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Terraria 1.2 update hits Xbox 360, adds tons of new changes and improvements
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  1. #1

    THUMBS is offline
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    Terraria 1.2 update hits Xbox 360, adds tons of new changes and improvements

    We're going deeper underground
    I have to say, I was wrong about Terraria. When I first picked it up, I was convinced it was just a 2D Minecraft-lite, a tiresome slog with very little originality of its own. But after a few hours exploring its deceptively huge world, I discovered it was much more than that. And now, with its huge 1.2 update, it's much, much more than that. And it had shark guns before, for crying out loud.

    The update changelog, which was posted over on the Terraria forums, can be seen in full below. The differences between console and PC versions are listed at the bottom.Name:  teer.jpg
Views: 2066
Size:  66.4 KBBug Fixes:
    You can no longer craft items or money by placing items in the trash
    You can no longer sell your gold to NPCs
    Music box/chest duping no longer works
    Bunnies/Goldfish spawned from statues no longer drop money during a Bloodmoon
    Active blocks will no longer become inactive with a chest on them
    Fixed a bug that would cause a suitable house to be unsuitable
    Crash bug where using Queen Statue would crash the game is fixed
    Crash bug where reading a sign or tombstone would crash the game is fixed
    Using Auto-Fill no longer puts coins in your chest
    Fixed vines not growing in underground jungle biomes
    Fixed highlight bugs for music boxes and timers
    Fixed Dirt Rod bug
    Fixed Fairy Bell timer bug where timer would display 59 seconds
    Fixed Death Messages bug where it would only show the player name
    You can no longer create unlimited boxes by creating ice blocks
    Fixed a bug where Stained Glass would not count as a valid wall for NPC housing
    Fixed a bug with Ocram's hit box
    Ocram's Souls of Blight no longer fall to the floor
    Fixed the "hidden" inventory slot bug (Vita only)
    Touch controls are now disabled when using the Magic Mirror (Vita only)
    Fixed a bug where NPC flags would not reposition when zooming (Vita only)
    Fixed a bug with the "Back for Seconds" Trophy/Achievement
    Fixed a bug where 1.2 armors would not count towards a trophy
    Fixed a bug where you could obtain a trophy during the tutorial

    Players now have an option to choose how the Gravitation Potion behaves: Flip the world, or flip the character.
    Players now have an option to turn off back touch (Vita only)
    Map data is now saved locally for visited Multiplayer worlds
    Multiplayer packet size has been further optimized
    Multiplayer stability has been improved
    Texture compression has been improved

    Mechanics and Gameplay:
    Some items now stack to 999 or to 99 including ores and buckets (as per PC 1.2.3.)
    The starting female clothes have been modified
    There are several new hairstyles
    Chest sizes have been doubled
    You no longer need to jump to ascend single blocks
    The hammer is now used for creating slopes, halftiles, and breaking walls only
    The axe is now only used for chopping down trees and giant mushrooms
    Pickaxes will now remove blocks, placeable objects, and items such as Life Crystals and chests
    You can now paint any solid tile or item
    Dye slots have been added
    You will now start with 10 mana
    You can now craft early game magic robes and staves
    Bricks, wood, stone and glass all now blend together
    Mana Crystals only require 5 fallen stars to craft, down from 10
    If water touches a halftile it will create a waterfall
    Your world has a chance to get alternative ore as a replacement for copper, iron, silver, and gold
    Your world has a chance to have a replacement for the Corruption
    Your world has a chance to get alternative ores as a replacement for Cobalt, Mythril, and Adamantite
    Your world has a rare chance to have a pyramid or living tree spawn during world generation each containing their own loot table
    There is a new hardmode jungle temple
    There are now beehives that can be found in the jungle
    There are now several new backgrounds and tree variations your world has a chance to generate
    Water will now change color based on the biome you are in and depth underground
    Ropes are now found early game and can be used to craft rope coils for traversing the world
    Chains can now be placed and used as a rope mechanism
    Mushroom grass/seeds can now grow and spread above ground
    There are now 3 colors for wires
    Actuators can be used to make any solid tile active and inactive
    There is 1 new liquid type that can be found in the Jungle
    There are several new fountains that will change the color of water when they are placed nearby
    Pearlstone bricks no longer spread hallow
    Rain and blizzards have been added
    There is a new snow biome with unique treasures and items for normal and hardmode
    Enemies no longer trigger underground pressure plates
    There are new pressure plates that can only be triggered by certain things such as the player, enemies, or both
    Clowns will no longer blow up tiles
    There are several new buffs and debuffs
    There are now mini Capture the Gem addition to the game. You can craft large gems that draw a gem icon above the player holding the gem and if the player is killed the gem will be dropped next to their corpse
    There are 2 new hardmode events
    Werewolf form has been buffed and can take place every night
    Broken armor debuff only lasts 2 minutes, down from 5
    You now use a pickaxe to remove armor from a mannequin
    Players no longer take double damage in pvp
    Items of the same type will now stack when next to each other
    You can no longer become invincible when touching fire blocks
    Increased speed at which you can buy stacks of things
    The Halloween seasonal event has been added
    The Pumkin Moon event has been added
    Certain weapon damage stats have been adjusted to match the PC 1.2.3. update
    Certain drop rates have been adjusted to match the PC 1.2.3. update (like Keymolds)
    Cost for reforging has been adjusted to match the PC 1.2.3. update (cheaper prices)

