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  1. #1
    Junior Member
    John81 is offline
    Join Date : May 2012
    Posts : 15
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    How to find offsets?

    I know the basics of hex editing and how it works, and I've done it for simpler things on the PC. For things like gold/credits/xp it's pretty basic. Find the value, edit it, verify it still works.

    What I'm wondering about is more complex things such as statistics, level progression, etc. With a PC game you can watch the memory values change, but how do you go about doing that for an xbox game?



    What I've been doing is taking a snapshot in time save before and after some values change, but it just seems like too many values are changing, and I don't have a decent program to compare hex values of files.

  2. #2
    JENGA MASTER SUPREME
    Emerald Lance

    Emerald Lance is offline
    Join Date : Dec 2010
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    Re: How to find offsets?

    It's best if the game gives you a tangible number to work with (as opposed to a simple gauge).

    First, back up your save, because you'll need it for this process. Take your save and open it in a hex editor. When you Ctrl+F for the value you're looking for, all of the instances of that value will pop up. Edit the first instance. Rehash/resign, transfer it back into your 360, and test it out. If it didn't have the effect you want, delete it, copy a save from your backup, and start over, only this time edit the next instance. Test it. Rinse and repeat, going down the list of instances, until you find what you're looking for. It's archaic and time consuming, but it's the most effective method you could use.
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  3. #3
    Haven Donator
    godzcheater is offline
    Join Date : Feb 2011
    Location : UK
    Posts : 147
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    Re: How to find offsets?

    Quote Originally Posted by Emerald Lance View Post
    It's best if the game gives you a tangible number to work with (as opposed to a simple gauge).

    First, back up your save, because you'll need it for this process. Take your save and open it in a hex editor. When you Ctrl+F for the value you're looking for, all of the instances of that value will pop up. Edit the first instance. Rehash/resign, transfer it back into your 360, and test it out. If it didn't have the effect you want, delete it, copy a save from your backup, and start over, only this time edit the next instance. Test it. Rinse and repeat, going down the list of instances, until you find what you're looking for. It's archaic and time consuming, but it's the most effective method you could use.
    Should just add it will be alot quicker and easier if your trying to mod the save and not the STFS.

 

 

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