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[News] Destiny Update 1.1.2
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  1. #1
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    SterlingArcher

    BrayWyatt is offline
    Join Date : Dec 2010
    Location : Stowe, Pennsylvania, United States
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    Destiny Update 1.1.2






    Update 1.1.2 : The one with Vault space and Raid fixes.

    With this update, we’re responding to player feedback and addressing larger issues that compromised the quality of the Destiny experience.

    Spotlight Improvements & Additions



    Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots
    Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory
    Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements
    Motion tracker
    Loot drops
    Shield energy
    Item categories
    Audio Controls are now available in the Settings menu
    Volume control
    Music toggling
    Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled
    The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day


    Weapons
    General

    Fixed a bug that caused a player to lose ammo when switching weapons while dead
    Fixed a bug where ammo consumables did not reliably replenish ammo
    Pocket Infinity behavior is less likely to fail during edge case conditions
    4th Horseman weapon stats restored to original intended values

    Perks

    Updated Thorn's first-person player feedback poison effect
    White Nail perk no longer triggers on immune targets
    Defensive Reflex (Don’t Touch Me) perk no longer triggers on throwing knives
    Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles
    Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn


    World

    Players can now choose to wear their helmets in social spaces
    Quest loot pyramid baubles are now easier to spot
    Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in
    Increased Crota's Bane Reputation rewards on Eris Morn's bounties
    Fixed a bug where Major Thralls had two jaws and two left hands
    Fixed a bug where player’s equipped items did not receive experience from completing missions
    Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28
    Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr


    Strikes
    Cereberus Vae III

    Valus Ta'Aruc's strength has been reduced by 33%
    Reduced the number of Major combatants in the Valus Ta'Aurc fight

    Dust Palace

    Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight
    Dust Palace: Lowered the strength on the Psion Flayers' shields


    Raids
    Vault of Glass

    Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it
    Fixed a bug where splash damage could penetrate the Aegis bubble
    Shield Relic melee attacks now land Minotaurs more consistently
    Improved issues associated with walking through the teleport

    Crota's End

    Crota will now wait until fully standing before a sword attack
    Fixed a bug where the sword immediately despawned after killing a swordbearer
    Swords will now last a full 30 seconds after being picked up


    PvP
    General

    Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists
    Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points
    Fixed a bug that prevented players from receiving points for neutralizing a control zone
    Fixed a bug where capture points were not properly disabled after the game ends
    Added incremental revive timers to Skirmish and Salvage
    Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive)
    Stopping Power now requires Shotgun kills instead of sprees
    Target Practice now requires Hand-Cannon kills instead of sprees
    Electrocutioner now requires Fusion Rifle kills instead of sprees

    Maps

    Anomaly: Added invisible physics over the pool table to keep people from hiding
    Shores of Time: Added kill volume to the open edge of "A" cave in to keep players from hiding
    The Burning Shrine: Moved the spawn point to fix camera view

    Ammunition

    Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive
    Guardians no longer drop Special ammo on death
    Lowered the amount of Special ammo picked up from crates (from 50% to 25%)
    Special Ammo crate respawn time raised (from 45 seconds to 120 seconds)
    Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters)
    Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds)
    Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates)
    Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy)
    Heavy ammo now lets everyone know which player or Faction picked up ammo
    Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)


    UI

    New visual treatment to Quest nodes and nodes that involve Quest activities or steps
    Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes
    Fixed a bug where precision kills did not appear correctly in the PGCR
    UI flyouts are now easier to navigate (i.e. “Amazon Flyout Menu”)


    Audio

    Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds
    Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out
    Players walking into enemy Wards of Dawn now hear a sound when blindness is applied


    Companion

    Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions
    Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points


    Technical

    Fixed a rare soft-lock when a player's internet connection drops
    Clarified error that displays when user has insufficient hard drive space
    Better handling of rest mode/resume on PS4
    Last edited by Original Boss; 04-14-2015 at 10:25 PM. Reason: More organized
    Downloads : 140 || Uploads : 4 || Rep Power : 6260 || Posts : 3,352 || Thanks : 1,204 || Thanked 1,428 Times in 637 Posts



  2. The Following 2 Users Say Thank You to BrayWyatt For This Useful Post:


  3. #2
    RETRO
    Gamer

    THUMBS is offline
    Join Date : Jan 2014
    Location : RETRO TOWN UK
    Posts : 12,528
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    Re: Destiny Update 1.1.2

    Quote Originally Posted by BrayWyatt View Post





    Update 1.1.2 : The one with Vault space and Raid fixes.

