 10:50 PM
  2. [RELEASE] Syndicate AIO Editor
    By Idlehands88 in forum Xbox 360 Modding Programs
    Replies: 41
    Last Post: 11-05-2012, 12:35 PM
  3. [RELEASE] Syndicate Token Editor
    By Countryboy in forum Xbox 360 Modding Programs
    Replies: 31
    Last Post: 08-04-2012, 10:24 AM
  4. [RELEASE] Syndicate Checksum Fixer
    By Idlehands88 in forum Xbox 360 Modding Programs
    Replies: 4
    Last Post: 03-15-2012, 01:28 PM
  5. [RELEASE] Syndicate DEMO Editor v1.5
    By Idlehands88 in forum Xbox 360 Modding Programs
    Replies: 27
    Last Post: 02-25-2012, 04:54 AM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
This website uses cookies
We use cookies to store session information to facilitate remembering your login information, to allow you to save website preferences, to personalise content and ads, to provide social media features and to analyse our traffic. We also share information about your use of our site with our social media, advertising and analytics partners.
     

About 360haven

    360haven is an Forum Devoted To Game modding Fans from all over the world.

    An Awesome Community of Xbox 360 Gamers, Modders and Developers who Create & Share Tutorials, Applications, Gfx, Trainers and Gamesaves.

    A haven for the l33t.
    A scarce paradise for modders.

Like this page

Google+