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[Tutorial] Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
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  1. #1
    Gfx Artist
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    Ryudo is offline
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    Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    WARNING for everyone modding their values!

    Even though you CAN edit your amount to 65535, the moment you get ONE more item over that, it'll break the counter and act as if you have 0, the game will then reset the entire total amount again to 1. So just don't go edit it to 65535. 255 is fine for Items. (It's safe to use 9999 for Components, because you'll be mass using them when you finally get to Upgrading).


    Since most people are interested in this.

    What you'll need:

    • Horizon - To extract your APP.DAT from your ff13-xx.dat file.
    • FFXIII Encrypter (Credits to Jappi88 for making this amazing tool)
    • Any free Hex Editor. For this tutorial I'll be using HxD Hexeditor, so I recommend you'll use this as well, unless you prefer working with another tool.


    Alright, let's get started.

    [CONTENT]
    1. Preparing APP.DAT
    2. Modifying Current Items & Adding New Items
    3. Obtaining 9999 Components
    4. Databases of Items
    5. Credits & Extras (Links to DBs, etc)


    1. Preparing your APP.DAT

    Step 1: Using Horizon, extract the APP.DAT file from your ff13-xx.dat file.
    Step 2: Run Jappi's Encrypter tool, and open your APP.DAT file.
    Step 3: Click Decrypt.

    Your APP.DAT file is now ready to be modded.



    2. HxD Guide Modifying Current Items & ADDING New Items

    Now run your Hex Editor, and open up APP.DAT. Here's what it'll look like if you did every step correct.





    As you can see there's ton of numbers and it'll look confusing for most people that haven't done this before.
    Fortunately due to the file being decrypted most items can be identified as 'text' as well inside this file (Example: it_elixir)

    Moving on. Let's start with something as simple as Recovery Items. A certain part of a hex code is called an offset, for this Item Category we'll browse to Offset 1C56C.

    In HxD this is done by pressing Search and then Goto (Shortcut: CTRL+G)



    You'll end up over in this area now.



    See the part I selected? This is the first slot of your Recovery Items containing 1 Potion.

    Let's take a look at how this looks in the hex code itself:
    Code:
    Item Code: [69 74 5F 70 6F 74 69 6F 6E] 00 00 00 00 00 00 00 Item Amount: [00 01]
    Ok, so now you figured out what the Item is, and what the amount is. Let's say you want 255 Potions on Slot 1 now... all you do at this point is change the 01 to FF (Hex for 255 dec).

    So how do I change it to an Elixir? Since the file is decrypted this is pretty easy, the text it_potion on the right side can be changed to it_elixir, and it'll automatically fill in the hex code for you;
    Code:
    69 74 5F 65 6C 69 78 69 72 00 00 00 00 00 00 00 00 FF
    See how the first part of the code is now changed? Simple as that.


    Let's move on to ADDING items. For this example imagine having 7 Item Slots available. The first 2 slots are token but you can still add more.
    Code:
    [07] 69 74 5F 70 6F 74 69 6F 6E 00 00 00 00 00 00 00 00 01 
    69 74 5F 65 6C 69 78 69 72 00 00 00 00 00 00 00 00 FF
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    The [07] that I marked in this box is your current Item Capacity in-game. You can set this to 12 max. (But I wouldn't recommend altering this, you won't need more than 6 anyway, which is the default capacity).

    Anyways, let's say you want to add a Hero Potion to this batch.
    You have to take note of how long a 'block' is. For every item it's the same length. So in this case we're talking about 18 characters being visible. (It's 16 chars for the Item Code, leaving the last 2 chars for item amount. You can set more than 255 for an amount, but you really won't need to, and in this tutorial I'll be going by 255 max to avoid confusion and possible save corruptions if people do it wrong).

    So looking at the above Hex codes, you'll see each 'new' item starts right where the old one's amount ended. In this case we'll add a Hero Potion to Slot 3 in-game. Click on the char that comes after "FF".

    HxD Users: You'll notice on the right-side pane, one of the dots now gets a selection thingy around it. Click there and type it_hero.

    In Hex code this will be:
    Code:
    69 74 5F 68 65 72 6F


    So we covered the actual Item Code, now what about the amount? Remember what I said, all of these items have 18 chars in total (16 for the Item Code, 2 for the amount, the rest is nulled - aka 00). The item code is 7 chars, so we make sure the next 9 chars are nulled like this:
    Code:
    69 74 5F 68 65 72 6F 00 00 00 00 00 00 00 00 00
    All that remains now is the amount, which are the last 2 chars in the code.
    Code:
    69 74 5F 68 65 72 6F 00 00 00 00 00 00 00 00 00 [## ##]
    Now remember - For this tutorial I will be going with 255 MAX. So [## ##] will become: 00 FF.

