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fable anniversary xbox 360 iso mods 1.2
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  1. #1
    macomejiaantonio

    fable anniversary xbox 360 iso mods 1.2

    Code:
    //**************************************************  ************************************
    //**************************************************  ************************************
    #definition	HERO_STATS		MAIN_HERO_STATS		// This should be the only HERO_STATS def
    	MaximumStamina				999999;
    	NumberOfSecondsAfterUseStaminaStartsRefilling	1;
    	NumberOfSecondsAfterChangeHealthStartsRefilling	1;
    	NumberOfSecondsBetweenHealthRefills				1;
    	StaminaToRegainPerSecond	99999;
    	HealthToRegainPerRefill		99999;
    
    	AmountFatnessIncreasesPerPointOfOverEating		0.002;
    	NumberOfMinutesBetweenFatnessReductions			0;
    	AmountFatnessDecreasesPerReduction				0.999;
    
    	RenownLossOnDeath			000;
    	MoneyLossOnDeath			00;
    	MaximumMoney				9999999;
    	MaximumExpToSpend			999999;
    	ExpToSpendAtWhichToDisplayTutorial	1000;
    
    	MinAge						18.0; //20.0;
    	MaxAge						65.0; //50.0;
    
    	MaxMorality					2000;
    	MaxMoralityAsChild			2000;
    	
    	MaxExtraMaxHitPoints		2000;
    	MaxExtraMaxStaminaPoints	2000;
    
    	MoralityChangeOnTheftFromHome	-5;
    	MoralityChangeOnTheftFromShop	-8;
    	MoralityChangeOnVandalism		-5;
    	MoralityChangeOnPicklock		-6;
    	
    	TradeSkillForGuileLevel[0]		0.00;
    	TradeSkillForGuileLevel[1]		0.10;
    	TradeSkillForGuileLevel[2]		0.20;
    	TradeSkillForGuileLevel[3]		0.20; // Steal Expression (no trade-level increase)
    	TradeSkillForGuileLevel[4]		0.40;
    	TradeSkillForGuileLevel[5]		0.60;
    	TradeSkillForGuileLevel[6]		0.60; // Lockpick Expression (no trade-level increase)
    	TradeSkillForGuileLevel[7]		0.85;
    
    	DrinkAffectMultiplierMultiplier					0.99;
    	MinVomitTime									1;
    	MaxVomitTime									20;
    	MinTimeBeforeVomiting							2;
    	MaxTimeBeforeVomiting							60;
    	PintsOfSobrietyPerSecondOfPuke					0.5;
    	PintsToDrunk									2.0;
    	PintsToVomit									5.0;
    	AlcoholAbsorbtionPerSecond						0.1;
    	
    	// The appearance modifier effects on opinion are now all normalised to [-1,+1] distributions within
    	// each type - the following numbers allow the final effects to be balanced at the macro-level:
    	// -------------------------------------------------
    	// Note: the weights across the 5 types for attraction/scariness effects add up to 200%, allowing a fair
    	// amount of redundancy in reaching the +100%/-100% maxima, but still making it easier to get there by
    	// making the right kind of choices in every type (the right clothes AND hair AND beard etc)
    	//
    	// The weights for goodstrength however sum to 100%, making it much harder to max out the appearance
    	// goodstrength - only a rare combination of all the right elements would achieve a particular maximum
    	
    	AppearanceModifierScaling[APPEARANCE_MOD_SCALE_CLOTHES].Attractiveness	0.52;
    	AppearanceModifierScaling[APPEARANCE_MOD_SCALE_CLOTHES].Scariness		0.52;
    	AppearanceModifierScaling[APPEARANCE_MOD_SCALE_CLOTHES].Goodstrength	0.52;
    
    	AppearanceModifierScaling[APPEARANCE_MOD_SCALE_HAIR].Attractiveness		0.50;
    	AppearanceModifierScaling[APPEARANCE_MOD_SCALE_HAIR].Scariness			0.50;
    	AppearanceModifierScaling[APPEARANCE_MOD_SCALE_HAIR].Goodstrength		0.50;
    
    	AppearanceModifierScaling[APPEARANCE_MOD_SCALE_BEARDS].Attractiveness	0.48;
    	AppearanceModifierScaling[APPEARANCE_MOD_SCALE_BEARDS].Scariness		0.48;
    	AppearanceModifierScaling[APPEARANCE_MOD_SCALE_BEARDS].Goodstrength		0.48;
    	
    	AppearanceModifierScaling[APPEARANCE_MOD_SCALE_TASHES].Attractiveness	0.49;
    	AppearanceModifierScaling[APPEARANCE_MOD_SCALE_TASHES].Scariness		0.49;
    	AppearanceModifierScaling[APPEARANCE_MOD_SCALE_TASHES].Goodstrength		0.49;
    
    	AppearanceModifierScaling[APPEARANCE_MOD_SCALE_TATTOOS].Attractiveness	0.51;
    	AppearanceModifierScaling[APPEARANCE_MOD_SCALE_TATTOOS].Scariness		0.51;
    	AppearanceModifierScaling[APPEARANCE_MOD_SCALE_TATTOOS].Goodstrength	0.51;
    
    	// Note: full Renown bar is the TOTAL of all these numbers
    	RenownLevelCosts.Add(500); //500
    	RenownLevelCosts.Add(1000); //1000
    	RenownLevelCosts.Add(1500); //1500
    	RenownLevelCosts.Add(2500); //2500
    	RenownLevelCosts.Add(4500); //4500
    	RenownLevelCosts.Add(7500); //7500
    	RenownLevelCosts.Add(10000); //10000
    
    	RenownLevelMaxFollowers[0]		0;
    	RenownLevelMaxFollowers[1]		1;
    	RenownLevelMaxFollowers[2]		2;
    	RenownLevelMaxFollowers[3]		3;
    	RenownLevelMaxFollowers[4]		4;
    	RenownLevelMaxFollowers[5]		6;
    	RenownLevelMaxFollowers[6]		8;
    	RenownLevelMaxFollowers[7]		10;
    
    	RenownLevelMaxBoastingCrowd[0]		1;
    	RenownLevelMaxBoastingCrowd[1]		2;
    	RenownLevelMaxBoastingCrowd[2]		3;
    	RenownLevelMaxBoastingCrowd[3]		4;
    	RenownLevelMaxBoastingCrowd[4]		5;
    	RenownLevelMaxBoastingCrowd[5]		6;
    	RenownLevelMaxBoastingCrowd[6]		8;
    	RenownLevelMaxBoastingCrowd[7]		10;
    
    	MaxHitPointsPerHealthLevel.Add(111);					// Level 0
    	MaxHitPointsPerHealthLevel.Add(222);					// Level 1
    	MaxHitPointsPerHealthLevel.Add(333);					// Level 2
    	MaxHitPointsPerHealthLevel.Add(444);					// Level 3
    	MaxHitPointsPerHealthLevel.Add(555);					// Level 4
    	MaxHitPointsPerHealthLevel.Add(777);					// Level 5
    	MaxHitPointsPerHealthLevel.Add(888);				// Level 6
    	MaxHitPointsPerHealthLevel.Add(999);				// Level 7
    	
    	MaxStaminaPointsPerMagicPowerLevel.Add(1);		// Level 0
    	MaxStaminaPointsPerMagicPowerLevel.Add(2);		// Level 1
    	MaxStaminaPointsPerMagicPowerLevel.Add(2);		// Level 2
    	MaxStaminaPointsPerMagicPowerLevel.Add(3);		// Level 3
    	MaxStaminaPointsPerMagicPowerLevel.Add(4);		// Level 4
    	MaxStaminaPointsPerMagicPowerLevel.Add(5);		// Level 5
    	MaxStaminaPointsPerMagicPowerLevel.Add(5);		// Level 6
    	MaxStaminaPointsPerMagicPowerLevel.Add(5);		// Level 7
    
    	SoundDistanceMultiplierPerStealthLevel.Add(1.2);	// Level 0
    	SoundDistanceMultiplierPerStealthLevel.Add(1);		// Level 1
    	SoundDistanceMultiplierPerStealthLevel.Add(0.8);	// Level 2
    	SoundDistanceMultiplierPerStealthLevel.Add(0.7);	// Level 3
    	SoundDistanceMultiplierPerStealthLevel.Add(0.6);	// Level 4
    	SoundDistanceMultiplierPerStealthLevel.Add(0.5);	// Level 5
    	SoundDistanceMultiplierPerStealthLevel.Add(0.45);	// Level 6
    	SoundDistanceMultiplierPerStealthLevel.Add(0.4);	// Level 7
    	
    	VisibilityMultiplierPerStealthLevel.Add(1.1);		// Level 0
    	VisibilityMultiplierPerStealthLevel.Add(1);			// Level 1
    	VisibilityMultiplierPerStealthLevel.Add(0.95);		// Level 2
    	VisibilityMultiplierPerStealthLevel.Add(0.9);		// Level 3
    	VisibilityMultiplierPerStealthLevel.Add(0.85);		// Level 4
    	VisibilityMultiplierPerStealthLevel.Add(0.8);		// Level 5
    	VisibilityMultiplierPerStealthLevel.Add(0.75);		// Level 6
    	VisibilityMultiplierPerStealthLevel.Add(0.7);		// Level 7
    
    
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].ExperienceStat					HERO_STAT_STRENGTH;
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[0].ExperienceCost		0;
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[0].AbilityUnlocked	HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[0].Description		TEXT_GUI_EXPSPEND_PHYSICAL_STRENGTH_LEVEL1;
    	
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[1].ExperienceCost		1;
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[1].AbilityUnlocked	HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[1].Description		TEXT_GUI_EXPSPEND_PHYSICAL_STRENGTH_LEVEL1;
    	
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[2].ExperienceCost		2;
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[2].AbilityUnlocked	HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[2].Description		TEXT_GUI_EXPSPEND_PHYSICAL_STRENGTH_LEVEL2;
    	
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[3].ExperienceCost		3;
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[3].AbilityUnlocked	HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[3].Description		TEXT_GUI_EXPSPEND_PHYSICAL_STRENGTH_LEVEL3;
    	
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[4].ExperienceCost		4;
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[4].AbilityUnlocked	HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[4].Description		TEXT_GUI_EXPSPEND_PHYSICAL_STRENGTH_LEVEL4;
    	
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[5].ExperienceCost		5;
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[5].AbilityUnlocked	HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[5].Description		TEXT_GUI_EXPSPEND_PHYSICAL_STRENGTH_LEVEL5;
    	
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[6].ExperienceCost		6;
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[6].AbilityUnlocked	HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[6].Description		TEXT_GUI_EXPSPEND_PHYSICAL_STRENGTH_LEVEL6;
    	
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[7].ExperienceCost		7;
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[7].AbilityUnlocked	HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[7].Description		TEXT_GUI_EXPSPEND_PHYSICAL_STRENGTH_LEVEL7;
    	
    	StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].MaxedOutDescription				TEXT_GUI_EXPSPEND_PHYSICAL_STRENGTH_LEVEL8;
    	
    	
    
    	
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].ExperienceStat					HERO_STAT_STRENGTH;
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[0].ExperienceCost		0;
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[0].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[0].Description			TEXT_GUI_EXPSPEND_PHYSICAL_HEALTH_LEVEL1;
    	
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[1].ExperienceCost		2;
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[1].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[1].Description			TEXT_GUI_EXPSPEND_PHYSICAL_HEALTH_LEVEL1;
    
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[2].ExperienceCost		3;
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[2].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[2].Description			TEXT_GUI_EXPSPEND_PHYSICAL_HEALTH_LEVEL2;
    
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[3].ExperienceCost		4;
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[3].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[3].Description			TEXT_GUI_EXPSPEND_PHYSICAL_HEALTH_LEVEL3;
    
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[4].ExperienceCost		5;
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[4].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[4].Description			TEXT_GUI_EXPSPEND_PHYSICAL_HEALTH_LEVEL4;
    
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[5].ExperienceCost		6;
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[5].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[5].Description			TEXT_GUI_EXPSPEND_PHYSICAL_HEALTH_LEVEL5;
    	
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[6].ExperienceCost		7;
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[6].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[6].Description			TEXT_GUI_EXPSPEND_PHYSICAL_HEALTH_LEVEL6;
    
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[7].ExperienceCost		8;
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[7].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[7].Description			TEXT_GUI_EXPSPEND_PHYSICAL_HEALTH_LEVEL7;
    
    	StatLevels[HERO_STAT_STRENGTH_HEALTH].MaxedOutDescription				TEXT_GUI_EXPSPEND_PHYSICAL_HEALTH_LEVEL8;
    
    
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].ExperienceStat					HERO_STAT_STRENGTH;
    	
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[0].ExperienceCost	0;
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[0].AbilityUnlocked	HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[0].Description		TEXT_GUI_EXPSPEND_PHYSICAL_TOUGHNESS_LEVEL1;
    
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[1].ExperienceCost	1;
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[1].AbilityUnlocked	HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[1].Description		TEXT_GUI_EXPSPEND_PHYSICAL_TOUGHNESS_LEVEL1;
    
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[2].ExperienceCost	2;
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[2].AbilityUnlocked	HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[2].Description		TEXT_GUI_EXPSPEND_PHYSICAL_TOUGHNESS_LEVEL2;
    
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[3].ExperienceCost	3;
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[3].AbilityUnlocked	HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[3].Description		TEXT_GUI_EXPSPEND_PHYSICAL_TOUGHNESS_LEVEL3;
    
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[4].ExperienceCost	4;
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[4].AbilityUnlocked	HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[4].Description		TEXT_GUI_EXPSPEND_PHYSICAL_TOUGHNESS_LEVEL4;
    
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[5].ExperienceCost	5;
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[5].AbilityUnlocked	HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[5].Description		TEXT_GUI_EXPSPEND_PHYSICAL_TOUGHNESS_LEVEL5;
    
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[6].ExperienceCost	6;
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[6].AbilityUnlocked	HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[6].Description		TEXT_GUI_EXPSPEND_PHYSICAL_TOUGHNESS_LEVEL6;
    
