Bungie has dropped a few clues to its currently in-development game, Destiny.
Scheduled for release next year, Destiny has been rumoured to be heading to current gen consoles (as well as eventually continuing on next-gen machines) and is the studio's most ambitious game to date.
To build a big game you need a lot of talented developers and in a recent blog post on Bungie.net, the studio revealed it had acquired the talents of ex-Rockstar and Red Dead Development developer, Danny Bulla.
“We liked Red Dead Redemption so much that we hired Danny Bulla to come here and help us fill your next sandbox. He’s doing some amazing work and, so far, he hasn’t tried to lash any of us to a pair of railroad tracks.”
Could Destiny become more open world as a result?
Destiny’s world is also a noisy place, though we’re not quite sure what that means. Bungie’s new sound designer has been visiting dumps and recording the sounds of metal scraping against metal…
“The events depicted in our next game happen in a noisy place, and we’ll need entire orchestra of artists to provide the sounds you’ll hear when you play.”
If you were in any doubt Bungie’s new game was headed to Xbox 360, then senior engineer Mike Forrest’s assertion that he’s enjoying getting to grips with the console’s architecture should help put the speculation to bed.
“My favorite work so far has been learning about the low level architecture of the Xbox 360 while optimizing various bits of encryption code. I’ve always enjoyed squeezing performance out of systems and working within the confines of a console game engine is a great excuse to exercise that muscle,” Forrest said of working on the project.