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Resident Evil Revelations Hex Values for all weapons & all parts
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  1. #1
    Senior Member
    Nastyweasel is offline
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    Resident Evil Revelations Hex Values for all weapons & all parts

    In most case when searching for the weapon you want to mod it will often be the first one found, unless you own more then one of the same weapon.

    I tries to make it as easy as possible for people to be able to edit there guns and mods/parts

    i have only modded the weapons for raid mode, so i am not sure if they can be modded for campaign also? Campaign also has mods/parts that are not available in raid mode so i did not include those is the mods/parts list since i did not even try to mod the campaign guns.

    If you get a message about dlc items after modding in some mods/parts other than the ones i have listed in the dlc only list don't worry they can still be added to yours guns later. Some of the mods/parts can only be obtained legit on the ghost ship, so once you have played through the ghost ship once you should be able to add the mods/parts you wanted.

    I am not sure if you can give your self these weapons or mods/parts because i believe they are DLC only items:

    Weapons:
    0510b080 Jessica’s G18
    05107080 Jill’s Samurai Edge
    0510a080 Parker’s Government

    Mods/Parts:
    07 30 00 - S.T.A.R.S. - Firepower goes up by 4% and critical hit rate goes up by 10%
    07 30 20 - BSAA - pistol, rifle & magnum – Every time you inflict damage on an enemy, you will regain 1% HP and have a 12% chance of earning BP when you defeat the enemy.
    07 30 10 - FBC – Firepower increases the closer enemies are within 4 meters (max is 8%); =10% for strong enemies and goes down 30% for normal enemies



    Gun Type, Gun Level, Number Slots, Gun Stats (Fire Rate, Capacity, Damage), Gun Type (00 00 00 is a Default Gun Type), Weapons Slot 1, Weapon Slot 2, Weapon Slot 3, Weapon Slot 4, Weapon Slot 5, Weapon Slot 6
    05 13 20 80 00 00 00 00 00 00 01 00 00 3B 06 00 00 00 00 80 00 00 0080 00 00 00 80 00 00 00 80 00 00 00 80 00 00 00 80 00 00 00 80 00 00 00 80 00 00 00 80 00 00 00 80 00 00 00 80 00 00 00 80 00 00 00 80 00 00 00


    FF (255) is the best you can get on a weapons stats , 7F (127 is basically half the stat). 3B is level 49 and 3C is level 50.


    Weapons:
    Handguns “Name of Rare Weapon”
    05100080 M92F - “Revelator”
    05101080 Government - “Dictator”
    05104080 G18 - “Slaughter”
    05106080 PC356 - “Chimaera”



    Magnums
    05110080 Python - “Serpent”
    05111080 L.Hawk - “Thunder Raptor”
    05112080 Pale Rider - “Grim Reaper”

    Machineguns/Assault Rifles

    05120080 MP5 - “Marauder”
    05121080 P90 - “Lead Storm”
    05122080 AUG - “Stinger”
    05123080 G36 - “Agressor”
    05125080 High Roller - “High Roller II”

    Shotguns
    05130080 Windham - “Sledgehammer”
    05131080 M3 - “Raider”
    05132080 Hydra - “Cerberus”
    05133080 Drake - “Lindwurm”

    Rifles
    05140080 M40A1 - “Zaytsev”
    05141080 PSG1 - “Prowler”
    05142080 Muramasa - “Zeroth”

    Rocket Launcher
    05160080 Rocket Launcher - for infinate Rocket Launcher in Raid Mode buy it from the store, then change to 05161080


    Gun Types:
    09 00 00 - Short Range
    09 00 01 - Long Range
    09 00 02 - Easy Grip
    09 00 03 - Speed Shot
    09 00 04 - Steady Hand
    09 00 05 - Speed Load
    09 00 06 - Sonic Assist
    09 00 07 - Light Weight
    09 00 08 - Sonic Assist+
    09 00 09 - Short Range+
    09 00 0A - Long Range+
    09 00 0B - Rare "Named" Weapon