    With this update, we’re responding to player feedback and addressing larger issues that compromised the quality of the Destiny experience.

    Spotlight Improvements & Additions

    Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots
    Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory
    Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements
    Motion tracker
    Loot drops
    Shield energy
    Item categories
    Audio Controls are now available in the Settings menu
    Volume control
    Music toggling
    Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled
    The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day


    Weapons
    General

    Fixed a bug that caused a player to lose ammo when switching weapons while dead
    Fixed a bug where ammo consumables did not reliably replenish ammo
    Pocket Infinity behavior is less likely to fail during edge case conditions
    4th Horseman weapon stats restored to original intended values

    Perks

    Updated Thorn's first-person player feedback poison effect
    White Nail perk no longer triggers on immune targets
    Defensive Reflex (Don’t Touch Me) perk no longer triggers on throwing knives
    Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles
    Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn


    World

    Players can now choose to wear their helmets in social spaces
    Quest loot pyramid baubles are now easier to spot
    Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in
    Increased Crota's Bane Reputation rewards on Eris Morn's bounties
    Fixed a bug where Major Thralls had two jaws and two left hands
    Fixed a bug where player’s equipped items did not receive experience from completing missions
    Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28
    Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr


    Strikes
    Cereberus Vae III

    Valus Ta'Aruc's strength has been reduced by 33%
    Reduced the number of Major combatants in the Valus Ta'Aurc fight

    Dust Palace

    Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight
    Dust Palace: Lowered the strength on the Psion Flayers' shields


    Raids
    Vault of Glass

    Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it
    Fixed a bug where splash damage could penetrate the Aegis bubble
    Shield Relic melee attacks now land Minotaurs more consistently
    Improved issues associated with walking through the teleport

    Crota's End

    Crota will now wait until fully standing before a sword attack
    Fixed a bug where the sword immediately despawned after killing a swordbearer
    Swords will now last a full 30 seconds after being picked up


    PvP
    General

    Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists
    Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points
    Fixed a bug that prevented players from receiving points for neutralizing a control zone
    Fixed a bug where capture points were not properly disabled after the game ends
    Added incremental revive timers to Skirmish and Salvage
    Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive)
    Stopping Power now requires Shotgun kills instead of sprees
    Target Practice now requires Hand-Cannon kills instead of sprees
    Electrocutioner now requires Fusion Rifle kills instead of sprees

    Maps

    Anomaly: Added invisible physics over the pool table to keep people from hiding
    Shores of Time: Added kill volume to the open edge of "A" cave in to keep players from hiding
    The Burning Shrine: Moved the spawn point to fix camera view

    Ammunition

    Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive
    Guardians no longer drop Special ammo on death
    Lowered the amount of Special ammo picked up from crates (from 50% to 25%)
    Special Ammo crate respawn time raised (from 45 seconds to 120 seconds)
    Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters)
    Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds)
    Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates)
    Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy)
    Heavy ammo now lets everyone know which player or Faction picked up ammo
    Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)


    UI

    New visual treatment to Quest nodes and nodes that involve Quest activities or steps
    Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes
    Fixed a bug where precision kills did not appear correctly in the PGCR
    UI flyouts are now easier to navigate (i.e. “Amazon Flyout Menu”)


    Audio

    Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds
    Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out
    Players walking into enemy Wards of Dawn now hear a sound when blindness is applied


    Companion

    Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions
    Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points


    Technical

    Fixed a rare soft-lock when a player's internet connection drops
    Clarified error that displays when user has insufficient hard drive space
    Better handling of rest mode/resume on PS4

    nice share m8 just adding video if thats ok
    Downloads : 107 || Uploads : 38 || Rep Power : 14666 || Posts : 12,528 || Thanks : 1,039 || Thanked 1,971 Times in 1,315 Posts



  4. The Following User Says Thank You to THUMBS For This Useful Post:


 

 

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