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[7].ExperienceCost	7;
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[7].AbilityUnlocked	HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[7].Description		TEXT_GUI_EXPSPEND_PHYSICAL_TOUGHNESS_LEVEL7;
    	
    	StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].MaxedOutDescription			TEXT_GUI_EXPSPEND_PHYSICAL_TOUGHNESS_LEVEL8;
    	
    	StatLevels[HERO_STAT_SKILL_SPEED].ExperienceStat						HERO_STAT_SKILL;
    
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[0].ExperienceCost			0;
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[0].AbilityUnlocked			HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[0].Description				TEXT_GUI_EXPSPEND_SKILL_SPEED_LEVEL1;
    	
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[1].ExperienceCost			1;
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[1].AbilityUnlocked			HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[1].Description				TEXT_GUI_EXPSPEND_SKILL_SPEED_LEVEL1;
    
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[2].ExperienceCost			2;
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[2].AbilityUnlocked			HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[2].Description				TEXT_GUI_EXPSPEND_SKILL_SPEED_LEVEL2;
    
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[3].ExperienceCost			3;
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[3].AbilityUnlocked			HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[3].Description				TEXT_GUI_EXPSPEND_SKILL_SPEED_LEVEL3;
    
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[4].ExperienceCost			4;
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[4].AbilityUnlocked			HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[4].Description				TEXT_GUI_EXPSPEND_SKILL_SPEED_LEVEL4;
    
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[5].ExperienceCost			5;
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[5].AbilityUnlocked			HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[5].Description				TEXT_GUI_EXPSPEND_SKILL_SPEED_LEVEL5;
    
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[6].ExperienceCost			6;
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[6].AbilityUnlocked			HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[6].Description				TEXT_GUI_EXPSPEND_SKILL_SPEED_LEVEL6;
    
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[7].ExperienceCost			7;
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[7].AbilityUnlocked			HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_SPEED].Abilities[7].Description				TEXT_GUI_EXPSPEND_SKILL_SPEED_LEVEL7;
    	
    	StatLevels[HERO_STAT_SKILL_SPEED].MaxedOutDescription					TEXT_GUI_EXPSPEND_SKILL_SPEED_LEVEL8;
    	
    
    	StatLevels[HERO_STAT_SKILL_ACCURACY].ExperienceStat						HERO_STAT_SKILL;
    
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[0].ExperienceCost		0;
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[0].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[0].Description			TEXT_GUI_EXPSPEND_SKILL_ACCURACY_LEVEL1;
    
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[1].ExperienceCost		1;
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[1].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[1].Description			TEXT_GUI_EXPSPEND_SKILL_ACCURACY_LEVEL1;
    
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[2].ExperienceCost		2;
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[2].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[2].Description			TEXT_GUI_EXPSPEND_SKILL_ACCURACY_LEVEL2;
    
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[3].ExperienceCost		3;
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[3].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[3].Description			TEXT_GUI_EXPSPEND_SKILL_ACCURACY_LEVEL3;
    
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[4].ExperienceCost		4;
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[4].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[4].Description			TEXT_GUI_EXPSPEND_SKILL_ACCURACY_LEVEL4;
    
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[5].ExperienceCost		5;
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[5].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[5].Description			TEXT_GUI_EXPSPEND_SKILL_ACCURACY_LEVEL5;
    
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[6].ExperienceCost		6;
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[6].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[6].Description			TEXT_GUI_EXPSPEND_SKILL_ACCURACY_LEVEL6;
    
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[7].ExperienceCost		7;
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[7].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[7].Description			TEXT_GUI_EXPSPEND_SKILL_ACCURACY_LEVEL7;
    	
    	StatLevels[HERO_STAT_SKILL_ACCURACY].MaxedOutDescription				TEXT_GUI_EXPSPEND_SKILL_ACCURACY_LEVEL8;
    	
    	StatLevels[HERO_STAT_SKILL_STEALTH].ExperienceStat						HERO_STAT_SKILL;
    	
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[0].ExperienceCost			0;
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[0].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[0].Description			TEXT_GUI_EXPSPEND_SKILL_GUILE_LEVEL1;
    	
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[1].ExperienceCost			1;
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[1].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[1].Description			TEXT_GUI_EXPSPEND_SKILL_GUILE_LEVEL1;
    	
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[2].ExperienceCost			2;
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[2].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[2].Description			TEXT_GUI_EXPSPEND_SKILL_GUILE_LEVEL2;
    
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[3].ExperienceCost			3;
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[3].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[3].Description			TEXT_GUI_EXPSPEND_SKILL_GUILE_LEVEL4; //steal
    
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[4].ExperienceCost			4;
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[4].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[4].Description			TEXT_GUI_EXPSPEND_SKILL_GUILE_LEVEL3;
    
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[5].ExperienceCost			5;
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[5].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[5].Description			TEXT_GUI_EXPSPEND_SKILL_GUILE_LEVEL5;
    
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[6].ExperienceCost			6;
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[6].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[6].Description			TEXT_GUI_EXPSPEND_SKILL_GUILE_LEVEL6; //lockpick
    
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[7].ExperienceCost			7;
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[7].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[7].Description			TEXT_GUI_EXPSPEND_SKILL_GUILE_LEVEL7;
    
    	StatLevels[HERO_STAT_SKILL_STEALTH].MaxedOutDescription					TEXT_GUI_EXPSPEND_SKILL_GUILE_LEVEL8;
    
    
    
    	StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].ExperienceStat					HERO_STAT_WILL;
    	StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[0].ExperienceCost		0;
    	StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[0].AbilityUnlocked	HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[1].ExperienceCost		1;
    	StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[1].AbilityUnlocked	HERO_ABILITY_BATTLE_CHARGE;
    	StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[2].ExperienceCost		2;
    	StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[2].AbilityUnlocked	HERO_ABILITY_BERSERK;
    	StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[3].ExperienceCost		3;
    	StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[3].AbilityUnlocked	HERO_ABILITY_FIREBALL_SPELL;
    	StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[4].ExperienceCost		4;
    	StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[4].AbilityUnlocked	HERO_ABILITY_HEAL_LIFE_SPELL;
    	StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[5].ExperienceCost		5;
    	StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[5].AbilityUnlocked	HERO_ABILITY_SUMMON_SPELL;
    	StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[6].ExperienceCost		6;
    	StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[6].AbilityUnlocked	HERO_ABILITY_DIVINE_WRATH_SPELL;
    	StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[7].ExperienceCost		7;
    	StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[7].AbilityUnlocked	HERO_ABILITY_UNHOLY_POWER_SPELL;
    	
    	StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].ExperienceStat					HERO_STAT_WILL;
    	StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[0].ExperienceCost	0;
    	StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[0].AbilityUnlocked	HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[1].ExperienceCost	1;
    	StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[1].AbilityUnlocked	HERO_ABILITY_ASSASSIN_RUSH;
    	StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[2].ExperienceCost	2;
    	StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[2].AbilityUnlocked	HERO_ABILITY_PHYSICAL_SHIELD_SPELL;
    	StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[3].ExperienceCost	3;
    	StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[3].AbilityUnlocked	HERO_ABILITY_DOUBLE_STRIKE;
    	StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[4].ExperienceCost	4;
    	StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[4].AbilityUnlocked	HERO_ABILITY_MULTI_ARROW;
    	StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[5].ExperienceCost	5;
    	StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[5].AbilityUnlocked	HERO_ABILITY_TURNCOAT_SPELL;
    	
    	StatLevels[HERO_STAT_WILL_PURE_MAGIC].ExperienceStat					HERO_STAT_WILL;
    	StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[0].ExperienceCost		0;
    	StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[0].AbilityUnlocked		HERO_ABILITY_LIGHTNING_SPELL;
    	StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[1].ExperienceCost		1;
    	StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[1].AbilityUnlocked		HERO_ABILITY_ENFLAME_SPELL;
    	StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[2].ExperienceCost		2;
    	StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[2].AbilityUnlocked		HERO_ABILITY_FORCE_PUSH;
    	StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[3].ExperienceCost		3;
    	StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[3].AbilityUnlocked		HERO_ABILITY_TIME_SPELL;
    	StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[4].ExperienceCost		4;
    	StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[4].AbilityUnlocked		HERO_ABILITY_DRAIN_LIFE_SPELL;
    	StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[5].ExperienceCost		5;
    	StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[5].AbilityUnlocked		HERO_ABILITY_GHOST_SWORD_SPELL;
    	
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].ExperienceStat					HERO_STAT_WILL;
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[0].ExperienceCost		0;
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[0].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[0].Description			TEXT_GUI_EXPSPEND_MAGIC_MAGICPOWER_LEVEL1;
    	
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[1].ExperienceCost		1;
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[1].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[1].Description			TEXT_GUI_EXPSPEND_MAGIC_MAGICPOWER_LEVEL1;
    
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[2].ExperienceCost		2;
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[2].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[2].Description			TEXT_GUI_EXPSPEND_MAGIC_MAGICPOWER_LEVEL2;
    
    	
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[3].ExperienceCost		3;
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[3].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[3].Description			TEXT_GUI_EXPSPEND_MAGIC_MAGICPOWER_LEVEL3;
    	
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[4].ExperienceCost		4;
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[4].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[4].Description			TEXT_GUI_EXPSPEND_MAGIC_MAGICPOWER_LEVEL4;
    
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[5].ExperienceCost		5;
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[5].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[5].Description			TEXT_GUI_EXPSPEND_MAGIC_MAGICPOWER_LEVEL5;
    
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[6].ExperienceCost		6;
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[6].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[6].Description			TEXT_GUI_EXPSPEND_MAGIC_MAGICPOWER_LEVEL6;
    	
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[7].ExperienceCost		7;
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[7].AbilityUnlocked		HERO_ABILITY_NULL;
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[7].Description			TEXT_GUI_EXPSPEND_MAGIC_MAGICPOWER_LEVEL7;
    
    	StatLevels[HERO_STAT_WILL_MAGIC_POWER].MaxedOutDescription				TEXT_GUI_EXPSPEND_MAGIC_MAGICPOWER_LEVEL8;
    
    #end_definition
    
    //**************************************************  ************************************
    #definition	HERO_ABILITY	HERO_ABILITY_STENGTH_BERSERK
    	Ability						HERO_ABILITY_BERSERK;
    	Stat						HERO_STAT_WILL;
    	IconGraphicIndex			HUD_ICON_BERSERK;
    	Name						TEXT_GUI_HERO_ABILITY_BERSERK_SPELL;
    
    	LevDescription[0]			TEXT_GUI_EXPSPEND_MAGIC_BERSERK_LEVEL1;
    	LevDescription[1]			TEXT_GUI_EXPSPEND_MAGIC_BERSERK_LEVEL2;
    	LevDescription[2]			TEXT_GUI_EXPSPEND_MAGIC_BERSERK_LEVEL3;
    	LevDescription[3]			TEXT_GUI_EXPSPEND_MAGIC_BERSERK_LEVEL4;
    
    	MaxedOutDescription			TEXT_GUI_EXPSPEND_MAGIC_BERSERK_LEVEL5;
    	StaminaCost[0]				1;
    	StaminaCost[1]				2;
    	StaminaCost[2]				3;
    	StaminaCost[3]				4;
    	StatExperienceGainedOnUse	28;
    	ABXYPriority				10;
    	MoralityCostFactor			-0.15;
    
    	ExperienceCostsToUpgrade[0]	1;
    	ExperienceCostsToUpgrade[1]	2;
    	ExperienceCostsToUpgrade[2]	3;
    	ExperienceCostsToUpgrade[3]	4;
    	
    	DummyObject					"OBJECT_ABILITY_BERSERK_DUMMY";
    #end_definition
    
    //**************************************************  ************************************
    #definition	HERO_ABILITY	HERO_ABILITY_STENGTH_DOUBLE_STRIKE
    	Ability						HERO_ABILITY_DOUBLE_STRIKE;
    	Stat						HERO_STAT_WILL;
    	IconGraphicIndex			HUD_ICON_MULTI_STRIKE;
    	Name						TEXT_GUI_HERO_ABILITY_DOUBLE_STRIKE_SPELL;
    	
    	LevDescription[0]			TEXT_GUI_EXPSPEND_MAGIC_MULTISTRIKE_LEVEL1;
    	LevDescription[1]			TEXT_GUI_EXPSPEND_MAGIC_MULTISTRIKE_LEVEL2;
    	LevDescription[2]			TEXT_GUI_EXPSPEND_MAGIC_MULTISTRIKE_LEVEL3;
    	LevDescription[3]			TEXT_GUI_EXPSPEND_MAGIC_MULTISTRIKE_LEVEL4;
    
    	MaxedOutDescription			TEXT_GUI_EXPSPEND_MAGIC_MULTISTRIKE_LEVEL5;
    
    	StaminaCost[0]				1;
    	StaminaCost[1]				2;
    	StaminaCost[2]				3;
    	StaminaCost[3]				4;
    	StatExperienceGainedOnUse	10;
    	ABXYPriority				3;
    
    	ExperienceCostsToUpgrade[0]	1;
    	ExperienceCostsToUpgrade[1]	2;
    	ExperienceCostsToUpgrade[2]	3;
    	ExperienceCostsToUpgrade[3]	4;
    
    	DummyObject					"OBJECT_ABILITY_DOUBLE_STRIKE_DUMMY";
    #end_definition
    
    //**************************************************  ************************************
    #definition HERO_ABILITY	HERO_ABILITY_STRENGTH_BATTLE_CHARGE
    	Ability						HERO_ABILITY_BATTLE_CHARGE;
    	Stat						HERO_STAT_WILL;
    	IconGraphicIndex			HUD_ICON_BATTLE_CHARGE;
    	Name						TEXT_GUI_HERO_ABILITY_BATTLE_CHARGE;
    	Description					TEXT_GUI_HERO_ABILITY_BATTLE_CHARGE;
    	
