360haven works best with JavaScript enabled
Titanfall patch improves game modes, servers, and weapon balancing
Results 1 to 3 of 3
  1. #1

    THUMBS is online now
    Join Date : Jan 2014
    Location : RETRO TOWN UK
    Posts : 12,135
    Twitter: @

    Titanfall patch improves game modes, servers, and weapon balancing

    No sign of the promised private lobbies just yet though
    Developer Respawn began rolling out a new patch for Titanfall over the weekend, addressing a host of minor fixes and tweaks here and there. Unfortunately there are none of the promised big additions to game just yet - like private lobbies or support for the soon to be released companion app.

    The patch, which was detailed in a post on Respawn's official forums, primarily addresses score limits and damage totals - the Smart Pistol has been nerfed, cluster missiles have had their damage reduced against evac dropships, and arc grenades have been tweaked so they don't draw on friendlies. There have also been a whole host of bugfixes made too. Full patch notes are below.Name:  titan.jpg
Views: 66
Size:  78.1 KBBalancing adjustments and general changes
    - The damage indicator from Electric Smoke is now much more noticeable
    - Search Drones will now show up in Classic Modes of Angel City
    - Arc grenade/mine effects no longer draw on friendly Pilots and Titans
    - Lowered the point value of defensive actions in Hardpoint mode and CTF.
    - Increased the score limit in Attrition
    - Flag Return points reduced
    - Flag Carrier killed points reduced
    - Explosives detonated by Dead Man's Trigger are now slightly delayed
    - Explosives detonated by Dead Man's Trigger now play a warning sound before exploding
    - Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot
    - Slightly decreased the hip-fire accuracy of the Smart Pistol
    - Certain Burn Cards could be exploited to give multiple uses
    - Evac Dropships are now more responsive to Pilots entering them
    - Hacking a Mega Turret will now restore it's health to full
    - Cluster Missiles damage reduced against Evac Dropships

    Bug Fixes
    - Titan could become stuck in the position he lands in
    - Auto-Titan wouldn't stand up until you embarked into it
    - Several rare server issues restarting the game in to the lobby
    - Pilot could end up out of bounds while rodeoing a Titan as it is destroyed
    - Pilot could warp through certain locations when jumping off a Titan
    - Rodeoing a Titan that has been doomed by your SMR could kill you
    - Players being able to enter some geometry in Smuggler's Cove
    - Titanfall will now give proper kill credit when it kills a Pilot embarking into their Titan
    - Minions in Attrition now continue to spawn until the Epilogue begins
    - Player couldn't hack a Mega Turret console
    - Server would sometimes error when leeching a Spectre
    - Hardpoints sometimes awarded defense score to players not near the hardpoint
    - Rare issue when ejecting from a Titan
    - Server would sometimes error after a match while returning to the lobby
    - Double XP burn card sometimes not being applied properly
    Downloads : 105 || Uploads : 38 || Rep Power : 13856 || Posts : 12,135 || Thanks : 1,014 || Thanked 1,888 Times in 1,276 Posts

  2. #2

    devilswarchild is offline
    Join Date : Mar 2014
    Location : Texas
    Posts : 1,526

    Re: Titanfall patch improves game modes, servers, and weapon balancing

    well thats good to know lol wont have all the bugs in it when i start playing it lol awesome share
    Downloads : 11 || Uploads : 3 || Rep Power : 2521 || Posts : 1,526 || Thanks : 533 || Thanked 105 Times in 99 Posts

  3. #3
    Retired Staff

    thegutta is offline
    Join Date : Jun 2011
    Location : On Top Of The World
    Posts : 10,475
    Twitter: @

    Re: Titanfall patch improves game modes, servers, and weapon balancing

    Great share :)
    Downloads : 47 || Uploads : 0 || Rep Power : 12765 || Posts : 10,475 || Thanks : 3,231 || Thanked 1,395 Times in 1,224 Posts



Similar Threads

  1. [News] All Titanfall DLC modes will be free
    By THUMBS in forum X1 News, Updates, and Rumors
    Replies: 6
    Last Post: 04-16-2015, 07:53 AM
  2. New game modes, balancing and bug fixes for Titanfall detailed
    By THUMBS in forum Xbox 360 News, Updates, and Rumors
    Replies: 0
    Last Post: 06-25-2014, 06:48 PM
    By scorpionnet in forum General Discussion
    Replies: 1
    Last Post: 04-27-2014, 07:17 PM
  4. [YouTube] Titanfall: Private Matches and Weapon Balancing Detailed
    By scorpionnet in forum Youtube Famous
    Replies: 0
    Last Post: 04-11-2014, 01:05 AM
  5. [YouTube] Titanfall - All Titanfall Maps and Modes
    By scorpionnet in forum Youtube Famous
    Replies: 0
    Last Post: 03-10-2014, 11:12 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

About 360haven

    360haven is an Forum Devoted To Game modding Fans from all over the world.

    An Awesome Community of Xbox 360 Gamers, Modders and Developers who Create & Share Tutorials, Applications, Gfx, Trainers and Gamesaves.

    A haven for the l33t.
    A scarce paradise for modders.

Like this page