We've seen Far Cry 3 twice so far, and yet there's still plenty we don't know about the game. A couple weeks back we asked you what burning questions you had, and you responded in full force. We selected about a dozen of your best inquiries and sent them over to the team at Ubisoft Montreal.
Keep in mind, the Far Cry developers weren't ready to answer everything. They were not able to comment on matters concerning PC DRM, co-op gameplay, map-making modes or the presence of split-screen multiplayer. (We asked!)
Question #1: are there gorilla monsters in this one? - @jerkymcjerk
You won't find any gorilla monsters in Far Cry 3 but there is a huge variety of animals to hunt (and others that will hunt you!). As far as monsters go, some of our characters could almost fit that description… but you'll have to play to see what we mean.
Question #2: will there be respawning enemy checkpoints in #farcry3 as seen in farcry 2? - @PCE_Deadmeat
Nope! In fact, it's quite the opposite. The actions you perform will change the influence you have on the island and places that you secured will stay safe.
Question #3: Will factions for which you're doing a mission recognize you or will they shoot at you as well like in Far Cry 2? - @nicklohr
They will certainly recognize you as a non-threatening dude. However, you still need to be careful as in some cases, if they feel you're a threat, they might react accordingly.
Question #4: How large is the island you will be playing on? in comparison to other games. - @peat85
We prefer much more to talk about density of experience on the island rather than the actual footprint of the world itself. We could make a world literally the size of a planet, but without anything to do in it, it would be quite a boring experience!
We want to make sure that the world feels populated and dense with a lot of things to do and things happening around you. We want there always be something to intrigue you around every corner: something new to see, someone to fight, and something different to explore and discover.
Question #5: from the previews #farcry3 seems to be closer in gameplay to the original... True? - @Zombieionism
We didn't move closer to either Far Cry 1 or Far Cry 2. Instead, Far Cry 3 is a mix of both. Sure, the setting is reminiscent to the first Far Cry, but we took the best gameplay features such as the systemic fire, combat systems and weapons from both games to create what you see in FC3.
Question #6: will there be more stealth gameplay mechanics than farcry 2, and can I customize my weapons? - @Ilikeindimusic
We made sure that stealth gameplay was a real option for the player inside missions and when out in the open world. We have a suite of mechanics that give feedback to the player to let them know when they are undetected, raising awareness, and finally if they are detected. The AI reacts the way you would expect from a human combatant. If they see a threat they will communicate with each other in a logical way and you can see and hear this as a player. This is a pattern of behavior that you can learn and use against the enemies to your advantage, in stealth and in action combat.
Also what was important was making sure that if you are detected it isn't game over. You can use the environment to disappear again, and use this to your advantage, and while the enemies are focused on where they thought you were, you can flank them or bypass them to get to your objective.
We also brought back the rock distraction mechanic from the original Far Cry, you can throw small rocks to distract and lure enemies.
The weapons are fully upgradeable. You can add upgrades like scopes, sights, and other attachments, and you can also customize the weapons by adding skins. Customization is really about letting the player adapt a given weapon to their preferred style of play. If you like stealth then you can add a suppressor to a weapon for silenced kills. If you like action you can add attachments that reduce recoil, or if you prefer long range attacks you can reduce the sway on a sniper rifle with a scope upgrade.
Question #7: will night and day in jungle result different enemies, animals etc.? and what they can tell about dogs from EDGE screenshot? - @dex3108
The night and day cycle affect which type of animals you'll encounter and the type of activities the enemies will perform. As for the dogs, they're one of our cool enemy units. You must be very careful when dogs are present as they will easily catch your scent if you come too close to them which will lead to a rush of enemies looking for blood.
Question #8: Dont know if this has been asked before but what sort of save system will they use? Will it be like the old checkpoint system? - @AndyMighalls
Without going too much into details, we made sure that the save system is forgiving and prevents from having to 'redo' long sections of navigation if you die along the way.
Question #9: will there be less driving than in #farcry3 than in farcry2. - @supersterl216
A lot of people found the travel in FC2 quite challenging, but there were also driving moments when you really felt you were discovering the world for yourself, and we didn't want to take that away from the player. We want to make sure that we hold on to that good feeling of discovery and exploration.
FC3 has a much more generous fast travel system, so that travelling really becomes what it should be – your decision. You want to get there quickly? You can fast travel. Want to explore the world? It's yours to discover. And we've been working really hard on improving the driving experience itself to make sure that when you do drive around, you'll have a blast doing it.
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