    Part/Mods:
    07 2F 00 - Auto Fire - you fire upon enemies just by aiming at them
    07 26 00 - Ammo Magnet 1 - pistol & machine gun - Enemies will have a 20% drop rate for ammo
    07 26 01 - Ammo Magnet 2 - shotgun & rifle - Enemies will have a 18% drop rate for ammo
    07 26 02 - Ammo Magnet 3 - magnum - Enemies will have a 15% drop rate for ammo
    07 26 03 - Ammo Magnet 4 - pistol & machine gun - Enemies will have a 28% drop rate for ammo
    07 26 03 - Ammo Magnet 5 - shotgun & rifle - Enemies will have a 24% drop rate for ammo
    07 26 05 - Ammo Magnet 6 - magnum - Enemies will have a 20% drop rate for ammo
    07 26 03 - Ammo Magnet 7 - pistol & machine gun - Enemies will have a 35% drop rate for ammo
    07 26 07 - Ammo Magnet 8 - shotgun & rifle - Enemies will have a 32% drop rate for ammo
    07 26 08 - Ammo Magnet 9 - magnum - Enemies will have a 28% drop rate for ammo
    07 23 00 - Aura of Strength 1 - Your partner’s defense and attack will go up 10% if they are within 3 meters of you
    07 23 01 - Aura of Strength 2 - Your partner’s defense and attack will go up 13% if they are within 4 meters of you
    07 23 02 - Aura of Strength 3 - Your partner’s defense and attack will go up 16% if they are within 5 meters of you
    07 10 00 - Auto Loader 1 - pistol - Fire your weapon without reloading
    07 10 01 - Auto Loader 2 - shotgun - Fire your weapon without reloading
    07 10 02 - Auto Loader 3 - machine gun - Fire your weapon without reloading
    07 10 03 - Auto Loader 4 - rifle - Fire your weapon without reloading
    07 10 04 - Auto Loader 5 - magnum - Fire your weapon without reloading
    07 04 00 - Bind 1 - pistol & machine gun - Ups stopping power by 60%
    07 04 01 - Bind 2 - shotgun, rifle & magnum - Ups stopping power by 75%
    07 04 02 - Bind 3 - pistol, machine gun - Ups stopping power by 120%
    07 04 03 - Bind 4 - shotgun, rifle & magnum - Ups stopping power by 150%
    07 04 04 - Bind 5 - all weapons - Ups stopping power by 200%
    07 22 00 - Bottomless Pouch 1 - 1 Hand Grenade will regenerate every 270 seconds
    07 22 01 - Bottomless Pouch 2 - 1 Shock Grenade will regenerate every 270 seconds
    07 22 02 - Bottomless Pouch 3 - 1 B.O.W Decoy will regenerate every 270 seconds
    07 22 03 - Bottomless Pouch 4 - 1 Pulse Grenade will regenerate every 270 seconds
    07 22 04 - Bottomless Pouch 5 - 1 Hand Grenade will regenerate every 210 seconds
    07 22 05 - Bottomless Pouch 6 - 1 Shock Grenade will regenerate every 210 seconds
    07 22 06 - Bottomless Pouch 7 - 1 B.O.W Decoy will regenerate every 210 seconds
    07 22 07 - Bottomless Pouch 8 - 1 Pulse Grenade will regenerate every 210 seconds
    07 21 00 - Brace Knuckle 1 - Ups Physical attack damage by 30%
    07 21 01 - Brace Knuckle 2 - Ups Physical attack damage by 50%
    07 0A 01 - Burst 2 - Fires 2 consecutive shots with one trigger pull
    07 0A 02 - Burst 3 - Fires 3 consecutive shots with one trigger pull
    07 07 00 - Cloak 1 - Lowers the degree of how much aggression an enemy will feel towards you when you attack it by -40%
    07 07 01 - Cloak 2 - Lowers the degree of how much aggression an enemy will feel towards you when you attack it by -80%
    07 19 00 - Charge Shot 1 - pistol & rifle - You can preform a charge shot by holding down the fire button Charge time is short
    07 19 01 - Charge Shot 2 - everything but machine gun - You can preform a charge shot by holding down the fire button Charge time is long but firepower goes up
    07 19 02 - Charge Shot 3 - pistol & rifle - You can preform a charge shot by holding down the fire button Charge time is longer than 1 but firepower goes up
    07 19 03 - Charge Shot 4 - everything but machine gun - You can preform a charge shot by holding down the fire button Charge time is longer than 2 but firepower goes up
    07 0F 00 - Cornucopia 1 - pistol & machine gun - Restores your ammo by 4 very 30 seconds
    07 0F 01 - Cornucopia 2 - shotgun & rifle - Restores your ammo by 2 very 30 seconds
    07 0F 02 - Cornucopia 3 - pistol & machine gun - Restores your ammo by 7 very 30 seconds