    	LevDescription[0]			TEXT_GUI_EXPSPEND_MAGIC_BATTLECHARGE_LEVEL1;
    	LevDescription[1]			TEXT_GUI_EXPSPEND_MAGIC_BATTLECHARGE_LEVEL2;
    	LevDescription[2]			TEXT_GUI_EXPSPEND_MAGIC_BATTLECHARGE_LEVEL3;
    	LevDescription[3]			TEXT_GUI_EXPSPEND_MAGIC_BATTLECHARGE_LEVEL4;
    	
    	MaxedOutDescription			TEXT_GUI_EXPSPEND_MAGIC_BATTLECHARGE_LEVEL5;
    
    	StaminaCost[0]				1; //5;
    	StaminaCost[1]				2; //6;
    	StaminaCost[2]				3; //7;
    	StaminaCost[3]				4; //8;
    	StatExperienceGainedOnUse	4; //8;
    	ABXYPriority				4;
    
    	ExperienceCostsToUpgrade[0]	1;
    	ExperienceCostsToUpgrade[1]	2;
    	ExperienceCostsToUpgrade[2]	3;
    	ExperienceCostsToUpgrade[3]	4;
    
    	DummyObject					"OBJECT_ABILITY_BATTLE_CHARGE_DUMMY";
    #end_definition
    
    //**************************************************  ************************************
    #definition HERO_ABILITY	HERO_ABILITY_SKILL_MULTI_ARROW
    	Ability						HERO_ABILITY_MULTI_ARROW;
    	Stat						HERO_STAT_WILL;
    	IconGraphicIndex			HUD_ICON_MULTI_ARROW;
    	Name						TEXT_GUI_HERO_ABILITY_MULTI_ARROW;
    	
    	LevDescription[0]			TEXT_GUI_EXPSPEND_MAGIC_MULTIARROW_LEVEL1;
    	LevDescription[1]			TEXT_GUI_EXPSPEND_MAGIC_MULTIARROW_LEVEL2;
    	LevDescription[2]			TEXT_GUI_EXPSPEND_MAGIC_MULTIARROW_LEVEL3;
    	LevDescription[3]			TEXT_GUI_EXPSPEND_MAGIC_MULTIARROW_LEVEL4;
    	MaxedOutDescription			TEXT_GUI_EXPSPEND_MAGIC_MULTIARROW_LEVEL5;
    	
    	StaminaCost[0]				1;
    	StaminaCost[1]				2;
    	StaminaCost[2]				3;
    	StaminaCost[3]				4;
    	StatExperienceGainedOnUse	24;
    	ABXYPriority				5;
    
    	ExperienceCostsToUpgrade[0]	1;
    	ExperienceCostsToUpgrade[1]	2;
    	ExperienceCostsToUpgrade[2]	3;
    	ExperienceCostsToUpgrade[3]	4;
    
    	DummyObject					"OBJECT_ABILITY_MULTI_ARROW_DUMMY";
    #end_definition
    
    //**************************************************  ************************************
    //**************************************************  ************************************
    #definition	HERO_ABILITY	HERO_ABILITY_SKILL_TIME_SPELL
    	Ability						HERO_ABILITY_TIME_SPELL;
    	Stat						HERO_STAT_WILL;
    	IconGraphicIndex			HUD_ICON_SLOW_TIME;
    	Name						TEXT_GUI_HERO_ABILITY_SLOW_TIME;
    
    	LevDescription[0]			TEXT_GUI_EXPSPEND_MAGIC_SLOWTIME_LEVEL1;
    	LevDescription[1]			TEXT_GUI_EXPSPEND_MAGIC_SLOWTIME_LEVEL2;
    	LevDescription[2]			TEXT_GUI_EXPSPEND_MAGIC_SLOWTIME_LEVEL3;
    	LevDescription[3]			TEXT_GUI_EXPSPEND_MAGIC_SLOWTIME_LEVEL4;
    	MaxedOutDescription			TEXT_GUI_EXPSPEND_MAGIC_SLOWTIME_LEVEL5;
    
    	StaminaCost[0]				1; //5;
    	StaminaCost[1]				2; //6;
    	StaminaCost[2]				3; //7;
    	StaminaCost[3]				4; //8;
    	StatExperienceGainedOnUse	28;
    	ABXYPriority				6;
    	Aggressive					FALSE;
    
    	ExperienceCostsToUpgrade[0]	1;
    	ExperienceCostsToUpgrade[1]	2;
    	ExperienceCostsToUpgrade[2]	3;
    	ExperienceCostsToUpgrade[3]	4;
    	
    	DummyObject					"OBJECT_ABILITY_TIME_SPELL_DUMMY";
    #end_definition
    
    //**************************************************  ************************************
    #definition HERO_ABILITY	HERO_ABILITY_SKILL_ASSASSIN_RUSH
    	Ability						HERO_ABILITY_ASSASSIN_RUSH;
    	Stat						HERO_STAT_WILL;
    	IconGraphicIndex			HUD_ICON_ASSASSIN_RUSH;
    	Name						TEXT_GUI_HERO_ABILITY_ASSASSIN_RUSH;
    	
    	LevDescription[0]			TEXT_GUI_EXPSPEND_MAGIC_ASSASSINRUSH_LEVEL1;
    	LevDescription[1]			TEXT_GUI_EXPSPEND_MAGIC_ASSASSINRUSH_LEVEL2;
    	LevDescription[2]			TEXT_GUI_EXPSPEND_MAGIC_ASSASSINRUSH_LEVEL3;
    	LevDescription[3]			TEXT_GUI_EXPSPEND_MAGIC_ASSASSINRUSH_LEVEL4;
    	MaxedOutDescription			TEXT_GUI_EXPSPEND_MAGIC_ASSASSINRUSH_LEVEL5;
    
    	StaminaCost[0]				1;
    	StaminaCost[1]				2;
    	StaminaCost[2]				3;
    	StaminaCost[3]				4;
    	StatExperienceGainedOnUse	1; //3;
    	ABXYPriority				7;
    
    	ExperienceCostsToUpgrade[0]	1;
    	ExperienceCostsToUpgrade[1]	2;
    	ExperienceCostsToUpgrade[2]	3;
    	ExperienceCostsToUpgrade[3]	4;
    	
    	DummyObject					"OBJECT_ABILITY_ASSASSIN_RUSH_DUMMY";
    #end_definition
    
    //**************************************************  ************************************
    #definition	HERO_ABILITY	HERO_ABILITY_WILL_FORCE_PUSH
    	Ability						HERO_ABILITY_FORCE_PUSH;
    	Stat						HERO_STAT_WILL;
    	IconGraphicIndex			HUD_ICON_FORCE_PUSH;
    	Name						TEXT_GUI_HERO_ABILITY_FORCE_PUSH;
    
    	LevDescription[0]			TEXT_GUI_EXPSPEND_MAGIC_PUSH_LEVEL1;
    	LevDescription[1]			TEXT_GUI_EXPSPEND_MAGIC_PUSH_LEVEL2;
    	LevDescription[2]			TEXT_GUI_EXPSPEND_MAGIC_PUSH_LEVEL3;
    	LevDescription[3]			TEXT_GUI_EXPSPEND_MAGIC_PUSH_LEVEL4;
    	MaxedOutDescription			TEXT_GUI_EXPSPEND_MAGIC_PUSH_LEVEL5;
    	
    	StaminaCost[0]				1; //5;
    	StaminaCost[1]				2; //6;
    	StaminaCost[2]				3; //7;
    	StaminaCost[3]				4; //8;
    	StatExperienceGainedOnUse	0; //10;
    	ABXYPriority				8;
    
    	ExperienceCostsToUpgrade[0]	1;
    	ExperienceCostsToUpgrade[1]	2;
    	ExperienceCostsToUpgrade[2]	3;
    	ExperienceCostsToUpgrade[3]	4;
    	DummyObject					"OBJECT_ABILITY_FORCE_PUSH_DUMMY";
    #end_definition
    
    //**************************************************  ************************************
    #definition	HERO_ABILITY	HERO_ABILITY_WILL_ENFLAME
    	Ability						HERO_ABILITY_ENFLAME_SPELL;
    	Stat						HERO_STAT_WILL;
    	IconGraphicIndex			HUD_ICON_ENFLAME;
    	Name						TEXT_GUI_HERO_ABILITY_ENFLAME_SPELL;
    	
    	LevDescription[0]			TEXT_GUI_EXPSPEND_MAGIC_ENFLAME_LEVEL1;
    	LevDescription[1]			TEXT_GUI_EXPSPEND_MAGIC_ENFLAME_LEVEL2;
    	LevDescription[2]			TEXT_GUI_EXPSPEND_MAGIC_ENFLAME_LEVEL3;
    	LevDescription[3]			TEXT_GUI_EXPSPEND_MAGIC_ENFLAME_LEVEL4;
    	MaxedOutDescription			TEXT_GUI_EXPSPEND_MAGIC_ENFLAME_LEVEL5;
    
    	StaminaCost[0]				1; //5;
    	StaminaCost[1]				2; //6;
    	StaminaCost[2]				3; //7;
    	StaminaCost[3]				4; //8;
    	StatExperienceGainedOnUse	0; //10;
    	ABXYPriority				9;
    	MoralityCostFactor			0.0;
    
    	ExperienceCostsToUpgrade[0]	1;
    	ExperienceCostsToUpgrade[1]	2;
    	ExperienceCostsToUpgrade[2]	3;
    	ExperienceCostsToUpgrade[3]	4;
    	
    	DummyObject					"OBJECT_ABILITY_ENFLAME_SPELL_DUMMY";
    #end_definition
    
    //**************************************************  ************************************
    #definition	HERO_ABILITY	HERO_ABILITY_WILL_PHYSICAL_SHIELD_SPELL
    	Ability						HERO_ABILITY_PHYSICAL_SHIELD_SPELL;
    	Stat						HERO_STAT_WILL;
    	IconGraphicIndex			HUD_ICON_PHYSICAL_SHIELD;
    	Name						TEXT_GUI_HERO_ABILITY_PHYSICAL_SHIELD_SPELL;
    	
    	LevDescription[0]			TEXT_GUI_EXPSPEND_MAGIC_SHIELD_LEVEL1;
    	LevDescription[1]			TEXT_GUI_EXPSPEND_MAGIC_SHIELD_LEVEL2;
    	LevDescription[2]			TEXT_GUI_EXPSPEND_MAGIC_SHIELD_LEVEL3;
    	LevDescription[3]			TEXT_GUI_EXPSPEND_MAGIC_SHIELD_LEVEL4;
    	MaxedOutDescription			TEXT_GUI_EXPSPEND_MAGIC_SHIELD_LEVEL5;
    
    	StaminaCost[0]				1;
    	StaminaCost[1]				2;
    	StaminaCost[2]				3;
    	StaminaCost[3]				4;
    	StatExperienceGainedOnUse	5; // weird - doesn't seem to give any Will XP
    	ABXYPriority				11;
    	Aggressive					FALSE;
    	MoralityCostFactor			0.15;
    
    	ExperienceCostsToUpgrade[0]	1;
    	ExperienceCostsToUpgrade[1]	2;
    	ExperienceCostsToUpgrade[2]	3;
    	ExperienceCostsToUpgrade[3]	4;
    	
    	DummyObject					"OBJECT_ABILITY_PHYSICAL_SHIELD_SPELL_DUMMY";
    #end_definition
    
    //**************************************************  ************************************
    #definition	HERO_ABILITY	HERO_ABILITY_WILL_TURNCOAT
    	Ability						HERO_ABILITY_TURNCOAT_SPELL;
    	Stat						HERO_STAT_WILL;
    	IconGraphicIndex			HUD_ICON_TURNCOAT;
    	Name						TEXT_GUI_HERO_ABILITY_TURNCOAT_SPELL;
    	
    	LevDescription[0]			TEXT_GUI_EXPSPEND_MAGIC_TURNCOAT_LEVEL1;
    	LevDescription[1]			TEXT_GUI_EXPSPEND_MAGIC_TURNCOAT_LEVEL2;
    	LevDescription[2]			TEXT_GUI_EXPSPEND_MAGIC_TURNCOAT_LEVEL3;
    	LevDescription[3]			TEXT_GUI_EXPSPEND_MAGIC_TURNCOAT_LEVEL4;
    
    	MaxedOutDescription			TEXT_GUI_EXPSPEND_MAGIC_TURNCOAT_LEVEL5;
    
    	StaminaCost[0]				1; // see specialabilities.def
    	StaminaCost[1]				2;
    	StaminaCost[2]				3;
    	StaminaCost[3]				4;
    	StatExperienceGainedOnUse	3; // gained per 1-second-ish when hold/casting on an *enemy*
    	ABXYPriority				13;
    	MoralityCostFactor			-0.15;
    
    	ExperienceCostsToUpgrade[0]	1;
    	ExperienceCostsToUpgrade[1]	2;
    	ExperienceCostsToUpgrade[2]	3;
    	ExperienceCostsToUpgrade[3]	4;
    	
    	DummyObject					"OBJECT_ABILITY_TURNCOAT_SPELL_DUMMY";
    #end_definition
    
    //**************************************************  ************************************
    #definition	HERO_ABILITY	HERO_ABILITY_WILL_DRAIN_LIFE
    	Ability						HERO_ABILITY_DRAIN_LIFE_SPELL;
    	Stat						HERO_STAT_WILL;
    	IconGraphicIndex			HUD_ICON_DRAIN;
    	Name						TEXT_GUI_HERO_ABILITY_DRAIN_LIFE_SPELL;
    	
    	LevDescription[0]			TEXT_GUI_EXPSPEND_MAGIC_DRAIN_LEVEL1;
    	LevDescription[1]			TEXT_GUI_EXPSPEND_MAGIC_DRAIN_LEVEL2;
    	LevDescription[2]			TEXT_GUI_EXPSPEND_MAGIC_DRAIN_LEVEL3;
    	LevDescription[3]			TEXT_GUI_EXPSPEND_MAGIC_DRAIN_LEVEL4;
    	