    Your final result:
    Code:
    [06] 69 74 5F 70 6F 74 69 6F 6E 00 00 00 00 00 00 00 00 01 
    69 74 5F 65 6C 69 78 69 72 00 00 00 00 00 00 00 00 FF
    69 74 5F 68 65 72 6F 00 00 00 00 00 00 00 00 00 00 FF
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    What it looks like in HxD



    And there you have it....... That's how you edit and add items.

    Remember to always keep a backup of your save before attempting this.
    And don't overdo it with adding too much stuff at once.



    In-game Screenshots
    Here's some screenshots to prove it does work fine.






    3. Adding 9999 of every Component
    Using HxD you go to offset 1DEEC (CTRL+G shortcut to goto an offset. And look at the bottom of the editor to see the actual offset you're currently standing on).
    Right there, and not anywhere else, is where your list for Components will start. And this is where you OVERWRITE (NOT INSERT), the entries.
    If you insert new chars it'll corrupt your Save. You have to overwrite whatever is there. And it doesn't matter if you only have one component right now or 10.

    6D 61 74 5F 61 62 69 5F 30 5F 30 38 00 00 00 00 27 0F 6D 61 74 5F 61 62 69 5F 30 5F 30 37 00 00 00 00 27 0F 6D 61 74 5F 61 62 69 5F 30 5F 30 36 00 00 00 00 27 0F 6D 61 74 5F 61 62 69 5F 30 5F 30 35 00 00 00 00 27 0F 6D 61 74 5F 61 62 69 5F 30 5F 30 34 00 00 00 00 27 0F 6D 61 74 5F 61 62 69 5F 30 5F 30 33 00 00 00 00 27 0F 6D 61 74 5F 61 62 69 5F 30 5F 30 32 00 00 00 00 27 0F 6D 61 74 5F 61 62 69 5F 30 5F 30 31 00 00 00 00 27 0F 6D 61 74 5F 61 62 69 5F 30 5F 30 30 00 00 00 00 27 0F 6D 61 74 5F 63 75 73 5F 30 5F 30 30 00 00 00 00 27 0F 6D 61 74 5F 63 75 73 5F 30 5F 30 31 00 00 00 00 27 0F 6D 61 74 5F 63 75 73 5F 30 5F 30 32 00 00 00 00 27 0F 6D 61 74 5F 63 75 73 5F 30 5F 30 33 00 00 00 00 27 0F 6D 61 74 5F 63 75 73 5F 30 5F 30 34 00 00 00 00 27 0F 6D 61 74 5F 63 75 73 5F 30 5F 30 35 00 00 00 00 27 0F 6D 61 74 5F 63 75 73 5F 30 5F 30 36 00 00 00 00 27 0F

    When you use HxD from the tutorial, you copy that entire list I gave and use CTRL+B to overwrite instead of CTRL+V.

    This is an example of when you first start modding this. (Let's assume this is when you first kill a Zaltys Omega in-game and obtain 8 Platinum Malistones.)
    In this screen it shows the offset 1DEEC.




    Once there, right-click with your mouse on that char (As mentioned before, you can see at the bottom of HxD that you've selected the right thing). Then choose Paste Write



    Done.



