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[Release] XCOM: Enemy Unknown Save Editor
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  1. #1
    mudithegamer

    XCOM: Enemy Unknown Save Editor

    Hi all,
    I started this save editor for XCOM: Enemy Unknown:
    http://sdrv.ms/RWKX7d



    Special thanks to the Horizon tool and fairchild's xcom compression tool (without them, this save editor would not exist).

    I plan to also release the sources (once I make a few more improvements), but meanwhile you can see the code with the .net Reflector.


    What it does:
    1. changes credits, number of scientists and engineers
    2. changes storage items (like alloys, corpses, etc)
    3. changes HP, Aim, Defense and Will for soldiers


    What it needs:
    1. .net framework 4.0 client profile
    2. Horizon
    3. fairchild's xcom compression tool


    How to use:
    1. Save the game from Geoscape (and not during a mission).
    The save editor supports game saves during missions, but it has limited support (it only changes
    the attributes of one deployed soldier, rather than all soldiers).

    2. Use Horizon to extract the game save.

    3. Use fairchild's xcom compression tool to decompress the game save.
    Sample command line:
    xcom.exe -d save1 save1.decompressed

    4. Run the editor on the decompressed file.
    Sample command line:
    XcomSaveEditor.exe save1.decompressed

    5. Use fairchild's xcom compression tool to compress the game save.
    Sample command line:
    xcom.exe -d save1.decompressed save1

    6. Use Horizon to put back the game save.


    Future plans/improvements:
    1. change gun/pistol/grenade damage (for soldiers)
    2. only change values (like credits, items, soldier attributes) when the new value is greater than the existing value
    (at the moment, the editor overwrites values without checking if the save already has them modified)
    3. support command line arguments for the various values
    (at the moment, the editor uses hardcoded values that Mudi picked and found useful and safe)


    Mudi

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  3. #2
    mrjohnsmith

    Re: XCOM: Enemy Unknown Save Editor

    Quote Originally Posted by mudithegamer View Post
    Hi all,
    I started this save editor for XCOM: Enemy Unknown:
    http://sdrv.ms/RWKX7d

    Special thanks to the Horizon tool and fairchild's xcom compression tool (without them, this save editor would not exist).

    I plan to also release the sources (once I make a few more improvements), but meanwhile you can see the code with the .net Reflector.


    What it does:
    1. changes credits, number of scientists and engineers
    2. changes storage items (like alloys, corpses, etc)
    3. changes HP, Aim, Defense and Will for soldiers


    What it needs:
    1. .net framework 4.0 client profile
    2. Horizon
    3. fairchild's xcom compression tool


    How to use:
    1. Save the game from Geoscape (and not during a mission).
    The save editor supports game saves during missions, but it has limited support (it only changes
    the attributes of one deployed soldier, rather than all soldiers).

    2. Use Horizon to extract the game save.

    3. Use fairchild's xcom compression tool to decompress the game save.
    Sample command line:
    xcom.exe -d save1 save1.decompressed

    4. Run the editor on the decompressed file.
    Sample command line:
    XcomSaveEditor.exe save1.decompressed

    5. Use fairchild's xcom compression tool to compress the game save.
    Sample command line:
    xcom.exe -d save1.decompressed save1

    6. Use Horizon to put back the game save.


    Future plans/improvements:
    1. change gun/pistol/grenade damage (for soldiers)
    2. only change values (like credits, items, soldier attributes) when the new value is greater than the existing value
    (at the moment, the editor overwrites values without checking if the save already has them modified)
    3. support command line arguments for the various values
    (at the moment, the editor uses hardcoded values that Mudi picked and found useful and safe)


    Mudi

    O YES this works a blinder i downloaded this from horizon, very cool and many many thanks, but you still need to do 1 thing to make this or the other v1.6 editor work, remove your XCOM DLC from XBOX and then start a game,and then save at base. I did this with ironman/classic, and now that last cheevo "no looking back" is mine. Anyhoo again many many thanks to all the people that make these editors but remember to tell pepole REMOVE YOUR DLC, cheers

  4. #3
    Haven Donator
    Fen is offline
    Join Date : Jan 2012
    Posts : 81
    Array

    Re: XCOM: Enemy Unknown Save Editor

    Many thanks for this, and thanks to mrjohnsmith for the headsup re: DLC.

  5. #4
    mudithegamer

    Re: XCOM: Enemy Unknown Save Editor

    Hi,
    I published a new version (along with the source code) that also increases damage for soldiers. Make sure the save is done from Geoscape (and not during a battle) to take advantage of all the changes the editor supports.

    And also, as reported by mrjohnsmith, the download content needs to be removed before you save the game.

    Mudi

  6. #5
    Member
    illwittdeez is offline
    Join Date : Jul 2011
    Location : Ohio
    Posts : 51
    Array
    Twitter: @

    Re: XCOM: Enemy Unknown Save Editor

    haven't started the game yet hopefully this will be useful you guys that create these editors are amazing

  7. #6
    Eternal Dragoon
    Rpg_Fan

    Serious_M is offline
    Join Date : Dec 2010
    Location : Netherlands , Amsterdam
    Age : 33
    Posts : 13,032
    Array

    Re: XCOM: Enemy Unknown Save Editor

    nice tool shared mudithegamer
    Downloads : 57 || Uploads : 1 || Rep Power : 16110 || Posts : 13,032 || Thanks : 3,661 || Thanked 1,791 Times in 1,446 Posts


    Serious_M

  8. #7
    Senior Member
    morbidone76 is offline
    Join Date : Nov 2011
    Location : Virginia
    Posts : 209
    Array

    Re: XCOM: Enemy Unknown Save Editor

    Nice tool. Thanks for the share

  9. #8
    Retired Staff

    thegutta is offline
    Join Date : Jun 2011
    Location : On Top Of The World
    Posts : 10,475
    Array
    Twitter: @
    Awesome job on the editor gamer :)
    Downloads : 47 || Uploads : 0 || Rep Power : 13181 || Posts : 10,475 || Thanks : 3,231 || Thanked 1,396 Times in 1,224 Posts




 

 
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