    	MaxedOutDescription			TEXT_GUI_EXPSPEND_MAGIC_DRAIN_LEVEL5;
    
    	StaminaCost[0]				1;
    	StaminaCost[1]				2;
    	StaminaCost[2]				3;
    	StaminaCost[3]				4;
    	StatExperienceGainedOnUse	0; //5;
    	ABXYPriority				14;
    	MoralityCostFactor			-0.2;
    
    	ExperienceCostsToUpgrade[0]	1;
    	ExperienceCostsToUpgrade[1]	2;
    	ExperienceCostsToUpgrade[2]	3;
    	ExperienceCostsToUpgrade[3]	4;
    	
    	DummyObject					"OBJECT_ABILITY_DRAIN_LIFE_SPELL_DUMMY";
    #end_definition
    
    //**************************************************  ************************************
    #definition	HERO_ABILITY	HERO_ABILITY_WILL_HEAL_LIFE
    	Ability						HERO_ABILITY_HEAL_LIFE_SPELL;
    	Stat						HERO_STAT_WILL;
    	IconGraphicIndex			HUD_ICON_HEAL;
    	Name						TEXT_GUI_HERO_ABILITY_HEAL_LIFE_SPELL;
    
    	LevDescription[0]			TEXT_GUI_EXPSPEND_MAGIC_HEAL_LEVEL1;
    	LevDescription[1]			TEXT_GUI_EXPSPEND_MAGIC_HEAL_LEVEL2;
    	LevDescription[2]			TEXT_GUI_EXPSPEND_MAGIC_HEAL_LEVEL3;
    	LevDescription[3]			TEXT_GUI_EXPSPEND_MAGIC_HEAL_LEVEL4;
    
    	MaxedOutDescription			TEXT_GUI_EXPSPEND_MAGIC_HEAL_LEVEL5;
    
    	StaminaCost[0]				1;
    	StaminaCost[1]				2;
    	StaminaCost[2]				3;
    	StaminaCost[3]				4;
    	StatExperienceGainedOnUse	12;
    	ABXYPriority				15;
    	MoralityCostFactor			0.2;
    	Aggressive					FALSE;
    
    	ExperienceCostsToUpgrade[0]	1;
    	ExperienceCostsToUpgrade[1]	2;
    	ExperienceCostsToUpgrade[2]	3;
    	ExperienceCostsToUpgrade[3]	4;
    	
    	DummyObject					"OBJECT_ABILITY_HEAL_LIFE_SPELL_DUMMY";
    #end_definition
    
    //**************************************************  ************************************
    #definition	HERO_ABILITY	HERO_ABILITY_WILL_GHOST_SWORD
    	Ability						HERO_ABILITY_GHOST_SWORD_SPELL;
    	Stat						HERO_STAT_WILL;
    	IconGraphicIndex			HUD_ICON_GHOST_SWORD;
    	Name						TEXT_GUI_HERO_ABILITY_GHOST_SWORD_SPELL;
    
    	LevDescription[0]			TEXT_GUI_EXPSPEND_MAGIC_GHOSTLYSWORD_LEVEL1;
    	LevDescription[1]			TEXT_GUI_EXPSPEND_MAGIC_GHOSTLYSWORD_LEVEL2;
    	LevDescription[2]			TEXT_GUI_EXPSPEND_MAGIC_GHOSTLYSWORD_LEVEL3;
    	LevDescription[3]			TEXT_GUI_EXPSPEND_MAGIC_GHOSTLYSWORD_LEVEL4;
    	MaxedOutDescription			TEXT_GUI_EXPSPEND_MAGIC_GHOSTLYSWORD_LEVEL5;
    
    	StaminaCost[0]				1;
    	StaminaCost[1]				2;
    	StaminaCost[2]				3;
    	StaminaCost[3]				4;
    	StatExperienceGainedOnUse	24;
    	ABXYPriority				16;
    
    	ExperienceCostsToUpgrade[0]	1;
    	ExperienceCostsToUpgrade[1]	2;
    	ExperienceCostsToUpgrade[2]	3;
    	ExperienceCostsToUpgrade[3]	4;
    	
    	DummyObject					"OBJECT_ABILITY_GHOST_SWORD_SPELL_DUMMY";
    #end_definition
    
    //**************************************************  ************************************
    #definition	HERO_ABILITY	HERO_ABILITY_WILL_RAISE_DEAD
    	Ability						HERO_ABILITY_RAISE_DEAD_SPELL;
    	Stat						HERO_STAT_WILL;
    	IconGraphicIndex			HUD_ICON_SUMMON;
    	Name						TEXT_GUI_HERO_ABILITY_RAISE_DEAD_SPELL;
    	Description					TEXT_GUI_HERO_ABILITY_RAISE_DEAD_SPELL;
    
    	LevDescription[0]			TEXT_GUI_EXPSPEND_MAGIC_BERSERK_LEVEL1;
    	LevDescription[1]			TEXT_GUI_EXPSPEND_MAGIC_BERSERK_LEVEL2;
    	LevDescription[2]			TEXT_GUI_EXPSPEND_MAGIC_BERSERK_LEVEL3;
    	LevDescription[3]			TEXT_GUI_EXPSPEND_MAGIC_BERSERK_LEVEL4;
    	
    	MaxedOutDescription			TEXT_GUI_EXPSPEND_MAGIC_BERSERK_LEVEL5;
    	
    	StaminaCost[0]				1;
    	StaminaCost[1]				2;
    	StaminaCost[2]				3;
    	StaminaCost[3]				4;
    	StatExperienceGainedOnUse	4;
    
    	ExperienceCostsToUpgrade[0]	1;
    	ExperienceCostsToUpgrade[1]	2;
    	ExperienceCostsToUpgrade[2]	3;
    	ExperienceCostsToUpgrade[3]	4;
    	
    	DummyObject					"OBJECT_ABILITY_RAISE_DEAD_SPELL_DUMMY";
    #end_definition
    
    //**************************************************  ************************************
    #definition HERO_ABILITY	HERO_ABILITY_WILL_SUMMON_SPELL
    	Ability						HERO_ABILITY_SUMMON_SPELL;
    	Stat						HERO_STAT_WILL;
    	IconGraphicIndex			HUD_ICON_SUMMON;
    //	IconEffectIndex				GUI_TEST_EFFECT;
    //	IconEffectOffset.X			32.0;
    //	IconEffectOffset.Y			32.0;
    	Name						TEXT_GUI_HERO_ABILITY_BURNING_HANDS_SPELL;
    
    	LevDescription[0]			TEXT_GUI_EXPSPEND_MAGIC_SUMMON_LEVEL1;
    	LevDescription[1]			TEXT_GUI_EXPSPEND_MAGIC_SUMMON_LEVEL2;
    	LevDescription[2]			TEXT_GUI_EXPSPEND_MAGIC_SUMMON_LEVEL3;
    	LevDescription[3]			TEXT_GUI_EXPSPEND_MAGIC_SUMMON_LEVEL4;
    
    	MaxedOutDescription			TEXT_GUI_EXPSPEND_MAGIC_SUMMON_LEVEL5;
    
    	StaminaCost[0]				1;
    	StaminaCost[1]				2;
    	StaminaCost[2]				3;
    	StaminaCost[3]				4;
    	StatExperienceGainedOnUse	3;
    	ABXYPriority				18;
    	MoralityCostFactor			0.15;
    ExperienceCostsToUpgrade[0]	1;
    	ExperienceCostsToUpgrade[1]	2;
    	ExperienceCostsToUpgrade[2]	3;
    	ExperienceCostsToUpgrade[3]	4;
    	
    	DummyObject					"OBJECT_ABILITY_SUMMON_SPELL_DUMMY";
    #end_definition
    
    //**************************************************  ************************************
    //	Lightning. Stamina costs should be low as there is also a cost per second specified
    //		per level in special_abilities.def
    //**************************************************  ************************************
    #definition HERO_ABILITY	HERO_ABILITY_WILL_LIGHTNING
    	Ability						HERO_ABILITY_LIGHTNING_SPELL;
    	Stat						HERO_STAT_WILL;
    	IconGraphicIndex			HUD_ICON_LIGHTNING;
    	Name						TEXT_GUI_HERO_ABILITY_LIGHTNING_SPELL;
    
    	LevDescription[0]			TEXT_GUI_EXPSPEND_MAGIC_LIGHTNING_LEVEL1;
    	LevDescription[1]			TEXT_GUI_EXPSPEND_MAGIC_LIGHTNING_LEVEL2;
    	LevDescription[2]			TEXT_GUI_EXPSPEND_MAGIC_LIGHTNING_LEVEL3;
    	LevDescription[3]			TEXT_GUI_EXPSPEND_MAGIC_LIGHTNING_LEVEL4;
    	MaxedOutDescription			TEXT_GUI_EXPSPEND_MAGIC_LIGHTNING_LEVEL5;
    
    	StaminaCost[0]				1; // see specialabilities.def	
    	StaminaCost[1]				2;
    	StaminaCost[2]				3;
    	StaminaCost[3]				4;
    	StatExperienceGainedOnUse	0; //2; // gained per 'hit' (~ per second) as hold down button
    	ABXYPriority				1;
    
    	ExperienceCostsToUpgrade[0]	0; // FREE in Guild Training
    	ExperienceCostsToUpgrade[0]	1;
    	ExperienceCostsToUpgrade[1]	2;
    	ExperienceCostsToUpgrade[2]	3;
    	ExperienceCostsToUpgrade[3]	4;
    	
    	DummyObject					"OBJECT_ABILITY_LIGHTNING_SPELL_DUMMY";
    #end_definition
    
    //**************************************************  ************************************
    //	Fireball. Stamina costs should be low or zero as the cost as you level up a fireball
    //		are taken from special_abilities.def rather than on selecting the spell.
    //**************************************************  ************************************
    #definition HERO_ABILITY	HERO_ABILITY_WILL_FIREBALL
    	Ability						HERO_ABILITY_FIREBALL_SPELL;
    	Stat						HERO_STAT_WILL;
    	IconGraphicIndex			HUD_ICON_FIREBALL;
    	Name						TEXT_GUI_HERO_ABILITY_FIREBALL_SPELL;
    
    	LevDescription[0]			TEXT_GUI_EXPSPEND_MAGIC_FIREBALL_LEVEL1;
    	LevDescription[1]			TEXT_GUI_EXPSPEND_MAGIC_FIREBALL_LEVEL2;
    	LevDescription[2]			TEXT_GUI_EXPSPEND_MAGIC_FIREBALL_LEVEL3;
    	LevDescription[3]			TEXT_GUI_EXPSPEND_MAGIC_FIREBALL_LEVEL4;
    
    	MaxedOutDescription			TEXT_GUI_EXPSPEND_MAGIC_FIREBALL_LEVEL5;
    
    	StaminaCost[0]				0; // see specialabilities.def
    	StaminaCost[1]				0;
    	StaminaCost[2]				0;
    	StaminaCost[3]				0;
    	StatExperienceGainedOnUse	0; //7;
    	ABXYPriority				2;
    
    	ExperienceCostsToUpgrade[0]	1;
    	ExperienceCostsToUpgrade[1]	2;
    	ExperienceCostsToUpgrade[2]	3;
    	ExperienceCostsToUpgrade[3]	4;
    	
    	DummyObject					"OBJECT_ABILITY_FIREBALL_SPELL_DUMMY";
    #end_definition
    
    //**************************************************  ************************************
    #definition HERO_ABILITY	HERO_ABILITY_SKILL_DIVINE_WRATH_SPELL
    	Ability						HERO_ABILITY_DIVINE_WRATH_SPELL;
    	Stat						HERO_STAT_WILL;
    	IconGraphicIndex			HUD_ICON_DIVINE_WRATH;
    	Name						TEXT_GUI_HERO_ABILITY_DIVINE_WRATH_SPELL;
    
    	LevDescription[0]			TEXT_GUI_EXPSPEND_MAGIC_DIVINE_WRATH_LEVEL1;
    	LevDescription[1]			TEXT_GUI_EXPSPEND_MAGIC_DIVINE_WRATH_LEVEL2;
    	LevDescription[2]			TEXT_GUI_EXPSPEND_MAGIC_DIVINE_WRATH_LEVEL3;
    	LevDescription[3]			TEXT_GUI_EXPSPEND_MAGIC_DIVINE_WRATH_LEVEL4;
    
    	MaxedOutDescription			TEXT_GUI_EXPSPEND_MAGIC_DIVINE_WRATH_LEVEL5;
    
    	StaminaCost[0]				0;
    	StaminaCost[1]				0;
    	StaminaCost[2]				0;
    	StaminaCost[3]				0;
    	StatExperienceGainedOnUse	3;
    	ABXYPriority				18;
    
    	ExperienceCostsToUpgrade[0]	1;
    	ExperienceCostsToUpgrade[1]	2;
    	ExperienceCostsToUpgrade[2]	3;
    	ExperienceCostsToUpgrade[3]	4;
    	
    	DummyObject					"OBJECT_ABILITY_DIVINE_WRATH_SPELL_DUMMY";
    #end_definition
    
    //**************************************************  ************************************
    #definition HERO_ABILITY	HERO_ABILITY_SKILL_UNHOLY_POWER_SPELL
    	Ability						HERO_ABILITY_UNHOLY_POWER_SPELL;
    	Stat						HERO_STAT_WILL;
    	IconGraphicIndex			HUD_ICON_UNHOLY_POWER;
    	Name						TEXT_GUI_HERO_ABILITY_UNHOLY_POWER_SPELL;
    
    	LevDescription[0]			TEXT_GUI_EXPSPEND_MAGIC_UNHOLY_POWER_LEVEL1;
    	LevDescription[1]			TEXT_GUI_EXPSPEND_MAGIC_UNHOLY_POWER_LEVEL2;
    	LevDescription[2]			TEXT_GUI_EXPSPEND_MAGIC_UNHOLY_POWER_LEVEL3;
    	LevDescription[3]			TEXT_GUI_EXPSPEND_MAGIC_UNHOLY_POWER_LEVEL4;
    
    	MaxedOutDescription			TEXT_GUI_EXPSPEND_MAGIC_UNHOLY_POWER_LEVEL5;
    
    	StaminaCost[0]				0;
    	StaminaCost[1]				0;
    	StaminaCost[2]				0;
    	StaminaCost[3]				0;
    	StatExperienceGainedOnUse	3;
    	ABXYPriority				18;
    
    	ExperienceCostsToUpgrade[0]	1;
    	ExperienceCostsToUpgrade[1]	2;
    	ExperienceCostsToUpgrade[2]	3;
    	ExperienceCostsToUpgrade[3]	4;
    	
    	DummyObject					"OBJECT_ABILITY_UNHOLY_POWER_SPELL_DUMMY";
    #end_definition
    *Removed Download, this ISO mods don't work

    Last edited by Idlehands88; 02-10-2014 at 02:53 AM.