    07 0F 03 - Cornucopia 4 - shotgun & rifle - Restores your ammo by 3 very 30 seconds
    07 0F 04 - Cornucopia 5 - magnum - Restores your ammo by 1 very 30 seconds
    07 09 00 - Critical 1 - Ups critical hit rate by 10%
    07 09 01 - Critical 2 - Ups critical hit rate by 20%
    07 09 02 - Critical 3 - Ups critical hit rate by 30%
    07 09 03 - Critical 4 - Ups critical hit rate by 40%
    07 09 04 - Critical 5 - Ups critical hit rate by 50%
    07 00 00 - Damage 1 - Ups fire power by 4%
    07 00 01 - Damage 2 - Ups fire power by 6%
    07 00 02 - Damage 3 - Ups fire power by 8%
    07 00 03 - Damage 4 - Ups fire power by 10%
    07 00 04 - Damage 5 - Ups fire power by 12%
    07 00 05 - Damage 6 - Ups fire power by 15%
    07 05 00 - Daze 1 - pistol & machine gun - Ups power to put enemy into a daze by 40%
    07 05 01 - Daze 2 - shotgun, rifle & magnum - Ups power to put enemy into a daze by 30%
    07 05 02 - Daze 3 - pistol & machine gun - Ups power to put enemy into a daze by 80%
    07 05 03 - Daze 4 - shotgun, rifle & magnum - Ups power to put enemy into a daze by 60%
    07 05 04 - Daze 5 - all weapons - Ups power to put enemy into a daze by 120%
    07 2A 00 - Dehumanizer 1 - Ups the damage you do to humanoid enemies by 12% Damage to other enemies is decreased by 30%
    07 2A 01 - Dehumanizer 2 - Ups the damage you do to humanoid enemies by 18% Damage to other enemies is decreased by 30%
    07 2A 02 - Dehumanizer 3 - Ups the damage you do to humanoid enemies by 24% Damage to other enemies is decreased by 30%
    07 0B 00 - Easy Hit 1 - every weapon but machine gun - Widens the area where shots will hit by 140%
    07 0B 01 - Easy Hit 2 - every weapon but machine gun - Widens the area where shots will hit by 220%
    07 0B 02 - Easy Hit 3 - every weapon but machine gun - Widens the area where shots will hit by 300%
    07 11 00 - Edge Runner 1 - Firepower goes up as your health goes down Maximum change is 30%
    07 11 01 - Edge Runner 2 - Firepower goes up as your health goes down Maximum change is 40%
    07 11 02 - Edge Runner 3 - Firepower goes up as your health goes down Maximum change is 50%
    07 06 00 - Enrage 1 - Raises the degree of how much aggression an enemy will feel towards you when you attack it by 200%
    07 06 01 - Enrage 2 - Raises the degree of how much aggression an enemy will feel towards you when you attack it by 400%
    07 29 00 - Fangs 1 - pistol, rifle & magnum - Every time you inflict damage on an enemy, you will regain 1.5% HP
    07 29 01 - Fangs 2 - pistol, rifle & magnum - Every time you inflict damage on an enemy, you will regain 2.5% HP
    07 29 02 - Fangs 3 - pistol, rifle & magnum - Every time you inflict damage on an enemy, you will regain 3.5% HP
    07 25 00 - Fertilizer 1 - Enemies will have a 15% drop rate for herbs
    07 25 01 - Fertilizer 2 - Enemies will have a 20% drop rate for herbs
    07 25 02 - Fertilizer 3 - Enemies will have a 25% drop rate for herbs
    07 01 00 - Fire Rate 1 - Ups fire rate by 10%
    07 01 01 - Fire Rate 2 - Ups fire rate by 16%
    07 01 02 - Fire Rate 3 - Ups fire rate by 22%
    07 01 03 - Fire Rate 4 - Ups fire rate by 28%
    07 0A 09 - Full Burst - Fires all remaining ammo consecutively with one trigger pull
    07 2D 00 - Giant Rabbit’s Foot 1 - Ups the damage you do to strong enemies by 12% Damage to normal enemies is decreased by 30%
    07 2D 01 - Giant Rabbit’s Foot 2 - Ups the damage you do to strong enemies by 18% Damage to normal enemies is decreased by 30%
    07 2D 02 - Giant Rabbit’s Foot 3 - Ups the damage you do to strong enemies by 24% Damage to normal enemies is decreased by 30%
    07 14 00 - Gluttony 1 - pistol - Ammo in your inventory will be used when ammo in weapon is depleted
    07 14 01 - Gluttony 2 - shotgun - Ammo in your inventory will be used when ammo in weapon is depleted
    07 14 02 - Gluttony 3 - machine gun - Ammo in your inventory will be used when ammo in weapon is depleted
    07 14 03 - Gluttony 4 - rifle - Ammo in your inventory will be used when ammo in weapon is depleted
