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Shinen Claims Its Not The Hardwares Fault If Devs Cant Create Good Looking Wii U
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  1. #1
    Eternal Dragoon

    Serious_M is offline
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    Shinen Claims Its Not The Hardwares Fault If Devs Cant Create Good Looking Wii U

    Nintendo senkt Gewinnprognose

    Vocal Wii U supporters Shinen have told HD Warriors that its not the hardwares fault if developers cant create gorgeous Wii U titles. Shinen developer Manfred Linzner told the publication in-depth information regarding the specifications of the console, which you can read below.

    The Wii U eDRAM has a similar function as the eDRAM in the XBOX360. You put your GPU buffers there for fast access. On Wii U it is just much more available than on XBOX360, which means you can render faster because all of your buffers can reside in this very fast RAM. On Wii U the eDRAM is available to the GPU and CPU. So you can also use it very efficiently to speed up your application.

    The 1GB application RAM is used for all the games resources. Audio, textures, geometry, etc. Theoretical RAM bandwidth in a system doesnt tell you too much because GPU caching will hide a lot of this latency. Bandwidth is mostly an issue for the GPU if you make scattered reads around the memory. This is never a good idea for good performance.

    I cant detail the Wii U GPU but remember its a GPGPU. So you are lifted from most limits you had on previous consoles. I think that if you have problems making a great looking game on Wii U then its not a problem of the hardware.

    Thanks to those who sent this in.
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  2. #2
    The Immortal God

    CloudStrife7x is offline
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    Re: Shinen Claims Its Not The Hardwares Fault If Devs Cant Create Good Looking Wi

    yes blame developers oh wait hardly any games have been made on wii u lol, i have no idea where they think this will help nintendo any, this IMO would just make developers mad
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