  2. The Following 2 Users Say Thank You to macomejiaantonio For This Useful Post:


  3. #2
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
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    Re: fable anniversary xbox 360 iso mods 1.2

    Ya, those don't work. I've tried modding those files before and when you load up the game everything is the same. No mods...
    Downloads : 70 || Uploads : 4 || Rep Power : 11916 || Posts : 4,704 || Thanks : 1,165 || Thanked 16,658 Times in 1,842 Posts



  4. #3
    Advanced Member
    UniJeff is offline
    Join Date : May 2013
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    Re: fable anniversary xbox 360 iso mods 1.2

    Looks like a promising start

  5. #4
    cmdunk

    Re: fable anniversary xbox 360 iso mods 1.2

    first step

  6. #5
    Member
    thedude00 is offline
    Join Date : Dec 2010
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    Re: fable anniversary xbox 360 iso mods 1.2

    //************************************************** ************************************
    //************************************************** ************************************
    #definition HERO_STATS MAIN_HERO_STATS // This should be the only HERO_STATS def
    MaximumStamina 1000;
    NumberOfSecondsAfterUseStaminaStartsRefilling 0;
    NumberOfSecondsAfterChangeHealthStartsRefilling 30;
    NumberOfSecondsBetweenHealthRefills 10;
    StaminaToRegainPerSecond 15;
    HealthToRegainPerRefill 0;

    AmountFatnessIncreasesPerPointOfOverEating 0.002;
    NumberOfMinutesBetweenFatnessReductions 1;
    AmountFatnessDecreasesPerReduction 0.008;

    RenownLossOnDeath 100;
    MoneyLossOnDeath 50;
    MaximumMoney 9999999;
    MaximumExpToSpend 999999;
    ExpToSpendAtWhichToDisplayTutorial 1000;

    MinAge 18.0; //20.0;
    MaxAge 65.0; //50.0;

    MaxMorality 2000;
    MaxMoralityAsChild 100;

    MaxExtraMaxHitPoints 60.0;
    MaxExtraMaxStaminaPoints 2000;

    MoralityChangeOnTheftFromHome -5;
    MoralityChangeOnTheftFromShop -8;
    MoralityChangeOnVandalism -5;
    MoralityChangeOnPicklock -6;

    TradeSkillForGuileLevel[0] 0.00;
    TradeSkillForGuileLevel[1] 0.10;
    TradeSkillForGuileLevel[2] 0.20;
    TradeSkillForGuileLevel[3] 0.20; // Steal Expression (no trade-level increase)
    TradeSkillForGuileLevel[4] 0.40;
    TradeSkillForGuileLevel[5] 0.60;
    TradeSkillForGuileLevel[6] 0.60; // Lockpick Expression (no trade-level increase)
    TradeSkillForGuileLevel[7] 0.85;

    DrinkAffectMultiplierMultiplier 0.99;
    MinVomitTime 1;
    MaxVomitTime 20;
    MinTimeBeforeVomiting 2;
    MaxTimeBeforeVomiting 60;
    PintsOfSobrietyPerSecondOfPuke 0.5;
    PintsToDrunk 2.0;
    PintsToVomit 5.0;
    AlcoholAbsorbtionPerSecond 0.1;

    // The appearance modifier effects on opinion are now all normalised to [-1,+1] distributions within
    // each type - the following numbers allow the final effects to be balanced at the macro-level:
    // -------------------------------------------------
    // Note: the weights across the 5 types for attraction/scariness effects add up to 200%, allowing a fair
    // amount of redundancy in reaching the +100%/-100% maxima, but still making it easier to get there by
    // making the right kind of choices in every type (the right clothes AND hair AND beard etc)
    //
    // The weights for goodstrength however sum to 100%, making it much harder to max out the appearance
    // goodstrength - only a rare combination of all the right elements would achieve a particular maximum

    AppearanceModifierScaling[APPEARANCE_MOD_SCALE_CLOTHES].Attractiveness 0.52;
    AppearanceModifierScaling[APPEARANCE_MOD_SCALE_CLOTHES].Scariness 0.52;
    AppearanceModifierScaling[APPEARANCE_MOD_SCALE_CLOTHES].Goodstrength 0.52;

    AppearanceModifierScaling[APPEARANCE_MOD_SCALE_HAIR].Attractiveness 0.50;
    AppearanceModifierScaling[APPEARANCE_MOD_SCALE_HAIR].Scariness 0.50;
    AppearanceModifierScaling[APPEARANCE_MOD_SCALE_HAIR].Goodstrength 0.50;

    AppearanceModifierScaling[APPEARANCE_MOD_SCALE_BEARDS].Attractiveness 0.48;
    AppearanceModifierScaling[APPEARANCE_MOD_SCALE_BEARDS].Scariness 0.48;
    AppearanceModifierScaling[APPEARANCE_MOD_SCALE_BEARDS].Goodstrength 0.48;

    AppearanceModifierScaling[APPEARANCE_MOD_SCALE_TASHES].Attractiveness 0.49;
    AppearanceModifierScaling[APPEARANCE_MOD_SCALE_TASHES].Scariness 0.49;
    AppearanceModifierScaling[APPEARANCE_MOD_SCALE_TASHES].Goodstrength 0.49;

    AppearanceModifierScaling[APPEARANCE_MOD_SCALE_TATTOOS].Attractiveness 0.51;
    AppearanceModifierScaling[APPEARANCE_MOD_SCALE_TATTOOS].Scariness 0.51;
    AppearanceModifierScaling[APPEARANCE_MOD_SCALE_TATTOOS].Goodstrength 0.51;

    // Note: full Renown bar is the TOTAL of all these numbers
    RenownLevelCosts.Add(500); //500
    RenownLevelCosts.Add(1000); //1000
    RenownLevelCosts.Add(1500); //1500
    RenownLevelCosts.Add(2500); //2500
    RenownLevelCosts.Add(4500); //4500
    RenownLevelCosts.Add(7500); //7500
    RenownLevelCosts.Add(10000); //10000

    RenownLevelMaxFollowers[0] 0;
    RenownLevelMaxFollowers[1] 1;
    RenownLevelMaxFollowers[2] 2;
    RenownLevelMaxFollowers[3] 3;
    RenownLevelMaxFollowers[4] 4;
    RenownLevelMaxFollowers[5] 6;
    RenownLevelMaxFollowers[6] 8;
    RenownLevelMaxFollowers[7] 10;

    RenownLevelMaxBoastingCrowd[0] 1;
    RenownLevelMaxBoastingCrowd[1] 2;
    RenownLevelMaxBoastingCrowd[2] 3;
    RenownLevelMaxBoastingCrowd[3] 4;
    RenownLevelMaxBoastingCrowd[4] 5;
    RenownLevelMaxBoastingCrowd[5] 6;
    RenownLevelMaxBoastingCrowd[6] 8;
    RenownLevelMaxBoastingCrowd[7] 10;

    MaxHitPointsPerHealthLevel.Add(20); // Level 0
    MaxHitPointsPerHealthLevel.Add(35); // Level 1
    MaxHitPointsPerHealthLevel.Add(50); // Level 2
    MaxHitPointsPerHealthLevel.Add(65); // Level 3
    MaxHitPointsPerHealthLevel.Add(80); // Level 4
    MaxHitPointsPerHealthLevel.Add(95); // Level 5
    MaxHitPointsPerHealthLevel.Add(110); // Level 6
    MaxHitPointsPerHealthLevel.Add(130); // Level 7

    MaxStaminaPointsPerMagicPowerLevel.Add(1000); // Level 0
    MaxStaminaPointsPerMagicPowerLevel.Add(1350); // Level 1
    MaxStaminaPointsPerMagicPowerLevel.Add(1750); // Level 2
    MaxStaminaPointsPerMagicPowerLevel.Add(2200); // Level 3
    MaxStaminaPointsPerMagicPowerLevel.Add(2700); // Level 4
    MaxStaminaPointsPerMagicPowerLevel.Add(3200); // Level 5
    MaxStaminaPointsPerMagicPowerLevel.Add(3800); // Level 6
    MaxStaminaPointsPerMagicPowerLevel.Add(4500); // Level 7

    SoundDistanceMultiplierPerStealthLevel.Add(1.2); // Level 0
    SoundDistanceMultiplierPerStealthLevel.Add(1); // Level 1
    SoundDistanceMultiplierPerStealthLevel.Add(0.8); // Level 2
    SoundDistanceMultiplierPerStealthLevel.Add(0.7); // Level 3
    SoundDistanceMultiplierPerStealthLevel.Add(0.6); // Level 4
    SoundDistanceMultiplierPerStealthLevel.Add(0.5); // Level 5
    SoundDistanceMultiplierPerStealthLevel.Add(0.45); // Level 6
    SoundDistanceMultiplierPerStealthLevel.Add(0.4); // Level 7

    VisibilityMultiplierPerStealthLevel.Add(1.1); // Level 0
    VisibilityMultiplierPerStealthLevel.Add(1); // Level 1
    VisibilityMultiplierPerStealthLevel.Add(0.95); // Level 2
    VisibilityMultiplierPerStealthLevel.Add(0.9); // Level 3
    VisibilityMultiplierPerStealthLevel.Add(0.85); // Level 4
    VisibilityMultiplierPerStealthLevel.Add(0.8); // Level 5
    VisibilityMultiplierPerStealthLevel.Add(0.75); // Level 6
    VisibilityMultiplierPerStealthLevel.Add(0.7); // Level 7


    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].ExperienceStat HERO_STAT_STRENGTH;
    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[0].ExperienceCost 0;
    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[0].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[0].Description TEXT_GUI_EXPSPEND_PHYSICAL_STRENGTH_LEVEL1;

    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[1].ExperienceCost 500;
    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[1].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[1].Description TEXT_GUI_EXPSPEND_PHYSICAL_STRENGTH_LEVEL1;

    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[2].ExperienceCost 1200;
    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[2].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[2].Description TEXT_GUI_EXPSPEND_PHYSICAL_STRENGTH_LEVEL2;

    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[3].ExperienceCost 3000;
    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[3].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[3].Description TEXT_GUI_EXPSPEND_PHYSICAL_STRENGTH_LEVEL3;

    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[4].ExperienceCost 9000;
    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[4].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[4].Description TEXT_GUI_EXPSPEND_PHYSICAL_STRENGTH_LEVEL4;

    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[5].ExperienceCost 24000;
    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[5].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[5].Description TEXT_GUI_EXPSPEND_PHYSICAL_STRENGTH_LEVEL5;

    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[6].ExperienceCost 45000;
    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[6].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[6].Description TEXT_GUI_EXPSPEND_PHYSICAL_STRENGTH_LEVEL6;

    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[7].ExperienceCost 86000;
    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[7].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].Abilities[7].Description TEXT_GUI_EXPSPEND_PHYSICAL_STRENGTH_LEVEL7;

    StatLevels[HERO_STAT_STRENGTH_PHYSIQUE].MaxedOutDescription TEXT_GUI_EXPSPEND_PHYSICAL_STRENGTH_LEVEL8;




    StatLevels[HERO_STAT_STRENGTH_HEALTH].ExperienceStat HERO_STAT_STRENGTH;
    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[0].ExperienceCost 0;
    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[0].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[0].Description TEXT_GUI_EXPSPEND_PHYSICAL_HEALTH_LEVEL1;

    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[1].ExperienceCost 400;
    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[1].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[1].Description TEXT_GUI_EXPSPEND_PHYSICAL_HEALTH_LEVEL1;

    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[2].ExperienceCost 1000;
    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[2].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[2].Description TEXT_GUI_EXPSPEND_PHYSICAL_HEALTH_LEVEL2;

    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[3].ExperienceCost 2500;
    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[3].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[3].Description TEXT_GUI_EXPSPEND_PHYSICAL_HEALTH_LEVEL3;

    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[4].ExperienceCost 6000;
    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[4].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[4].Description TEXT_GUI_EXPSPEND_PHYSICAL_HEALTH_LEVEL4;

    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[5].ExperienceCost 13500;
    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[5].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[5].Description TEXT_GUI_EXPSPEND_PHYSICAL_HEALTH_LEVEL5;

    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[6].ExperienceCost 28000;
    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[6].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[6].Description TEXT_GUI_EXPSPEND_PHYSICAL_HEALTH_LEVEL6;

    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[7].ExperienceCost 58000;
    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[7].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_HEALTH].Abilities[7].Description TEXT_GUI_EXPSPEND_PHYSICAL_HEALTH_LEVEL7;

    StatLevels[HERO_STAT_STRENGTH_HEALTH].MaxedOutDescription TEXT_GUI_EXPSPEND_PHYSICAL_HEALTH_LEVEL8;


    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].ExperienceStat HERO_STAT_STRENGTH;

    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[0].ExperienceCost 0;
    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[0].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[0].Description TEXT_GUI_EXPSPEND_PHYSICAL_TOUGHNESS_LEVEL1;

    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[1].ExperienceCost 350;
    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[1].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[1].Description TEXT_GUI_EXPSPEND_PHYSICAL_TOUGHNESS_LEVEL1;