    07 14 04 - Gluttony 5 - magnum - Ammo in your inventory will be used when ammo in weapon is depleted
    07 2E 00 - Green Belt 1 - Ups the damage you do to normal enemies by 12% Damage to strong enemies is decreased by 30%
    07 2E 01 - Green Belt 2 - Ups the damage you do to normal enemies by 18% Damage to strong enemies is decreased by 30%
    07 2E 02 - Green Belt 3 - Ups the damage you do to normal enemies by 24% Damage to strong enemies is decreased by 30%
    07 0E 00 - Grenade Launcher - pistol, shotgun & machine gun - Throwing grenades while aiming will allow you to throw them in line with your aim
    07 2C 00 - Hunting Gear 1 - Ups the damage you do to enemies like Hunter and wolf-like creatures by 12%
    07 2C 01 - Hunting Gear 2 - Ups the damage you do to enemies like Hunter and wolf-like creatures by 18%
    07 2C 02 - Hunting Gear 3 - Ups the damage you do to enemies like Hunter and wolf-like creatures by 24%
    07 12 00 - Infighter 1 - Firepower goes up as your distance from the target closes in under 4 meters. Maximum change is 10%
    07 12 01 - Infighter 2 - Firepower goes up as your distance from the target closes in under 4 meters. Maximum change is 16%
    07 12 02 - Infighter 3 - Firepower goes up as your distance from the target closes in under 4 meters. Maximum change is 22%
    07 02 00 - Long Magazine 1 - Ups capacity by 10%
    07 02 01 - Long Magazine 2 - Ups capacity by 20%
    07 02 02 - Long Magazine 3 - Ups capacity by 30%
    07 02 03 - Long Magazine 4 - Ups capacity by 40%
    07 02 04 - Long Magazine 5 - Ups capacity by 50%
    07 02 05 - Long Magazine 6 - Ups capacity by 60%
    07 02 06 - Long Magazine 7 - Ups capacity by 70%
    07 02 07 - Long Magazine 8 - Ups capacity by 80%
    07 02 08 - Long Magazine 9 - Ups capacity by 90%
    07 02 09 - Long Magazine 10 - Ups capacity by 100%
    07 28 00 - Medal of Courage – Your adjusted level will be ignored when calculating damage
    07 24 00 - Medical Kit 1 - Your partner will also recover health if they are within 2 meters of you when you use a herb
    07 24 01 - Medical Kit 2 - Your partner will also recover health if they are within 5 meters of you when you use a herb
    07 24 02 - Medical Kit 3 - Your partner will also recover health if they are within 8 meters of you when you use a herb
    07 27 00 - Metal Detector 1 - Enemies will have 16% drop rate for BP
    07 27 01 - Metal Detector 2 - Enemies will have 23% drop rate for BP
    07 27 02 - Metal Detector 3 - Enemies will have 30% drop rate for BP
    07 17 00 - Narrow 1 - Shotgun’s scatter range becomes narrower by -5
    07 17 01 - Narrow 2 - Shotgun’s scatter range becomes narrower by -10
    07 13 00 - Outrange 1 - Firepower goes up as your distance from the target exceeds 4 meters. Maximum change is 10%
    07 13 01 - Outrange 2 - Firepower goes up as your distance from the target exceeds 4 meters. Maximum change is 16%
    07 13 02 - Outrange 3 - Firepower goes up as your distance from the target exceeds 4 meters. Maximum change is 22%
    07 08 00 - Piercing 1 - Ups the piercing power by 1
    07 08 01 - Piercing 2 - Ups the piercing power by 2
    07 2B 00 - Poisonous Lure 1 - Ups the damage you do to creatures of the sea by 12%
    07 2B 01 - Poisonous Lure 2 - Ups the damage you do to creatures of the sea by 18%
    07 2B 02 - Poisonous Lure 3 - Ups the damage you do to creatures of the sea by 24%
    07 20 00 - Reloader 1 - pistol - Ups reload speed by28%
    07 20 01 - Reloader 2 - shotgun - Ups reload speed by 20%
    07 20 02 - Reloader 3 - machine gun - Ups reload speed by 20%
    07 20 03 - Reloader 4 - rifle - Ups reload speed by 20%
    07 20 04 - Reloader 5 - magnum - Ups reload speed by 15%
    07 20 05 - Reloader 6 - pistol - Ups reload speed by 40%
    07 20 06 - Reloader 7 - shotgun - Ups reload speed by 30%
    07 20 07 - Reloader 8 - machine gun - Ups reload speed by 30%
    07 20 08 - Reloader 9 - rifle - Ups reload speed by 30%
    07 20 09 - Reloader 10 - magnum - Ups reload speed by 25%
    07 18 00 - Wide 1 - Shotgun’s scatter range becomes wider by 3
    07 18 01 - Wide 2 - Shotgun’s scatter range becomes wider by 6