    4. Database of Items

    Other Items
    Code:
    gil_r_010	Platinum Ore
    gil_r_000	Gold Dust
    gil_l_020	Crystal Medal
    gil_l_010	Silvered Medal
    gil_l_000	Bronzed Medal
    gil_d_000	Unappraised Item
    gil_d_010	Lizard Tail
    gil_d_020	Yellowed Skull
    key_w_tane	Vegetable Seed
    key_w_yasai	Gysahl Greens
    key_w_shiru	Sylkis Greens
    key_w_tanta	Tantal Greens
    key_w_hana2	Moonsoul Bloom
    key_w_hana3	Dayring Blossom
    key_w_milk	Fuzzy Sheep Milk
    key_w_smilk	Creamy Sheep Milk
    key_w_kino	Chocoborel
    key_w_kino2	Luminous Mushroom
    key_w_drink	Chocobull
    key_w_drag2	Animal Potion
    key_w_food	Mystical Meal
    mat_z_000	Tattered Leather
    mat_z_001	Vibrant Ooze
    mat_z_002	Niblet Hairball
    mat_z_003	Slug Sweet
    mat_z_004	Monster Mince
    mat_z_007	Clear Ooze
    mat_z_008	Green Leather
    mat_z_009	Radial Bearing
    mat_z_010	Goblot Hairball
    mat_z_011	Arboreal Spore
    mat_z_012	Dead Man's Teeth
    mat_z_013	Chipped Fang
    mat_z_014	Shattered Bone
    mat_z_015	Goopy Goo
    mat_z_016	Pot Shard
    mat_z_017	Dried Scale
    mat_z_018	Wonder Gel
    mat_z_019	Poisonous Sting
    mat_z_020	Motor Coil
    mat_z_021	Ether Coil
    mat_z_022	Demon Spicule
    mat_z_024	Organic Carapace
    mat_z_028	Firewyrm Scale
    mat_z_029	Quality Machine Oil
    mat_z_030	Sinister Fang
    mat_z_031	Stormdragon Down
    mat_z_032	Green Monster Moss
    mat_z_033	Desert Rose
    mat_z_035	Single Eye
    mat_z_036	AMP Chip
    mat_z_044	Cactuar Doll
    mat_z_045	Liquid Glass


    Components
    Code:
    mat_abi_0_08	Crystal Malistone
    mat_abi_0_07	Orichalc Malistone
    mat_abi_0_06	Scarletite Malistone
    mat_abi_0_05	Adamant Malistone
    mat_abi_0_04	Mythril Malistone
    mat_abi_0_03	Platinum Malistone
    mat_abi_0_02	Gold Malistone
    mat_abi_0_01	Silver Malistone
    mat_abi_0_00	Bronze Malistone
    mat_cus_0_00	Mighty Material
    mat_cus_0_01	Sword Polisher
    mat_cus_0_02	Shield Polisher
    mat_cus_0_03	Holy Forgefire
    mat_cus_0_04	Demonic Forgefire
    mat_cus_0_05	Life Smeltwater
    mat_cus_0_06	Soul Smeltwater


    Recovery Items
    Code:
    it_hpotion	Hi-Potion
    it_expotion	X-Potion
    it_universal	Remedy
    it_unico	Mega Remedy
    it_phenxtal	Phoenix Down
    it_phenxbl	Phoenix Wing
    it_lowelxr	Refresher
    it_elixir	Elixer
    it_atel		Ether
    it_hiatel	Turbo Ether
    it_protect	Protect Potion
    it_shell	Shell Potion
    it_brave	Bravery Potion
    it_faith	Faith Potion
    it_guts        	Vigilance Potion
    it_veil		Veil Potion
    it_haste	Haste Potion
    it_regen	Regen Potion
    it_reraise	Reraise Potion
    it_enfire	Enfire Potion
    it_enthunder	Enthunder Potion
    it_enfrost	Enfrost Potion
    it_enaero	Enaero Potion
    it_hero		Hero's Potion
    it_war		Crusader's Potion
    it_upper	Warrior's Potion
    it_grace	Holy Water
    it_ydrink1	Nektar
    it_ydrink2	Nektar Mk II
    it_ydrink3	Mirakle Nektar
    it_ydrink4	Nektar of the Gods
    it_ydrink5	Nektar of the Gods Ω


    Key Items (Ones used for Sidequests)
    Code:
    key_sm_lt	Soul Seed
    key_y_fire	Fireworks
    key_d_key	Pilgrim's Crux
    key_d_oil	Bhakti's Oil
    key_w_mori	Forest Fertilizer
    key_w_mash	Crimm Mushroom
    key_w_apple	Aryas Apple
    key_w_mogura	Rocky Crag Mole


    Head Accessories
    Code:
    acc_a_0000 = Fighter's Emblem
    acc_a_0001 = Fighter's Emblem+
    acc_a_0002 = Warrior's Emblem
    
    acc_a_0010 = Magician's Token
    acc_a_0011 = Magician's Token+
    acc_a_0012 = Sorceror's Token
    
    acc_a_0020 = Samurai's Comb
    acc_a_0021 = Samurai's Comb+
    acc_a_0022 = Tycoon's Comb
    
    acc_a_0030 = Wolf's Emblem
    acc_a_0031 = Wolf's Emblem+
    acc_a_0032 = Tiger's Emblem
    
    acc_a_0040 = Imp's Crest
    acc_a_0041 = Imp's Crest+
    acc_a_0042 = Djinn's Crest+ (Even though this Tier-3 Accessory has a '+' it does not upgrade further despite having a + like Tier-2 Accessories).
    
