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Dungeon Defenders 360 Hex Tutorial. Stats, Weapons, Armour, Colours, Size, !!!!!
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  1. #1
    mattyplant

    Dungeon Defenders 360 Hex Tutorial. Stats, Weapons, Armour, Colours, Size, !!!!!

    Assuming you've decompressed your file, and with the countless guides and tuts on here thanks to the wonderful support from a lot of users, ive basically gathered up and learned, YES learned lol thanks 360haven and compiled this tutorial to get everyone going, and not requesting all the while!

    PS I got the game Saturday joined up here on Sunday evening, and im all hexed up by Thursday, thats really how easy it is if you're willing to learn!!

    Things you will will need Hexworkshop, Hexit, and naturally Modio and fairchilds DD.


    Weapon Modding



    Key:
    7F = 127
    FE = 254
    FF = 255
    (At "7F" stats are disabled and below they are negative. Stats can be set to any number from 1-128. Take your number, add it to 127 and then convert it from a dec to hex.
    Example: I want 47 hero health. 47 + 127 = 174 = AE)

    1. The stats start out at the 00 01 00 01 02 03 bytes so just search them, Or Ctrl + F if youíve named it.

    2. The first 4 bytes are resistances and should only be changed if it is a piece of
    armour etc. Change them to FF for max.

    3. Skip the 5th Byte.

    4. The following 4 bytes are Tower Stats. Change them to FF's as well.

    5. The next 2 are Hero Abilities. Change them to FFs too.

    6. The next 4 are Hero Stats. Change them to FFs too.

    7. The next 4 are base damage. To put it in the billions make it 77 35 94 00.

    8. The next byte is additional projectiles. For 5 put as 85. Only use on Huntresses,
    Apprentices, and certain pets for this.

    9. The next 4 bytes are projectile speed. Change these to 00 00 FF FF.

    10. The next byte is Elemental type.
    00 - None
    01 - Poison
    02 - Fire
    03 - Lightning
    04 - Generic
    05 - Unknown/None?

    11. The next four are Elemental Damage. Put them as 77 35 94 00.

    12. The next 4 bytes are item size.
    Load up Base converter in hexworkshop (Looks like a cog) with Byte Order at Motorola and Data type at float 32.

    Base value is 3F 80 00 00 which equates to decimal of 1, so examples are

    Small: 3E 4C CC CD (0.2)
    Normal: 3F C0 00 00 (1.5)
    Large: 40 80 00 00 (4)

    13. The next 4 are attack speed. My fastest has it as 40 80 00 00. Only Squires and*
    Monks.

    14. The next is current upgrade level.

    15. Next 4 are current Experience in item. !!Leave this alone!!.

    16. Next is weapon range. Use for Huntresses and Apprentices put as FF.

    17. Next is ranged damage. For huntresses or apprentices, put as 77 35 94 00.

    18. The next 4 are clip size. Use for Huntresses only. Put as 77 35 94 00.

    19. The next is reloading speed. Use for Huntresses only. Put as FF.

    19. Next is Knockback. Put as FF.

    20. Next is Charge Speed. Use for Apprentices only. Put as FF.

    21. Next is Shots per Second. Use for Huntresses only. Put as FF.

    22. The next are primary (Donít Change), secondary name, and item quality
    Secondary Names:
    Code:
    00 Ė Enchanted
    01 - Blessed
    02 - Lucky
    03 - None
    04 - Unlucky

    Quality Types (Level required):
    Code:
    00 - Godly
    01 - Legendary
    02 - Epic
    03 - Amazing
    04 - Powerful
    05 - Shining
    06 - Polished
    07 - Sturdy
    08 - Solid
    09 - Stocky
    0A - Worn
    0B - Torn
    0C - Cursed

    23. Next is Item Primary Colour. Still donít know them

    24. Next is Item Secondary Colour. Still donít know them

    25. The next 8 is the Item Serial code. !DO NOT MESS WITH THIS. THIS WILL CAUSE YOUR SAVE TO GET CORRUPTED!

    26. Max Upgrade can be changed to 01 for 1 or 64 for 100. You can change the current upgrade level to this as well.

    27. The next on the bookmark is Item Locked/Unlocked in the inventory
    Locked = 01
    Unlocked = 00.

    28. The rest are colour glows and colours.

    Go to http://www.colorpicker.com/ this will give you the hex values of colours. (Looks like photoshop)

    So for instance

    R:255
    G:136
    B:0

    Is an orange colour

    Load up Base converter in hexworkshop (Looks like a cog) with Byte Order at Motorola and Data type at float 32.

    So if you enter the decimal numbers it will convert the string into hex for you meaning

    R: 437F0000
    G: 43080000
    B: 00000000

    Giving you the codes to enter as your desired colour, with the float value.

    Bright Glow- 48 A0 00 00
    Bright, little/no Glow- 40 A0 00 00
    Black-3D 00 00 00
    Pitch Black- FF 80 00 00


    Hero Information

    The maximum positive Hex value is 7F FF FF FF is equivalent to 2,147,483,647

    (Level) x 4} + 19 = TSP
    (1,000,000 x 4) + 19 = 4,000,019

    Make sure to keep your Player stats, Abilities, and Tower stats combined UNDER your unique Total Skill Points, or your Character(s) that are over it WILL be RESET to level 0, and the amount of experience will decide what amount of Skill Points, maxing out at level 70 (299 Skill Points)



    Big Thanks to idlehands88, SSSTONERRR, and fairchild :cheer:

    And the missus for my raging lol

  2. #2
    caponb

    Re: Dungeon Defenders 360 Hex Tutorial. Stats, Weapons, Armour, Colours, Size, !!!!!

    it is hex editor?or what?

  3. #3
    mattyplant

    Re: Dungeon Defenders 360 Hex Tutorial. Stats, Weapons, Armour, Colours, Size, !!!!!

    Quote Originally Posted by caponb View Post
    it is hex editor?or what?
    Yes pal as the title says " Hex Tutorial" and " Things you will will need Hexworkshop, Hexit " lol

  4. #4
    Shibbey

    Re: Dungeon Defenders 360 Hex Tutorial. Stats, Weapons, Armour, Colours, Size, !!!!!

    Great referral tool when I am editing... Thanks for the breakdown. It was better than most I found online.

    Primary name can be changed, but you have to be careful. There are usually very few options for each type of item. Sticking to 01-05 is usually the safest.

  5. #5
    riodaneri

    Re: Dungeon Defenders 360 Hex Tutorial. Stats, Weapons, Armour, Colours, Size, !!!!!

    how do i make a chicken be able to drop?

 

 

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