    This is intended for use only on 360haven.com so please do not post this on other web sites, i don't mind you linking it to this page but do not post it on other forums.
    Last edited by Nastyweasel; 08-15-2013 at 12:20 AM. Reason: added in a reason for dlc item error when loading game

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  3. #2
    Eternal Dragoon
    Rpg_Fan

    Serious_M is offline
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    Re: Resident Evil Revelations Hex Values for weapons & all parts

    great finding those Hex Values Nastyweasel
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    Serious_M

  4. #3
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    Nastyweasel is offline
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    Re: Resident Evil Revelations Hex Values for weapons & all parts

    thank you, i was actually still working on some of them when you posted.
    i have them all up there now, or at least all that i know.

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  6. #4
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    thegutta is offline
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    Re: Resident Evil Revelations Hex Values for weapons & all parts

    Great share Nasty :)
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  8. #5
    Senior Member
    Nastyweasel is offline
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    Re: Resident Evil Revelations Hex Values for weapons & all parts

    Quote Originally Posted by thegutta View Post
    Great share Nasty :)
    thank you, im just happy to help when i can

  9. #6
    Prosodemic

    Re: Resident Evil Revelations Hex Values for weapons & all parts

    Hey Nastyweasel I tried using Damage 6 and auto loader on my HighRoller but I keep getting a message saying I don't have the dlc for it.

  10. #7
    The Immortal God
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    Re: Resident Evil Revelations Hex Values for all weapons & all parts

    good share nasty for those who know how to use this and have the game, i of course dont lol
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  11. #8
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    Nastyweasel is offline
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    Re: Resident Evil Revelations Hex Values for weapons & all parts

    Quote Originally Posted by Prosodemic View Post
    Hey Nastyweasel I tried using Damage 6 and auto loader on my HighRoller but I keep getting a message saying I don't have the dlc for it.
    that happened to me also until i played through the ghost ship. i am assuming its because the ghost ship is a bonus level and the only place you can actually get some of the mods/parts

 

 
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