    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[2].ExperienceCost 900;
    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[2].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[2].Description TEXT_GUI_EXPSPEND_PHYSICAL_TOUGHNESS_LEVEL2;

    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[3].ExperienceCost 1800;
    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[3].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[3].Description TEXT_GUI_EXPSPEND_PHYSICAL_TOUGHNESS_LEVEL3;

    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[4].ExperienceCost 4800;
    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[4].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[4].Description TEXT_GUI_EXPSPEND_PHYSICAL_TOUGHNESS_LEVEL4;

    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[5].ExperienceCost 9000;
    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[5].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[5].Description TEXT_GUI_EXPSPEND_PHYSICAL_TOUGHNESS_LEVEL5;

    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[6].ExperienceCost 19000;
    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[6].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[6].Description TEXT_GUI_EXPSPEND_PHYSICAL_TOUGHNESS_LEVEL6;

    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[7].ExperienceCost 38000;
    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[7].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].Abilities[7].Description TEXT_GUI_EXPSPEND_PHYSICAL_TOUGHNESS_LEVEL7;

    StatLevels[HERO_STAT_STRENGTH_TOUGHNESS].MaxedOutDescription TEXT_GUI_EXPSPEND_PHYSICAL_TOUGHNESS_LEVEL8;

    StatLevels[HERO_STAT_SKILL_SPEED].ExperienceStat HERO_STAT_SKILL;

    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[0].ExperienceCost 0;
    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[0].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[0].Description TEXT_GUI_EXPSPEND_SKILL_SPEED_LEVEL1;

    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[1].ExperienceCost 350;
    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[1].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[1].Description TEXT_GUI_EXPSPEND_SKILL_SPEED_LEVEL1;

    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[2].ExperienceCost 800;
    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[2].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[2].Description TEXT_GUI_EXPSPEND_SKILL_SPEED_LEVEL2;

    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[3].ExperienceCost 1800;
    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[3].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[3].Description TEXT_GUI_EXPSPEND_SKILL_SPEED_LEVEL3;

    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[4].ExperienceCost 4600;
    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[4].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[4].Description TEXT_GUI_EXPSPEND_SKILL_SPEED_LEVEL4;

    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[5].ExperienceCost 8700;
    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[5].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[5].Description TEXT_GUI_EXPSPEND_SKILL_SPEED_LEVEL5;

    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[6].ExperienceCost 21400;
    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[6].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[6].Description TEXT_GUI_EXPSPEND_SKILL_SPEED_LEVEL6;

    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[7].ExperienceCost 42000;
    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[7].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_SPEED].Abilities[7].Description TEXT_GUI_EXPSPEND_SKILL_SPEED_LEVEL7;

    StatLevels[HERO_STAT_SKILL_SPEED].MaxedOutDescription TEXT_GUI_EXPSPEND_SKILL_SPEED_LEVEL8;


    StatLevels[HERO_STAT_SKILL_ACCURACY].ExperienceStat HERO_STAT_SKILL;

    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[0].ExperienceCost 0;
    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[0].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[0].Description TEXT_GUI_EXPSPEND_SKILL_ACCURACY_LEVEL1;

    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[1].ExperienceCost 400;
    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[1].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[1].Description TEXT_GUI_EXPSPEND_SKILL_ACCURACY_LEVEL1;

    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[2].ExperienceCost 1100;
    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[2].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[2].Description TEXT_GUI_EXPSPEND_SKILL_ACCURACY_LEVEL2;

    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[3].ExperienceCost 2900;
    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[3].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[3].Description TEXT_GUI_EXPSPEND_SKILL_ACCURACY_LEVEL3;

    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[4].ExperienceCost 8000;
    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[4].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[4].Description TEXT_GUI_EXPSPEND_SKILL_ACCURACY_LEVEL4;

    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[5].ExperienceCost 20500;
    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[5].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[5].Description TEXT_GUI_EXPSPEND_SKILL_ACCURACY_LEVEL5;

    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[6].ExperienceCost 39000;
    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[6].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[6].Description TEXT_GUI_EXPSPEND_SKILL_ACCURACY_LEVEL6;

    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[7].ExperienceCost 81000;
    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[7].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_ACCURACY].Abilities[7].Description TEXT_GUI_EXPSPEND_SKILL_ACCURACY_LEVEL7;

    StatLevels[HERO_STAT_SKILL_ACCURACY].MaxedOutDescription TEXT_GUI_EXPSPEND_SKILL_ACCURACY_LEVEL8;

    StatLevels[HERO_STAT_SKILL_STEALTH].ExperienceStat HERO_STAT_SKILL;

    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[0].ExperienceCost 0;
    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[0].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[0].Description TEXT_GUI_EXPSPEND_SKILL_GUILE_LEVEL1;

    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[1].ExperienceCost 350;
    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[1].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[1].Description TEXT_GUI_EXPSPEND_SKILL_GUILE_LEVEL1;

    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[2].ExperienceCost 900;
    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[2].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[2].Description TEXT_GUI_EXPSPEND_SKILL_GUILE_LEVEL2;

    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[3].ExperienceCost 2200;
    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[3].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[3].Description TEXT_GUI_EXPSPEND_SKILL_GUILE_LEVEL4; //steal

    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[4].ExperienceCost 5000;
    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[4].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[4].Description TEXT_GUI_EXPSPEND_SKILL_GUILE_LEVEL3;

    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[5].ExperienceCost 10500;
    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[5].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[5].Description TEXT_GUI_EXPSPEND_SKILL_GUILE_LEVEL5;

    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[6].ExperienceCost 27400;
    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[6].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[6].Description TEXT_GUI_EXPSPEND_SKILL_GUILE_LEVEL6; //lockpick

    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[7].ExperienceCost 52000;
    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[7].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_SKILL_STEALTH].Abilities[7].Description TEXT_GUI_EXPSPEND_SKILL_GUILE_LEVEL7;

    StatLevels[HERO_STAT_SKILL_STEALTH].MaxedOutDescription TEXT_GUI_EXPSPEND_SKILL_GUILE_LEVEL8;



    StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].ExperienceStat HERO_STAT_WILL;
    StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[0].ExperienceCost 0;
    StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[0].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[1].ExperienceCost 250;
    StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[1].AbilityUnlocked HERO_ABILITY_BATTLE_CHARGE;
    StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[2].ExperienceCost 1000;
    StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[2].AbilityUnlocked HERO_ABILITY_BERSERK;
    StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[3].ExperienceCost 4000;
    StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[3].AbilityUnlocked HERO_ABILITY_FIREBALL_SPELL;
    StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[4].ExperienceCost 6000;
    StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[4].AbilityUnlocked HERO_ABILITY_HEAL_LIFE_SPELL;
    StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[5].ExperienceCost 11000;
    StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[5].AbilityUnlocked HERO_ABILITY_SUMMON_SPELL;
    StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[6].ExperienceCost 11001;
    StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[6].AbilityUnlocked HERO_ABILITY_DIVINE_WRATH_SPELL;
    StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[7].ExperienceCost 11002;
    StatLevels[HERO_STAT_WILL_WEAPON_MAGIC].Abilities[7].AbilityUnlocked HERO_ABILITY_UNHOLY_POWER_SPELL;

    StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].ExperienceStat HERO_STAT_WILL;
    StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[0].ExperienceCost 0;
    StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[0].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[1].ExperienceCost 350;
    StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[1].AbilityUnlocked HERO_ABILITY_ASSASSIN_RUSH;
    StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[2].ExperienceCost 1000;
    StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[2].AbilityUnlocked HERO_ABILITY_PHYSICAL_SHIELD_SPELL;
    StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[3].ExperienceCost 3000;
    StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[3].AbilityUnlocked HERO_ABILITY_DOUBLE_STRIKE;
    StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[4].ExperienceCost 4500;
    StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[4].AbilityUnlocked HERO_ABILITY_MULTI_ARROW;
    StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[5].ExperienceCost 7000;
    StatLevels[HERO_STAT_WILL_ABILITY_MAGIC].Abilities[5].AbilityUnlocked HERO_ABILITY_TURNCOAT_SPELL;

    StatLevels[HERO_STAT_WILL_PURE_MAGIC].ExperienceStat HERO_STAT_WILL;
    StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[0].ExperienceCost 0;
    StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[0].AbilityUnlocked HERO_ABILITY_LIGHTNING_SPELL;
    StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[1].ExperienceCost 1000;
    StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[1].AbilityUnlocked HERO_ABILITY_ENFLAME_SPELL;
    StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[2].ExperienceCost 1500;
    StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[2].AbilityUnlocked HERO_ABILITY_FORCE_PUSH;
    StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[3].ExperienceCost 2600;
    StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[3].AbilityUnlocked HERO_ABILITY_TIME_SPELL;
    StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[4].ExperienceCost 8000;
    StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[4].AbilityUnlocked HERO_ABILITY_DRAIN_LIFE_SPELL;
    StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[5].ExperienceCost 10000;
    StatLevels[HERO_STAT_WILL_PURE_MAGIC].Abilities[5].AbilityUnlocked HERO_ABILITY_GHOST_SWORD_SPELL;

    StatLevels[HERO_STAT_WILL_MAGIC_POWER].ExperienceStat HERO_STAT_WILL;
    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[0].ExperienceCost 0;
    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[0].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[0].Description TEXT_GUI_EXPSPEND_MAGIC_MAGICPOWER_LEVEL1;

    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[1].ExperienceCost 500;
    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[1].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[1].Description TEXT_GUI_EXPSPEND_MAGIC_MAGICPOWER_LEVEL1;

    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[2].ExperienceCost 1200;
    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[2].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[2].Description TEXT_GUI_EXPSPEND_MAGIC_MAGICPOWER_LEVEL2;


    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[3].ExperienceCost 2800;
    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[3].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[3].Description TEXT_GUI_EXPSPEND_MAGIC_MAGICPOWER_LEVEL3;

    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[4].ExperienceCost 6200;
    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[4].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[4].Description TEXT_GUI_EXPSPEND_MAGIC_MAGICPOWER_LEVEL4;

    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[5].ExperienceCost 11500;
    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[5].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[5].Description TEXT_GUI_EXPSPEND_MAGIC_MAGICPOWER_LEVEL5;

    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[6].ExperienceCost 25000;
    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[6].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[6].Description TEXT_GUI_EXPSPEND_MAGIC_MAGICPOWER_LEVEL6;

    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[7].ExperienceCost 54000;
    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[7].AbilityUnlocked HERO_ABILITY_NULL;
    StatLevels[HERO_STAT_WILL_MAGIC_POWER].Abilities[7].Description TEXT_GUI_EXPSPEND_MAGIC_MAGICPOWER_LEVEL7;

    StatLevels[HERO_STAT_WILL_MAGIC_POWER].MaxedOutDescription TEXT_GUI_EXPSPEND_MAGIC_MAGICPOWER_LEVEL8;

    #end_definition

    //************************************************** ************************************
    #definition HERO_ABILITY HERO_ABILITY_STENGTH_BERSERK
    Ability HERO_ABILITY_BERSERK;
    Stat HERO_STAT_WILL;
    IconGraphicIndex HUD_ICON_BERSERK;
    Name TEXT_GUI_HERO_ABILITY_BERSERK_SPELL;

    LevDescription[0] TEXT_GUI_EXPSPEND_MAGIC_BERSERK_LEVEL1;
    LevDescription[1] TEXT_GUI_EXPSPEND_MAGIC_BERSERK_LEVEL2;
    LevDescription[2] TEXT_GUI_EXPSPEND_MAGIC_BERSERK_LEVEL3;
    LevDescription[3] TEXT_GUI_EXPSPEND_MAGIC_BERSERK_LEVEL4;

    MaxedOutDescription TEXT_GUI_EXPSPEND_MAGIC_BERSERK_LEVEL5;
    StaminaCost[0] 650;
    StaminaCost[1] 1000;
    StaminaCost[2] 1500;
    StaminaCost[3] 1800;
    StatExperienceGainedOnUse 28;
    ABXYPriority 10;
    MoralityCostFactor -0.15;

    ExperienceCostsToUpgrade[0] 1600;
    ExperienceCostsToUpgrade[1] 6210;
    ExperienceCostsToUpgrade[2] 20500;
    ExperienceCostsToUpgrade[3] 51000;

    DummyObject "OBJECT_ABILITY_BERSERK_DUMMY";
    #end_definition

    //************************************************** ************************************
    #definition HERO_ABILITY HERO_ABILITY_STENGTH_DOUBLE_STRIKE
    Ability HERO_ABILITY_DOUBLE_STRIKE;
    Stat HERO_STAT_WILL;
    IconGraphicIndex HUD_ICON_MULTI_STRIKE;
    Name TEXT_GUI_HERO_ABILITY_DOUBLE_STRIKE_SPELL;

    LevDescription[0] TEXT_GUI_EXPSPEND_MAGIC_MULTISTRIKE_LEVEL1;
    LevDescription[1] TEXT_GUI_EXPSPEND_MAGIC_MULTISTRIKE_LEVEL2;
    LevDescription[2] TEXT_GUI_EXPSPEND_MAGIC_MULTISTRIKE_LEVEL3;
    LevDescription[3] TEXT_GUI_EXPSPEND_MAGIC_MULTISTRIKE_LEVEL4;

    MaxedOutDescription TEXT_GUI_EXPSPEND_MAGIC_MULTISTRIKE_LEVEL5;

    StaminaCost[0] 180;
    StaminaCost[1] 240;
    StaminaCost[2] 340;
    StaminaCost[3] 440;
    StatExperienceGainedOnUse 10;
    ABXYPriority 3;

    ExperienceCostsToUpgrade[0] 1200;
    ExperienceCostsToUpgrade[1] 4680;
    ExperienceCostsToUpgrade[2] 15700;
    ExperienceCostsToUpgrade[3] 43500;

