My quest to expose Microsoft's secret Xbox One projects continues with yet another tilt at LinkedIn, redeemer of slow news days. There's much to mull over, and absolutely all of it should be taken with a pinch of paprika. Why paprika? I've run out of salt.
Microsoft Studios development director Daniel Kennett is apparently working on "very interesting stuff", which may relate to his prior antics as the designer of "innovative and cutting edge technologies for Xbox One". Which technologies? Kinect's muscle-mapping tech and ability to read your heartrate, among other things.
Kennett's software credits include Xbox Fitness and the forthcoming Project Spark from Team Dakota. Without wishing to knock a fairly solid fitness sim, let's hope his latest project has more in common with the latter than the former.
In other news: Katie Chironis served as a game design consultant for the externally produced D4, PowerStar Golf and one unannounced title while at Microsoft Studios between February 2013 and January 2014. She's now employed at Signal Studios, developer of Toy Soldiers and SmartGlass showpiece Ascend: Hand of Kul. Signal, incidentally, has signed up to [email protected], the Xbox One's self-publishing program. I wonder if Chironis had any dealings with the developer during her time at Microsoft?Attachment 13656
eattle-based Sherif Habashi has been senior concept artist at Microsoft Studios since September 2010, and has no less than three unannounced titles to his name - given the timeframe, it's likely that some or all of these projects have been abandoned. Habashi's portfolio makes explicit mention of Halo, Ryse, Forza and Quantum Break, so we can probably disqualify those franchises from consideration.
Microsoft Studios art director Dave Johnson, finally, is now working on an "unannounced AAA Xbox One title". His bio is a thing of mystery and menace. "My list of titles includes Ryse: Son of Rome, State of Decay, Toy Soldiers, Alan Wake, Kinect Rush: A Disney Pixar Adventure and Age of Empires Online as well as a large collection of soon-to-be-games, prototypes, almost-was-a-games, and a few should-have-never-beens."
More "soon-to-be-games" and fewer "almost-was-a-games", please, Daniel. Any thoughts to share, chaps?