    Graphical Changes:
    The sun is now brighter
    Midnight is now darker
    The sky has a smooth gradient
    There are several items that have had graphical upgrades such as gems, colored torches, Minishark, Muramasa, Aqua Scepter, Starfury, etc...
    There are now stalagmites, icicles, moss, plants, rocks, and other "piles" added to enhance the environment
    There are several new mini caves that can be found with unique backgrounds
    Each biome will now have chests and pots with unique graphics
    The dungeon now has 3 unique textures/colors and furniture
    Hell houses have been remodeled
    Floating islands have been remodeled
    Each biome will now have unique textures and wood types:
    Corruption: Ebonwood
    Jungle: Rich Mahogany
    Crimson: Shadewood
    Hallow: Pearlwood
    Each brick now has its own unique texture
    Each brick wall now has its own unique texture
    Torches are now animated and can be placed on walls
    There are several new tombstones
    Titan, Spectral and Dragon armors now have unique sprites
    Most console-exclusive enemies now have unique sprites
    Tizona and Tonbogiri now have unique sprites

    In total there are over 1,000 new items
    There are 10 new ores
    There are 4 new wood types
    There are 31 new brick types
    You can now imbue melee weapons
    There are several new arrow and bullet types
    There are several new crafting stations
    There are several new wands used for crafting new bricks and brick walls
    You can now craft bricks, walls, and furniture out of several new materials:
    Slime, Bone, Mushroom, Living wood, Flesh, Silt, and many more!
    You can now craft Jester Arrows
    There are 12 new wing types
    There are several new vanity sets
    There are a lot of new rare drops added to enemies
    There is an item in hardmode that allows you to change biomes
    There is an item in hardmode that allows you to increase your max health
    There are 29 new tinker combinations
    Several new items have been added to the game that are used for crafting dyes
    Starfury now acts as a melee weapon and has had its damaged increased
    Aqua Scepter has been redesigned and does slightly more damage for less mana
    Water bolt has been redesigned and does slightly more damage
    Vilethorn does more damage and uses less mana
    Magic Daggers have been buffed
    All of the old classic armors can be found as rare drops and have the same stats as their current counterparts and count towards set bonuses
    Items that were called dyes previously for crafting have been changed to thread
    Chests now have larger loot tables
    You can now make picks instead of drills and axes instead of chainsaws in late game tiers
    Increased the drop rate of souls
    Ocram now drops more souls
    There are over 50 paintings that can be collected randomly throughout the world
    Jungle armor no longer requires gems
    Ocram's spawn item's recipe requires fewer ingredients
    Titan, Spectral and Dragon armor require fewer ingredients
    Sparkly Wings are now much easier to craft
    The amount of meteorite required for crafting has been decreased
    Meteorite armor has more defense and does more damage
    Silt and slush can be extracted into useful materials, items, and money
    Each boss has a rare chance to drop a placeable boss trophy
    Hooks can now be crafted out of gems
    Depth meter is no longer craftable
    Stars can now be crafted with bottles to make a new light source
    Floating island chests no longer require a key
    Gems and bars can be placed
    Items made from hellstone now require less hellstone
    Almost all enemies (including console-exclusive enemies) have a chance to drop a banner
    Console-exclusive Pet items now drop off enemies

    There are 8 new friendly NPCs
    There are 4 new bosses
    There are over 100 new enemies
    Friendly NPCs will sell different items depending on certain conditions such as time of day or biome they are living in
    Hardmode bosses have a chance to spawn on their own to help players progress through the game
    Current hardmode bosses now do slightly less damage and have had their health decreased
    There is a rare spawn mini boss that can be found during blizzards in the above ground ice biome
    There are over 15 new pets that can be found in chests and dropped rarely off enemies
    Early hardmode enemies now do less damage and have less health/defense.
    Skeletron can now be summoned and has a small loot table

    Console versions do not have 10 additional inventory slots
    The Coin Gun is not (yet) implemented due to a different currency handling in the console versions causing the Coin Gun to randomly shoot coins of any value.
    Some of the console exclusive music has stayed the same.

    Have you played it yet? Give it a go if you're after a game with adorable 16-bit sprites that will honestly eat up hours of your life.
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  3. #2
    Retired Staff

    thegutta is offline
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    Re: Terraria 1.2 update hits Xbox 360, adds tons of new changes and improvements

    Wow those are a lot of updates lol great share :D
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  4. #3

    THUMBS is offline
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    Re: Terraria 1.2 update hits Xbox 360, adds tons of new changes and improvements

    should be a whole new game with that lot lol
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  5. #4

    XajNyne is offline
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    Re: Terraria 1.2 update hits Xbox 360, adds tons of new changes and improvements

    That sure is a lot of changes etc.... Nice share. I haven't played the game for ages. I might have to now lol!
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