Need for Speed: Rivals Creative Director Craig Sullivan was asked why the game is skipping both the Wii U and the PlayStation Vita despite the previous game being released for both formats. Sullivan says it’s mainly poor sales of Need for Speed: Most Wanted that ultimately drove the decision to skip both platforms with their latest release. Need for Speed: Rivals also uses the impressive Frostbite 3 engine which has not been ported to either Wii U or the PlayStation Vita.

“Honestly, it’s not the kind of stuff that I like talking about in detail, that much. We did a load of extra work on the Wii U version, and we had a lot of guys working on that stuff, you know? It didn’t really sell that many, in terms of the Wii U market. I would love for it to have, because we put so much effort into that, trust me. I’d love for it to be way bigger than it was, and the same for the Vita.”

“[Rivals] is going onto new hardware, and you have to work out where you focus your efforts. The 200 people working on this game are only capable of making so much, and doing so many different versions of the game, so we had to go with where we think the biggest audience will be for the game, and that’s where we are.”