    acc_a_1000 = Soldier's Tie
    acc_a_1001 = Soldier's Tie+
    acc_a_1002 = General's Tie
    
    acc_a_1010 = Mage's Turban
    acc_a_1011 = Mage's Turban+
    acc_a_1012 = Shaman's Turban
    
    acc_a_1020 = Warrior's Headband
    acc_a_1021 = Warrior's Headband+
    acc_a_1022 = Rakshasa Ring
    
    acc_a_1030 = Guard's Cravet
    acc_a_1031 = Guard's Cravet+
    acc_a_1032 = Imperial Guard's Cravet
    
    acc_a_1040 = Spiritual Veil
    acc_a_1041 = Spiritual Veil+
    acc_a_1042 = Mystic Veil
    
    acc_a_1100 = Flamebane Choker
    acc_a_1101 = Flamebane Choker+
    acc_a_1102 = Flameshield Choker
    
    acc_a_1110 = Frostbane Choker
    acc_a_1111 = Frostbane Choker+
    acc_a_1112 = Frostshield Choker
    
    acc_a_1120 = Sparkbane Choker
    acc_a_1121 = Sparkbane Choker+
    acc_a_1122 = Sparkshield Choker
    
    acc_a_1130 = Stormbane Choker
    acc_a_1131 = Stormbane Choker+
    acc_a_1132 = Stormshield Choker
    
    acc_a_1140 = Tri-Point Coronet
    acc_a_1141 = Tri-Point Coronet+
    acc_a_1142 = Tri-Point Crown
    
    acc_a_3000 = Twist Headband
    acc_a_3001 = Twist Headband+
    acc_a_3002 = Guts Headband
    
    acc_a_3010 = Corsair Scarf
    acc_a_3011 = Corsair Scarf+
    acc_a_3012 = Pirates Scarf
    
    acc_a_3020 = Promised Necklace
    acc_a_3020 = Promised Necklace+
    acc_a_3022 = Avowed Necklace
    
    acc_a_4100 = Satin Scrunchie
    acc_a_4101 = Satin Scrunchie+
    acc_a_4102 = Ribbon
    
    acc_a_5010 = Corundum Pin
    acc_a_5011 = Corundum Pin+
    acc_a_5012 = Vajra Pin
    
    acc_a_5100 = Silver Barrette
    acc_a_5101 = Silver Barrette+
    acc_a_5102 = Platinum Barrette
    
    acc_a_5200 = Silk Scarf
    acc_a_5201 = Silk Scarf+
    acc_a_5202 = Dragoon Scarf
    
    acc_a_8000 = Demon Earrings
    acc_a_8001 = Demon Earrings+
    acc_a_8002 = Devil Earrings
    
    acc_a_8010 = Sparrow Comb
    acc_a_8011 = Sparrow Comb+
    acc_a_8012 = Shallowtail
    
    acc_a_8120 = Angel's Headband
    acc_a_8121 = Angel's Headband+
    acc_a_8122 = Angel's Halo
    
    acc_a_8130 = Cursed Band
    acc_a_8131 = Cursed Band+
    acc_a_8132 = Ill Will Band
    
    acc_a_8200 = Fencer's Earrings
    acc_a_8201 = Fencer's Earrings+
    acc_a_8202 = Duellist Earring
    
    acc_a_8210 = Witch's Rosary
    acc_a_8211 = Witch's Rosary+
    acc_a_8212 = Devil's Rosary
    
    acc_a_8300 = Soul of Thamasa
    acc_a_8301 = Soul of Thamasa+
    acc_a_8302 = Soul of Minwu
    
    acc_a_8310 = Locket Pendant
    acc_a_8311 = Locket Pendant+
    acc_a_8312 = Locket Necklace
    
    acc_a_8400 = Swift Ornament
    acc_a_8401 = Swift Ornament+
    acc_a_8402 = Falcon Ornament
    
    acc_a_8410 = Sight's Circlet
    acc_a_8411 = Sight's Circlet+
    acc_a_8412 = Determined Tiara
    
    acc_a_9000 = Early-blooming Corsage
    acc_a_9001 = Early-blooming Corsage+
    acc_a_9002 = Charging Chaplet
    
