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[RESEARCH] Dragon's Dogma Modding
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  1. #1
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Location : Whitby, Ontario
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    [RESEARCH] Dragon's Dogma Modding

    Hey guys, I want to get a topic started on finding stuff out about Dragon's Dogma :P

    To edit your character you need to search for "EditPl" to mod your character, and then a bit below that you'll see "EditPawn" which mods your Pawn.

    READ THIS IF YOU WANT TO KNOW HOW TO GET THE SAVE READY TO BECOME MODDABLE AND TO GET THE CHECKSUM FIXER: http://www.360haven.com/forums/showt...Checksum-Fixer

    Things I found so far:

    Character Name Letters <array name="(u8*)mNameStr" type="u8" count="25">
    Code:
    65 - A
    66 - B
    67 - C
    68 - D
    69 - E
    70 - F
    71 - G
    72 - H
    73 - I
    74 - J
    75 - K
    76 - L
    77 - M
    78 - N
    79 - O
    80 - P
    81 - Q
    82 - R
    83 - S
    84 - T
    85 - U
    86 - V
    87 - W
    88 - X
    89 - Y
    90 - Z
    ---------------
    97 - a
    98 - b
    99 - c
    100 - d
    101 - e
    102 - f
    103 - g
    104 - h
    105 - i
    106 - j
    107 - k
    108 - l
    109 - m
    110 - n
    111 - o
    112 - p
    113 - q
    114 - r
    115 - s
    116 - t
    117 - u
    118 - v
    119 - w
    120 - x
    121 - y
    122 - z


    Hidden/Bonus HAIR COLORS <u8 name="mColorHair" value="##"/>
    Code:
    21 - Light Red
    22 - Pink
    23 - Cyan
    24 - Light Blue
    25 - light Teal
    26 - Bright/Light Green
    27 - Gold/Yellow


    Hidden/Bonus EYE COLORS <u8 name="mColorEyeR" value="##"/> | <u8 name="mColorEyeL" value="##"/>
    Code:
    21 - Light Red
    22 - Gold/Yellow
    23 - Light Green
    24 - Cyan
    25 - Light Blue
    26 - Light Purple
    27 - Silver


    Hidden/Bonus SKIN COLORS <u8 name="mColorBody" value="##"/>
    Code:
    21 - Light Red
    22 - Pale Green
    23 - Green
    24 - Light Blue
    25 - Light Purple
    26 - Grey
    27 - White

    Hidden/Bonus Names <u32 name="mNickname" value="##"/>
    Code:
    880 - Savan
    881 - Salde
    882 - Quince
    883 - Morganna
    884 - Rook


    ioritree found these:

    Pictures of Item Names/Pictures/Descriptions along with Item ID's (1,427 Items), I organized the items into Folders
    http://www.mediafire.com/?cfzamoq26bp47sw

    BIG Thanks to ioritree for supplying pictures and Item ID's for A LOT of Items!

    Please post anything else you can find and I'll add it to the list, and give credit

    Last edited by Idlehands88; 06-14-2012 at 07:49 AM.
    Downloads : 70 || Uploads : 4 || Rep Power : 11913 || Posts : 4,704 || Thanks : 1,165 || Thanked 16,658 Times in 1,842 Posts



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  3. #2
    Retired Staff

    thegutta is offline
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    Awesome find idle keep up the great work bro i believe the by the time this game comes out you gonna have it crack open n ready to go lol
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  4. #3
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: [RESEARCH] Dragon's Dogma Modding

    Quote Originally Posted by thegutta View Post
    Awesome find idle keep up the great work bro i believe the by the time this game comes out you gonna have crack open n ready to go lol
    That's the plan lol, unfortunately I can't do any Weapon/Armor/Item modding because that stuff isn't stored in the Demo save :( But when the full game gets leaked I plan on adding to this topic :D
    Downloads : 70 || Uploads : 4 || Rep Power : 11913 || Posts : 4,704 || Thanks : 1,165 || Thanked 16,658 Times in 1,842 Posts



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  6. #4
    Senior Member
    DarkOne
    Crimi Martin is offline
    Join Date : Aug 2011
    Posts : 202
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    Re: [RESEARCH] Dragon's Dogma Modding

    I wonder if/hope we would be able to edit the weapons. I would like to modify the Berserk anime weapons and armor that crossover in the full game.
    I hope we also get the Femto or Elf King Armor.

  7. #5
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: [RESEARCH] Dragon's Dogma Modding

    Quote Originally Posted by Crimi Martin View Post
    I wonder if/hope we would be able to edit the weapons. I would like to modify the Berserk anime weapons and armor that crossover in the full game.
    I hope we also get the Femto or Elf King Armor.
    Hopefully we should be able to, this info is in the save (A LOT OF THESE ARE):
    Code:
    <array name="mEquipItem" type="class" count="11">
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="0"/>
    <s16 name="data.mItemNo" value="-1"/>
    <u32 name="data.mFlag" value="0"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="0"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="0"/>
    </class>
    Code:
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="0"/>
    <s16 name="data.mItemNo" value="-1"/>
    <u32 name="data.mFlag" value="0"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="0"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="0"/>
    </class>
    Code:
    <class name="mPresentItem" type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="0"/>
    <s16 name="data.mItemNo" value="-1"/>
    <u32 name="data.mFlag" value="0"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="0"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="0"/>
    </class>
    Code:
    <array name="mStorageItem" type="class" count="4278">
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="0"/>
    <s16 name="data.mItemNo" value="-1"/>
    <u32 name="data.mFlag" value="0"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="0"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="0"/>
    </class>
    Meaning that Item info is stored nicely in the save :P
    Last edited by Idlehands88; 05-10-2012 at 12:02 AM.
    Downloads : 70 || Uploads : 4 || Rep Power : 11913 || Posts : 4,704 || Thanks : 1,165 || Thanked 16,658 Times in 1,842 Posts



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  9. #6
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
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    Re: [RESEARCH] Dragon's Dogma Modding

    very awesome finds Idle, this game is going to be that much more awesome :)
    Downloads : 157 || Uploads : 0 || Rep Power : 22148 || Posts : 18,760 || Thanks : 4,451 || Thanked 3,095 Times in 2,607 Posts



  10. #7
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: [RESEARCH] Dragon's Dogma Modding

    UPDATE: Posted the Skin Colors :P
    Downloads : 70 || Uploads : 4 || Rep Power : 11913 || Posts : 4,704 || Thanks : 1,165 || Thanked 16,658 Times in 1,842 Posts



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  12. #8
    Senior Member
    xSaiintx is offline
    Join Date : Jan 2011
    Posts : 126
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    Re: [RESEARCH] Dragon's Dogma Modding

    Nice find man, I'm really looking forward to this game and maybe a SE for it...Keep up the awesome work
    Downloads : 22 || Uploads : 0 || Rep Power : 2661 || Posts : 126 || Thanks : 48 || Thanked 9 Times in 9 Posts


    Make sure to say THANKS....it goes a long way

 

 
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