I've been wondering about editing a few specific abilities in Lightning Returns. All I'm looking for is a way to make it so that when you synthesize the ability, it automatically maxes out for that level. For example, if I had two "Elementa" skills at level 3, I'd like it so that I can synthesize these two level 3's to get max level 3, instead of needing 5 - 7 more "Elementa" skills to max it.
This is because several skills are extremely rare and very difficult or tedious in the extreme to farm. Here's a list.
Element = Dropped by Archangels on Day 14
Elementa = Rare drop by Archangels on Day 14
Ice Blitz = Rare drop by Wendigo's on Day 14
(Level 1 skill on Easy / Normal mode, and Level 4 skill on Hard mode)
Elementga = Dropped by final boss on Hard mode.
Chill = Treasure in final dungeon and dropped by a story quest boss
Flare = same as Chill.
Surge = same as Chill
Tornado = same as Chill.
You need to get about 200'ish of one skill to synthesize it from level 1 minimum to level 3 max. Then around 200 or so to get it from level 4 minimum to level "star" max. This is because you need multiples of that skill to level it up. Usually:
4 - 5 skills to max level 1. Level boost to level 2.
5 - 6 skills to max level 2. Level boost to level 3.
6 - 7 skills to max level 3. Level boost to level 4.
7 - 8 skills to max level 4. Level boost to level 5.
9 - 10 skills to max level 5. Level boost to level "Star".
So it's, say, 5 x 6 x 7 x 8 x 10 to get a skill / ability from level 1 to level "Star" for maximum damage and ATB reduction.
This isn't too bad since almost every enemy in the game drops all 5 levels of the skill depending on how early or late you are in the game, and on which mode.
Day 1 - 6 on Easy = Everything is level 1.
Day 7 - 9 on Easy = Mix of level 1's and 2's.
Day 10 - 13 on Easy = Mix of level 2's and 3's.
Day 1 - 6 on Hard = Mix of level 3's and 4's.
Day 7 - 9 on Hard = Mix of level 4's and 5's.
Day 10 - 13 on Hard = Everything is level 5 with a few exceptions.
Not too bad, right? Except when you try to farm the Ice Blitz, Element, and Elementa skills, you only have 30 Archangels and 30 Wendigo enemies per playthrough before they become extinct and you can't fight them anymore. However, Wendigo extinct number is shared by 2 other Wendigo type enemies in same dungeon so you get 15 Wendigo's maximum (they come grouped with the other Wendigo types, the Surgiva or the Neela).
There is only 1 Chill, Flare, Surge, and Tornado per game from treasure, and they're all level 1. You have to wait until Day 7+ on Hard mode to get level 2 versions of these skills from the story quest bosses, and only 1 of each at that. There's no Level 3, 4, or 5 drops of these to cut down on amount required for sythesizing max level of these skills. So we're looking at easily 1000's of playthroughs for these skills. Considering an uber speed run takes about 2 - 3 hours per playthrough, times 1000's... we're easily talking months, if not years of daily nonstop playing for this.
The cherry on the top is Elementga. The only place it drops is from the final boss on Hard Mode, and only 1 drop from it. It only drops level 1. So you'd need about 40,000 of these to get max level Elementga. Imagine having to go through the whole game 40,000 times just for one drop, then new game plus, and then do it over and over for years and years. Ugh.
Therefore, I was wondering if any of you guys knew where and what hex values to change in the hex editing of FF13-3 Lightning Returns save file to make "max the skill level in one synth for that specific skill level" possible?
This is for both Xbox and PS3, since I am sure players on both consoles would love to have this done.