    acc_a_9010 = Fireseal Jewel
    acc_a_9011 = Fireseal Jewel+
    acc_a_9012 = Firesup Malcreous
    
    acc_a_9020 = Frostseal Jewel
    acc_a_9021 = Frostseal Jewel+
    acc_a_9022 = Frostsup Malcreous
    
    acc_a_9030 = Sparkseal Jewel
    acc_a_9031 = Sparkseal Jewel+
    acc_a_9032 = Sparksup Malcreous
    
    acc_a_9040 = Stormseal Jewel
    acc_a_9041 = Stormseal Jewel+
    acc_a_9042 = Stormsup Malcreous
    
    acc_a_9050 = Ghostly Hood
    acc_a_9051 = Ghostly Hood+
    acc_a_9052 = Ghostly Crown
    
    acc_a_9060 = Preta Hood
    acc_a_9061 = Preta Hood+
    acc_a_9062 = Preta Crown
    
    acc_a_9070 = Wild Crest
    acc_a_9071 = Wild Crest+
    acc_a_9072 = Beast Mane
    
    acc_a_9080 = Devil Crest
    acc_a_9081 = Devil Crest+
    acc_a_9082 = Demon Mane
    
    acc_a_9090 = Irondragon Scale
    acc_a_9091 = Irondragon Scale+
    acc_a_9092 = Armor Plate
    
    acc_a_9100 = Dreamdragon Scale
    acc_a_9101 = Dreamdragon Scale+
    acc_a_9102 = Mythical Scale
    
    acc_a_9110 = Warrior Hunter's Mask
    acc_a_9111 = Warrior Hunter's Mask+
    acc_a_9112 = Face of the Warrior's Nemesis
    
    acc_a_9120 = Mage Hunter's Mask
    acc_a_9121 = Mage Hunter's Mask+
    acc_a_9122 = Face of the Mage's Nemesis
    
    acc_a_9130 = Sapping Hood
    acc_a_9131 = Sapping Hood+
    acc_a_9132 = Destructive Headdress
    
    acc_a_9140 = Crippling Hood
    acc_a_9141 = Crippling Hood+
    acc_a_9142 = Deranged Headdress
    
    acc_a_9150 = Bandit Scarf
    acc_a_9151 = Bandit Scarf+
    acc_a_9152 = Sky Pirate's Scarf
    
    acc_a_9160 = Coldflame Droplet
    acc_a_9161 = Coldflame Droplet+
    acc_a_9162 = Icy Inferno
    
    acc_a_9170 = Thunderstorm Droplet
    acc_a_9171 = Thunderstorm Droplet+
    acc_a_9172 = Eye of the Storm
    
    acc_a_9180 = Skeleton's Earrings
    acc_a_9181 = Skeleton's Earrings+
    acc_a_9182 = Skull
    
    acc_a_9190 = Warrior's Plume
    acc_a_9191 = Warrior's Plume+
    acc_a_9192 = Commander's Plume
    
    acc_a_9200 = Falcon Charm
    acc_a_9201 = Strahl Charm
    acc_a_9202 = Highwind Charm
    
    acc_a_9210 = Diamond Matinee Necklace
    acc_a_9211 = Orichalc Matinee Necklace
    acc_a_9212 = Crystal Matinee Necklace
    
    acc_a_9220 = Toasty Shawl
    acc_a_9221 = Toasty Shawl+
    acc_a_9222 = Fuzzy Wool Shawl

    Wrist Accessories
    Code:
    acc_b_1000 = Runic Ring
    acc_b_1010 = Guard Glove
    acc_b_4110 = Giant's Vambrace
    acc_b_4120 = Mage's Gloves
    acc_b_4130 = Metal Armband
    acc_b_4140 = Serenity Sachet
    acc_b_4150 = Pretty Orb
    acc_b_4160 = Star Bracelet
    acc_b_4170 = Nacre Cameo
    acc_b_4180 = Warding Talisman
    acc_b_4190 = Pain Dampener
    acc_b_4200 = White Strap
    acc_b_4210 = Rainbow Gem
    acc_b_6030 = Firewyrm Bracelet
    acc_b_6040 = Watergod Bracelet
    acc_b_6050 = Thunderbird Bracelet
    acc_b_6060 = Windwalker Bracelet
    acc_b_6100 = Thorn of Protection
    acc_b_6110 = Thorn of Warding
    acc_b_6120 = Thorn of Aggression
    acc_b_6200 = Thorn of Courage
    acc_b_6210 = Thorn of Will
    acc_b_6220 = Thorn of Speed
    acc_b_7010 = Healer's Lore
    acc_b_7020 = Collector Catalog
    acc_b_7100 = Demon Claw
    acc_b_7110 = Beggard's Beads
    acc_b_7200 = Dawn Gauntlets
    acc_b_9010 = Sniper's Gloves
    acc_b_9020 = Flameward Bangle
    acc_b_9030 = Frostward Bangle
    acc_b_9040 = Sparkward Bangle
    acc_b_9050 = Stormward Bangle
    acc_b_9000 = Enlister's Glove
    acc_b_9070 = Forsaken Tie
    acc_b_9080 = Tenacious Ring
    acc_b_9090 = Lucky Dice