    DummyObject "OBJECT_ABILITY_DOUBLE_STRIKE_DUMMY";
    #end_definition

    //************************************************** ************************************
    #definition HERO_ABILITY HERO_ABILITY_STRENGTH_BATTLE_CHARGE
    Ability HERO_ABILITY_BATTLE_CHARGE;
    Stat HERO_STAT_WILL;
    IconGraphicIndex HUD_ICON_BATTLE_CHARGE;
    Name TEXT_GUI_HERO_ABILITY_BATTLE_CHARGE;
    Description TEXT_GUI_HERO_ABILITY_BATTLE_CHARGE;

    LevDescription[0] TEXT_GUI_EXPSPEND_MAGIC_BATTLECHARGE_LEVEL1;
    LevDescription[1] TEXT_GUI_EXPSPEND_MAGIC_BATTLECHARGE_LEVEL2;
    LevDescription[2] TEXT_GUI_EXPSPEND_MAGIC_BATTLECHARGE_LEVEL3;
    LevDescription[3] TEXT_GUI_EXPSPEND_MAGIC_BATTLECHARGE_LEVEL4;

    MaxedOutDescription TEXT_GUI_EXPSPEND_MAGIC_BATTLECHARGE_LEVEL5;

    StaminaCost[0] 150; //100;
    StaminaCost[1] 200; //125;
    StaminaCost[2] 300; //140;
    StaminaCost[3] 400; //165;
    StatExperienceGainedOnUse 4; //8;
    ABXYPriority 4;

    ExperienceCostsToUpgrade[0] 750;
    ExperienceCostsToUpgrade[1] 5400;
    ExperienceCostsToUpgrade[2] 17500;
    ExperienceCostsToUpgrade[3] 52000;

    DummyObject "OBJECT_ABILITY_BATTLE_CHARGE_DUMMY";
    #end_definition

    //************************************************** ************************************
    #definition HERO_ABILITY HERO_ABILITY_SKILL_MULTI_ARROW
    Ability HERO_ABILITY_MULTI_ARROW;
    Stat HERO_STAT_WILL;
    IconGraphicIndex HUD_ICON_MULTI_ARROW;
    Name TEXT_GUI_HERO_ABILITY_MULTI_ARROW;

    LevDescription[0] TEXT_GUI_EXPSPEND_MAGIC_MULTIARROW_LEVEL1;
    LevDescription[1] TEXT_GUI_EXPSPEND_MAGIC_MULTIARROW_LEVEL2;
    LevDescription[2] TEXT_GUI_EXPSPEND_MAGIC_MULTIARROW_LEVEL3;
    LevDescription[3] TEXT_GUI_EXPSPEND_MAGIC_MULTIARROW_LEVEL4;
    MaxedOutDescription TEXT_GUI_EXPSPEND_MAGIC_MULTIARROW_LEVEL5;

    StaminaCost[0] 700;
    StaminaCost[1] 900;
    StaminaCost[2] 1100;
    StaminaCost[3] 1300;
    StatExperienceGainedOnUse 24;
    ABXYPriority 5;

    ExperienceCostsToUpgrade[0] 1000;
    ExperienceCostsToUpgrade[1] 5140;
    ExperienceCostsToUpgrade[2] 19500;
    ExperienceCostsToUpgrade[3] 47000;

    DummyObject "OBJECT_ABILITY_MULTI_ARROW_DUMMY";
    #end_definition

    //************************************************** ************************************
    //************************************************** ************************************
    #definition HERO_ABILITY HERO_ABILITY_SKILL_TIME_SPELL
    Ability HERO_ABILITY_TIME_SPELL;
    Stat HERO_STAT_WILL;
    IconGraphicIndex HUD_ICON_SLOW_TIME;
    Name TEXT_GUI_HERO_ABILITY_SLOW_TIME;

    LevDescription[0] TEXT_GUI_EXPSPEND_MAGIC_SLOWTIME_LEVEL1;
    LevDescription[1] TEXT_GUI_EXPSPEND_MAGIC_SLOWTIME_LEVEL2;
    LevDescription[2] TEXT_GUI_EXPSPEND_MAGIC_SLOWTIME_LEVEL3;
    LevDescription[3] TEXT_GUI_EXPSPEND_MAGIC_SLOWTIME_LEVEL4;
    MaxedOutDescription TEXT_GUI_EXPSPEND_MAGIC_SLOWTIME_LEVEL5;

    StaminaCost[0] 700; //500
    StaminaCost[1] 850; //600
    StaminaCost[2] 1000; //700
    StaminaCost[3] 1200; //800
    StatExperienceGainedOnUse 28;
    ABXYPriority 6;
    Aggressive FALSE;

    ExperienceCostsToUpgrade[0] 2000;
    ExperienceCostsToUpgrade[1] 6580;
    ExperienceCostsToUpgrade[2] 18800;
    ExperienceCostsToUpgrade[3] 47500;

    DummyObject "OBJECT_ABILITY_TIME_SPELL_DUMMY";
    #end_definition

    //************************************************** ************************************
    #definition HERO_ABILITY HERO_ABILITY_SKILL_ASSASSIN_RUSH
    Ability HERO_ABILITY_ASSASSIN_RUSH;
    Stat HERO_STAT_WILL;
    IconGraphicIndex HUD_ICON_ASSASSIN_RUSH;
    Name TEXT_GUI_HERO_ABILITY_ASSASSIN_RUSH;

    LevDescription[0] TEXT_GUI_EXPSPEND_MAGIC_ASSASSINRUSH_LEVEL1;
    LevDescription[1] TEXT_GUI_EXPSPEND_MAGIC_ASSASSINRUSH_LEVEL2;
    LevDescription[2] TEXT_GUI_EXPSPEND_MAGIC_ASSASSINRUSH_LEVEL3;
    LevDescription[3] TEXT_GUI_EXPSPEND_MAGIC_ASSASSINRUSH_LEVEL4;
    MaxedOutDescription TEXT_GUI_EXPSPEND_MAGIC_ASSASSINRUSH_LEVEL5;

    StaminaCost[0] 75;
    StaminaCost[1] 70;
    StaminaCost[2] 65;
    StaminaCost[3] 60;
    StatExperienceGainedOnUse 1; //3;
    ABXYPriority 7;

    ExperienceCostsToUpgrade[0] 400;
    ExperienceCostsToUpgrade[1] 2700;
    ExperienceCostsToUpgrade[2] 8100;
    ExperienceCostsToUpgrade[3] 20000;

    DummyObject "OBJECT_ABILITY_ASSASSIN_RUSH_DUMMY";
    #end_definition

    //************************************************** ************************************
    #definition HERO_ABILITY HERO_ABILITY_WILL_FORCE_PUSH
    Ability HERO_ABILITY_FORCE_PUSH;
    Stat HERO_STAT_WILL;
    IconGraphicIndex HUD_ICON_FORCE_PUSH;
    Name TEXT_GUI_HERO_ABILITY_FORCE_PUSH;

    LevDescription[0] TEXT_GUI_EXPSPEND_MAGIC_PUSH_LEVEL1;
    LevDescription[1] TEXT_GUI_EXPSPEND_MAGIC_PUSH_LEVEL2;
    LevDescription[2] TEXT_GUI_EXPSPEND_MAGIC_PUSH_LEVEL3;
    LevDescription[3] TEXT_GUI_EXPSPEND_MAGIC_PUSH_LEVEL4;
    MaxedOutDescription TEXT_GUI_EXPSPEND_MAGIC_PUSH_LEVEL5;

    StaminaCost[0] 120; //55;
    StaminaCost[1] 150; //60;
    StaminaCost[2] 180; //65;
    StaminaCost[3] 220; //70;
    StatExperienceGainedOnUse 0; //10;
    ABXYPriority 8;

    ExperienceCostsToUpgrade[0] 600;
    ExperienceCostsToUpgrade[1] 3600;
    ExperienceCostsToUpgrade[2] 12600;
    ExperienceCostsToUpgrade[3] 40000;

    DummyObject "OBJECT_ABILITY_FORCE_PUSH_DUMMY";
    #end_definition

    //************************************************** ************************************
    #definition HERO_ABILITY HERO_ABILITY_WILL_ENFLAME
    Ability HERO_ABILITY_ENFLAME_SPELL;
    Stat HERO_STAT_WILL;
    IconGraphicIndex HUD_ICON_ENFLAME;
    Name TEXT_GUI_HERO_ABILITY_ENFLAME_SPELL;

    LevDescription[0] TEXT_GUI_EXPSPEND_MAGIC_ENFLAME_LEVEL1;
    LevDescription[1] TEXT_GUI_EXPSPEND_MAGIC_ENFLAME_LEVEL2;
    LevDescription[2] TEXT_GUI_EXPSPEND_MAGIC_ENFLAME_LEVEL3;
    LevDescription[3] TEXT_GUI_EXPSPEND_MAGIC_ENFLAME_LEVEL4;
    MaxedOutDescription TEXT_GUI_EXPSPEND_MAGIC_ENFLAME_LEVEL5;

    StaminaCost[0] 180; //90;
    StaminaCost[1] 280; //150;
    StaminaCost[2] 440; //220;
    StaminaCost[3] 640; //300;
    StatExperienceGainedOnUse 0; //10;
    ABXYPriority 9;
    MoralityCostFactor 0.0;

    ExperienceCostsToUpgrade[0] 3500;
    ExperienceCostsToUpgrade[1] 8100;
    ExperienceCostsToUpgrade[2] 22000;
    ExperienceCostsToUpgrade[3] 58000;

    DummyObject "OBJECT_ABILITY_ENFLAME_SPELL_DUMMY";
    #end_definition

    //************************************************** ************************************
    #definition HERO_ABILITY HERO_ABILITY_WILL_PHYSICAL_SHIELD_SPELL
    Ability HERO_ABILITY_PHYSICAL_SHIELD_SPELL;
    Stat HERO_STAT_WILL;
    IconGraphicIndex HUD_ICON_PHYSICAL_SHIELD;
    Name TEXT_GUI_HERO_ABILITY_PHYSICAL_SHIELD_SPELL;

    LevDescription[0] TEXT_GUI_EXPSPEND_MAGIC_SHIELD_LEVEL1;
    LevDescription[1] TEXT_GUI_EXPSPEND_MAGIC_SHIELD_LEVEL2;
    LevDescription[2] TEXT_GUI_EXPSPEND_MAGIC_SHIELD_LEVEL3;
    LevDescription[3] TEXT_GUI_EXPSPEND_MAGIC_SHIELD_LEVEL4;
    MaxedOutDescription TEXT_GUI_EXPSPEND_MAGIC_SHIELD_LEVEL5;

    StaminaCost[0] 200;
    StaminaCost[1] 200;
    StaminaCost[2] 200;
    StaminaCost[3] 200;
    StatExperienceGainedOnUse 5; // weird - doesn't seem to give any Will XP
    ABXYPriority 11;
    Aggressive FALSE;
    MoralityCostFactor 0.15;

    ExperienceCostsToUpgrade[0] 900;
    ExperienceCostsToUpgrade[1] 5350;
    ExperienceCostsToUpgrade[2] 17700;
    ExperienceCostsToUpgrade[3] 45500;

    DummyObject "OBJECT_ABILITY_PHYSICAL_SHIELD_SPELL_DUMMY";
    #end_definition

    //************************************************** ************************************
    #definition HERO_ABILITY HERO_ABILITY_WILL_TURNCOAT
    Ability HERO_ABILITY_TURNCOAT_SPELL;
    Stat HERO_STAT_WILL;
    IconGraphicIndex HUD_ICON_TURNCOAT;
    Name TEXT_GUI_HERO_ABILITY_TURNCOAT_SPELL;

    LevDescription[0] TEXT_GUI_EXPSPEND_MAGIC_TURNCOAT_LEVEL1;
    LevDescription[1] TEXT_GUI_EXPSPEND_MAGIC_TURNCOAT_LEVEL2;
    LevDescription[2] TEXT_GUI_EXPSPEND_MAGIC_TURNCOAT_LEVEL3;
    LevDescription[3] TEXT_GUI_EXPSPEND_MAGIC_TURNCOAT_LEVEL4;

    MaxedOutDescription TEXT_GUI_EXPSPEND_MAGIC_TURNCOAT_LEVEL5;

    StaminaCost[0] 10; // see specialabilities.def
    StaminaCost[1] 10;
    StaminaCost[2] 10;
    StaminaCost[3] 10;
    StatExperienceGainedOnUse 3; // gained per 1-second-ish when hold/casting on an *enemy*
    ABXYPriority 13;
    MoralityCostFactor -0.15;

    ExperienceCostsToUpgrade[0] 3200;
    ExperienceCostsToUpgrade[1] 6500;
    ExperienceCostsToUpgrade[2] 16000;
    ExperienceCostsToUpgrade[3] 45000;

    DummyObject "OBJECT_ABILITY_TURNCOAT_SPELL_DUMMY";
    #end_definition

    //************************************************** ************************************
    #definition HERO_ABILITY HERO_ABILITY_WILL_DRAIN_LIFE
    Ability HERO_ABILITY_DRAIN_LIFE_SPELL;
    Stat HERO_STAT_WILL;
    IconGraphicIndex HUD_ICON_DRAIN;
    Name TEXT_GUI_HERO_ABILITY_DRAIN_LIFE_SPELL;

    LevDescription[0] TEXT_GUI_EXPSPEND_MAGIC_DRAIN_LEVEL1;
    LevDescription[1] TEXT_GUI_EXPSPEND_MAGIC_DRAIN_LEVEL2;
    LevDescription[2] TEXT_GUI_EXPSPEND_MAGIC_DRAIN_LEVEL3;
    LevDescription[3] TEXT_GUI_EXPSPEND_MAGIC_DRAIN_LEVEL4;

    MaxedOutDescription TEXT_GUI_EXPSPEND_MAGIC_DRAIN_LEVEL5;

    StaminaCost[0] 90;
    StaminaCost[1] 130;
    StaminaCost[2] 170;
    StaminaCost[3] 200;
    StatExperienceGainedOnUse 0; //5;
    ABXYPriority 14;
    MoralityCostFactor -0.2;

