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FFX HD Remaster Hex Editing question
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  1. #1
    JesterFriend

    FFX HD Remaster Hex Editing question

    I wasn't sure if it warranted its own thread, but if anyone can help me out I'd much appreciate it. Well, anyway, I know how to hex-edit my weapons to have the abilities I wanted although one problem I had (a simple matter of aesthetics) was that the weapon/armor can't change form in accordance to its abilities. To get around this I tried to edit some weapons and armor to have 4 blank slots to see if I could customize the abilities in game. To my dismay I found that the items while having the 4 blank slots could not be customized. Does anyone know why this could be?

    00 - Sensor
    01 - First Strike
    02 - Initiative
    03 - Counterattack
    04 - Evade & COunter
    05 - Magic Counter
    06 - Magic Booster
    07 - Alchemy
    08 - Auto-Potion
    09 - Auto-Med
    0A - Auto-Phoenix
    0B - Piercing
    0C - Half MP Cost
    0D - 1 MP Cost
    0E - Double Overdrive
    0F - Triple Overdrive
    10 - SOS Overdrive
    11 - Overdrive -> AP
    12 - Double AP
    13 - Triple AP
    14 - No AP
    15 - Pickpocket
    16 - Master Thief
    17 - Break HP Limit
    18 - Break MP Limit
    19 - Break Damage Limit
    1A - Gillionaire
    1B - HP Stroll
    1C - MP Stroll
    1D - No Encounters
    1E - Firestrike
    1F - Fire Ward
    20 - Fireproof
    21 - Fire Eater
    22 - Icestrike
    23 - Ice Ward
    24 - Iceproof
    25 - Ice Eater
    26 - Lightningstrike
    27 - Lightning Ward
    28 - Lightningproof
    29 - Lightning Eater
    2A - Waterstrike
    2B - Water Ward
    2C - Waterproof
    2D - Water Eater
    2E - Deathstrike
    2F - Deathtouch
    30 - Deathproof
    31 - Death Ward
    32 - Zombiestrike
    33 - Zombietouch
    34 - Zombieproof
    35 - Zombie Ward
    36 - Stonestrike
    37 - Stonetouch
    38 - Stoneproof
    39 - Stone Ward
    3A - Poisonstrike
    3B - Poisontouch
    3C - Poisonproof
    3D - Poison Ward
    3E - Sleepstrike
    3F - Sleeptouch
    40 - Sleepproof
    41 - Sleep Ward
    42 - Silencestrike
    43 - Silencetouch
    44 - Silenceproof
    45 - Silence Ward
    46 - Darkstrike
    47 - Darktouch
    48 - Darkproof
    49 - Dark Ward
    4A - Slowstrike
    4B - Slowtouch
    4C - Slowproof
    4D - Slow Ward
    4E - Confuseproof
    4F - Confuse Ward
    50 - Berserkproof
    51 - Berserk Ward
    52 - Curseproof
    53 - Curse Ward
    54 - Auto-Shell
    55 - Auto-Protect
    56 - Auto-Haste
    57 - Auto-Regen
    58 - Auto-Reflect
    59 - SOS Shell
    5A - SOS Protect
    5B - SOS Haste
    5C - SOS Regen
    5D - SOS Reflect
    5E - SOS NulTide
    5F - SOS NulFrost
    60 - SOS NulShock
    61 - SOS NulBlaze
    62 - Strength +3%
    63 - Strength +5%
    64 - Strength +10%
    65 - Strength +20%
    66 - Magic +3%
    67 - Magic +5%
    68 - Magic +10%
    69 - Magic +20%
    6A - Defense +3%
    6B - Defense +5%
    6C - Defense +10%
    6D - Defense +20%
    6E - Magic Def +3%
    6F - Magic Def +5%
    70 - Magic Def +10%
    71 - Magic Def +20%
    72 - HP +5%
    73 - HP +10%
    74 - HP +20%
    75 - HP +30%
    76 - MP +5%
    77 - MP +10%
    78 - MP +20%
    79 - MP +30%
    7A - Capture
    7B - Blank
    7C - Distill Power
    7D - Distill Mana
    7E - Distill Speed
    7F - Distill Ability
    80 - Ribbon
    Here are the hex values for the weapon abilities for reference. I'm sure anyone answering would know the format for weapons if not it's:

    XX 80 XX 80 XX 80 XX for four-slot weapons
    (FF 00 FF 00 FF) -->FF 00 for those with <4 slots. (ex: 2-slot is XX 80 XX 80 FF 00 FF)



    For example when I made Kimahri's 3-slot Red Armlet that had Fire Ward, Ice Ward, and Lightning Ward I had it replaced with Deathproof, Ribbon, Auto-Haste, and Auto-Protect.

    So in the hex editor from:

    1F 80 23 80 25 80 FF

    to

    80 80 56 80 30 80 54

    which worked fine, but as I said, on aesthetics it was still Red Armlet. So when I decided to try out making a customizable 4-slot weapon like from Auron's katana:

    7B 80 7B 80 7B 80 7B

    I couldn't customize! Any ideas what I may have done wrong?

  2. #2
    Member
    Tsuruke is offline
    Join Date : Dec 2011
    Posts : 39
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    Re: FFX HD Remaster Hex Editing question

    Quote Originally Posted by JesterFriend View Post
    I couldn't customize! Any ideas what I may have done wrong?
    Its a part of the game's mechanic. Even though 7B is an empty slot, it still sees it as its already been customized. Same reason why the name of the weapon/armor won't change if you manually edited the weapon.
    I haven't tried with a weapon that has 1 slot already filled then 3 already empty slots, attempting to turn the 1 filled slot as empty to see if that would work.

    The game might see it as customized if it has certain checks already in place as a game's mechanic.
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