    Credits & Extras (Such as Item Lists, etc)
    Jappi for his Decrypter Tool.
    Echelo - For his current work on the Lightning Returns Editor. (as well as his past work).
    TheSquall - For providing a list of various items.
    Cryska - For a list of Garbs, here.
    kloeni - For a Weapon List, here.
    Eternal - For providing various Auto-Abilities and further information on Ability Modding here.
    lobotomizedgod - For posting a list of Active Abilities, as well as its formulas for Attack Rate, ATB Cost, Incremental Multipliers, etc.
    Last edited by Ryudo; 04-21-2014 at 08:23 AM. Reason: Updated post. Added new sections, changed layout.
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  3. #2
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    great tutorial Ryudo will help those having issues with hex editing this game :)
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  4. #3
    bangorrhea

    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Ryudo: THX aŽlot. Let me add one of your other "Discription".

    Ps.: At this String I may found all other "Other Items" and do the same.
    Ps.: Ryudo, maybe you found the Offset where the "Important Items" & "Skills" (or Materials) are and share withŽus (provided that it makes sense??).

    ORIGINAL:
    xRyudo

    35 posts
    Console:Xbox
    Posted Yesterday, 07:34 PM


    [Other Items] Offset: 236E0 (Check and see if you already have this listed there in that area).
    6B 65 79 5F 77 5F 6B 69 6E 6F 00 00 00 00 00 00 00 ##^
    ## = FF = 255 Chocoborels.

  5. #4
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Quote Originally Posted by bangorrhea View Post
    Ryudo: THX aŽlot. Let me add one of your other "Discription".

    Ps.: At this String I may found all other "Other Items" and do the same.
    Ps.: Ryudo, maybe you found the Offset where the "Important Items" & "Skills" (or Materials) are and share withŽus (provided that it makes sense??).

    ORIGINAL:
    xRyudo

    35 posts
    Console:Xbox
    Posted Yesterday, 07:34 PM


    [Other Items] Offset: 236E0 (Check and see if you already have this listed there in that area).
    6B 65 79 5F 77 5F 6B 69 6E 6F 00 00 00 00 00 00 00 ##^
    ## = FF = 255 Chocoborels.
    Offset: 1DEEC [Components]
    Offset: 236E0 [Other Items]
    Offset: 1E97C [Key Items]

    As mentioned already in the first post here, they're all 18 chars long (16 for item, 2 for amount), so remember that when adding/editing other category items.
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  6. #5
    Saint Warrior
    scorpionnet

    scorpionnet is offline
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Amazing tutorial, it will be very helpful. Thanks
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  7. #6
    Gfx Artist
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    Ryudo is offline
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Added 2 screenshots on the bottom of the post to show that it does actually work. In case people are wondering if it actually works or not.
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  8. #7
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    hamburgers is offline
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Awesome tutorial ryudo, been hex editing all afternoon, somehow can't give myself the chocoborel potion, in other items,
    but it modded fine, in key items, what am I doing wrong =D

    Followed your guide to the word, got heaps of elixirs and others

    Could you reply please
    THX

  9. #8
    Gfx Artist
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    Ryudo is offline
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Quote Originally Posted by hamburgers View Post
    Awesome tutorial ryudo, been hex editing all afternoon, somehow can't give myself the chocoborel potion, in other items,
    but it modded fine, in key items, what am I doing wrong =D

    Followed your guide to the word, got heaps of elixirs and others

    Could you reply please
    THX
    Chocoborels goes under Other Items, not Key Items. ;)

    This is the hex for 255:

    Code:
    6B 65 79 5F 77 5F 6B 69 6E 6F 00 00 00 00 00 00 00 FF
    See if you already have it somewhere in your Other Items section, if you do just mod the amount value instead.
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