    ExperienceCostsToUpgrade[0] 2800;
    ExperienceCostsToUpgrade[1] 6750;
    ExperienceCostsToUpgrade[2] 16500;
    ExperienceCostsToUpgrade[3] 44000;

    DummyObject "OBJECT_ABILITY_DRAIN_LIFE_SPELL_DUMMY";
    #end_definition

    //************************************************** ************************************
    #definition HERO_ABILITY HERO_ABILITY_WILL_HEAL_LIFE
    Ability HERO_ABILITY_HEAL_LIFE_SPELL;
    Stat HERO_STAT_WILL;
    IconGraphicIndex HUD_ICON_HEAL;
    Name TEXT_GUI_HERO_ABILITY_HEAL_LIFE_SPELL;

    LevDescription[0] TEXT_GUI_EXPSPEND_MAGIC_HEAL_LEVEL1;
    LevDescription[1] TEXT_GUI_EXPSPEND_MAGIC_HEAL_LEVEL2;
    LevDescription[2] TEXT_GUI_EXPSPEND_MAGIC_HEAL_LEVEL3;
    LevDescription[3] TEXT_GUI_EXPSPEND_MAGIC_HEAL_LEVEL4;

    MaxedOutDescription TEXT_GUI_EXPSPEND_MAGIC_HEAL_LEVEL5;

    StaminaCost[0] 700;
    StaminaCost[1] 1000;
    StaminaCost[2] 1300;
    StaminaCost[3] 1800;
    StatExperienceGainedOnUse 12;
    ABXYPriority 15;
    MoralityCostFactor 0.2;
    Aggressive FALSE;

    ExperienceCostsToUpgrade[0] 2300;
    ExperienceCostsToUpgrade[1] 5850;
    ExperienceCostsToUpgrade[2] 15900;
    ExperienceCostsToUpgrade[3] 49000;

    DummyObject "OBJECT_ABILITY_HEAL_LIFE_SPELL_DUMMY";
    #end_definition

    //************************************************** ************************************
    #definition HERO_ABILITY HERO_ABILITY_WILL_GHOST_SWORD
    Ability HERO_ABILITY_GHOST_SWORD_SPELL;
    Stat HERO_STAT_WILL;
    IconGraphicIndex HUD_ICON_GHOST_SWORD;
    Name TEXT_GUI_HERO_ABILITY_GHOST_SWORD_SPELL;

    LevDescription[0] TEXT_GUI_EXPSPEND_MAGIC_GHOSTLYSWORD_LEVEL1;
    LevDescription[1] TEXT_GUI_EXPSPEND_MAGIC_GHOSTLYSWORD_LEVEL2;
    LevDescription[2] TEXT_GUI_EXPSPEND_MAGIC_GHOSTLYSWORD_LEVEL3;
    LevDescription[3] TEXT_GUI_EXPSPEND_MAGIC_GHOSTLYSWORD_LEVEL4;
    MaxedOutDescription TEXT_GUI_EXPSPEND_MAGIC_GHOSTLYSWORD_LEVEL5;

    StaminaCost[0] 500;
    StaminaCost[1] 600;
    StaminaCost[2] 700;
    StaminaCost[3] 800;
    StatExperienceGainedOnUse 24;
    ABXYPriority 16;

    ExperienceCostsToUpgrade[0] 2500;
    ExperienceCostsToUpgrade[1] 6300;
    ExperienceCostsToUpgrade[2] 17200;
    ExperienceCostsToUpgrade[3] 51500;

    DummyObject "OBJECT_ABILITY_GHOST_SWORD_SPELL_DUMMY";
    #end_definition

    //************************************************** ************************************
    #definition HERO_ABILITY HERO_ABILITY_WILL_RAISE_DEAD
    Ability HERO_ABILITY_RAISE_DEAD_SPELL;
    Stat HERO_STAT_WILL;
    IconGraphicIndex HUD_ICON_SUMMON;
    Name TEXT_GUI_HERO_ABILITY_RAISE_DEAD_SPELL;
    Description TEXT_GUI_HERO_ABILITY_RAISE_DEAD_SPELL;

    LevDescription[0] TEXT_GUI_EXPSPEND_MAGIC_BERSERK_LEVEL1;
    LevDescription[1] TEXT_GUI_EXPSPEND_MAGIC_BERSERK_LEVEL2;
    LevDescription[2] TEXT_GUI_EXPSPEND_MAGIC_BERSERK_LEVEL3;
    LevDescription[3] TEXT_GUI_EXPSPEND_MAGIC_BERSERK_LEVEL4;

    MaxedOutDescription TEXT_GUI_EXPSPEND_MAGIC_BERSERK_LEVEL5;

    StaminaCost[0] 200;
    StaminaCost[1] 200;
    StaminaCost[2] 200;
    StaminaCost[3] 200;
    StatExperienceGainedOnUse 4;

    ExperienceCostsToUpgrade[0] 1900;
    ExperienceCostsToUpgrade[1] 12000;
    ExperienceCostsToUpgrade[2] 30000;
    ExperienceCostsToUpgrade[3] 40000;

    DummyObject "OBJECT_ABILITY_RAISE_DEAD_SPELL_DUMMY";
    #end_definition

    //************************************************** ************************************
    #definition HERO_ABILITY HERO_ABILITY_WILL_SUMMON_SPELL
    Ability HERO_ABILITY_SUMMON_SPELL;
    Stat HERO_STAT_WILL;
    IconGraphicIndex HUD_ICON_SUMMON;
    // IconEffectIndex GUI_TEST_EFFECT;
    // IconEffectOffset.X 32.0;
    // IconEffectOffset.Y 32.0;
    Name TEXT_GUI_HERO_ABILITY_BURNING_HANDS_SPELL;

    LevDescription[0] TEXT_GUI_EXPSPEND_MAGIC_SUMMON_LEVEL1;
    LevDescription[1] TEXT_GUI_EXPSPEND_MAGIC_SUMMON_LEVEL2;
    LevDescription[2] TEXT_GUI_EXPSPEND_MAGIC_SUMMON_LEVEL3;
    LevDescription[3] TEXT_GUI_EXPSPEND_MAGIC_SUMMON_LEVEL4;

    MaxedOutDescription TEXT_GUI_EXPSPEND_MAGIC_SUMMON_LEVEL5;

    StaminaCost[0] 500;
    StaminaCost[1] 700;
    StaminaCost[2] 950;
    StaminaCost[3] 1150;
    StatExperienceGainedOnUse 3;
    ABXYPriority 18;
    MoralityCostFactor 0.15;

    ExperienceCostsToUpgrade[0] 1800;
    ExperienceCostsToUpgrade[1] 5030;
    ExperienceCostsToUpgrade[2] 14400;
    ExperienceCostsToUpgrade[3] 46000;

    DummyObject "OBJECT_ABILITY_SUMMON_SPELL_DUMMY";
    #end_definition

    //************************************************** ************************************
    // Lightning. Stamina costs should be low as there is also a cost per second specified
    // per level in special_abilities.def
    //************************************************** ************************************
    #definition HERO_ABILITY HERO_ABILITY_WILL_LIGHTNING
    Ability HERO_ABILITY_LIGHTNING_SPELL;
    Stat HERO_STAT_WILL;
    IconGraphicIndex HUD_ICON_LIGHTNING;
    Name TEXT_GUI_HERO_ABILITY_LIGHTNING_SPELL;

    LevDescription[0] TEXT_GUI_EXPSPEND_MAGIC_LIGHTNING_LEVEL1;
    LevDescription[1] TEXT_GUI_EXPSPEND_MAGIC_LIGHTNING_LEVEL2;
    LevDescription[2] TEXT_GUI_EXPSPEND_MAGIC_LIGHTNING_LEVEL3;
    LevDescription[3] TEXT_GUI_EXPSPEND_MAGIC_LIGHTNING_LEVEL4;
    MaxedOutDescription TEXT_GUI_EXPSPEND_MAGIC_LIGHTNING_LEVEL5;

    StaminaCost[0] 30; // see specialabilities.def
    StaminaCost[1] 30;
    StaminaCost[2] 30;
    StaminaCost[3] 30;
    StatExperienceGainedOnUse 0; //2; // gained per 'hit' (~ per second) as hold down button
    ABXYPriority 1;

    ExperienceCostsToUpgrade[0] 0; // FREE in Guild Training
    ExperienceCostsToUpgrade[1] 5760;
    ExperienceCostsToUpgrade[2] 18200;
    ExperienceCostsToUpgrade[3] 48000;

    DummyObject "OBJECT_ABILITY_LIGHTNING_SPELL_DUMMY";
    #end_definition

    //************************************************** ************************************
    // Fireball. Stamina costs should be low or zero as the cost as you level up a fireball
    // are taken from special_abilities.def rather than on selecting the spell.
    //************************************************** ************************************
    #definition HERO_ABILITY HERO_ABILITY_WILL_FIREBALL
    Ability HERO_ABILITY_FIREBALL_SPELL;
    Stat HERO_STAT_WILL;
    IconGraphicIndex HUD_ICON_FIREBALL;
    Name TEXT_GUI_HERO_ABILITY_FIREBALL_SPELL;

    LevDescription[0] TEXT_GUI_EXPSPEND_MAGIC_FIREBALL_LEVEL1;
    LevDescription[1] TEXT_GUI_EXPSPEND_MAGIC_FIREBALL_LEVEL2;
    LevDescription[2] TEXT_GUI_EXPSPEND_MAGIC_FIREBALL_LEVEL3;
    LevDescription[3] TEXT_GUI_EXPSPEND_MAGIC_FIREBALL_LEVEL4;

    MaxedOutDescription TEXT_GUI_EXPSPEND_MAGIC_FIREBALL_LEVEL5;

    StaminaCost[0] 0; // see specialabilities.def
    StaminaCost[1] 0;
    StaminaCost[2] 0;
    StaminaCost[3] 0;
    StatExperienceGainedOnUse 0; //7;
    ABXYPriority 2;

    ExperienceCostsToUpgrade[0] 500;
    ExperienceCostsToUpgrade[1] 4500;
    ExperienceCostsToUpgrade[2] 17800;
    ExperienceCostsToUpgrade[3] 54000;

    DummyObject "OBJECT_ABILITY_FIREBALL_SPELL_DUMMY";
    #end_definition

    //************************************************** ************************************
    #definition HERO_ABILITY HERO_ABILITY_SKILL_DIVINE_WRATH_SPELL
    Ability HERO_ABILITY_DIVINE_WRATH_SPELL;
    Stat HERO_STAT_WILL;
    IconGraphicIndex HUD_ICON_DIVINE_WRATH;
    Name TEXT_GUI_HERO_ABILITY_DIVINE_WRATH_SPELL;

    LevDescription[0] TEXT_GUI_EXPSPEND_MAGIC_DIVINE_WRATH_LEVEL1;
    LevDescription[1] TEXT_GUI_EXPSPEND_MAGIC_DIVINE_WRATH_LEVEL2;
    LevDescription[2] TEXT_GUI_EXPSPEND_MAGIC_DIVINE_WRATH_LEVEL3;
    LevDescription[3] TEXT_GUI_EXPSPEND_MAGIC_DIVINE_WRATH_LEVEL4;

    MaxedOutDescription TEXT_GUI_EXPSPEND_MAGIC_DIVINE_WRATH_LEVEL5;

    StaminaCost[0] 0;
    StaminaCost[1] 0;
    StaminaCost[2] 0;
    StaminaCost[3] 0;
    StatExperienceGainedOnUse 3;
    ABXYPriority 18;

    ExperienceCostsToUpgrade[0] 4000;
    ExperienceCostsToUpgrade[1] 9000;
    ExperienceCostsToUpgrade[2] 25000;
    ExperienceCostsToUpgrade[3] 66000;

    DummyObject "OBJECT_ABILITY_DIVINE_WRATH_SPELL_DUMMY";
    #end_definition

    //************************************************** ************************************
    #definition HERO_ABILITY HERO_ABILITY_SKILL_UNHOLY_POWER_SPELL
    Ability HERO_ABILITY_UNHOLY_POWER_SPELL;
    Stat HERO_STAT_WILL;
    IconGraphicIndex HUD_ICON_UNHOLY_POWER;
    Name TEXT_GUI_HERO_ABILITY_UNHOLY_POWER_SPELL;

    LevDescription[0] TEXT_GUI_EXPSPEND_MAGIC_UNHOLY_POWER_LEVEL1;
    LevDescription[1] TEXT_GUI_EXPSPEND_MAGIC_UNHOLY_POWER_LEVEL2;
    LevDescription[2] TEXT_GUI_EXPSPEND_MAGIC_UNHOLY_POWER_LEVEL3;
    LevDescription[3] TEXT_GUI_EXPSPEND_MAGIC_UNHOLY_POWER_LEVEL4;

    MaxedOutDescription TEXT_GUI_EXPSPEND_MAGIC_UNHOLY_POWER_LEVEL5;

    StaminaCost[0] 0;
    StaminaCost[1] 0;
    StaminaCost[2] 0;
    StaminaCost[3] 0;
    StatExperienceGainedOnUse 3;
    ABXYPriority 18;

    ExperienceCostsToUpgrade[0] 4000;
    ExperienceCostsToUpgrade[1] 9000;
    ExperienceCostsToUpgrade[2] 25000;
    ExperienceCostsToUpgrade[3] 66000;

    DummyObject "OBJECT_ABILITY_UNHOLY_POWER_SPELL_DUMMY";
    #end_definition

  7. #6
    ★ The Exiled One ★
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    Re: fable anniversary xbox 360 iso mods 1.2

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About 360haven

    360haven is an Forum Devoted To Game modding Fans from all over the world.

    An Awesome Community of Xbox 360 Gamers, Modders and Developers who Create & Share Tutorials, Applications, Gfx, Trainers and Gamesaves.

    A haven for the l33t.
    A scarce paradise for modders.

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