Berserk's repetitiveness is all the more pronounced in Endless Eclipse, the game's endurance mode. Despite its seemingly intimidating 100-round design, this mode lacks character as it's neither a tower dungeon nor is it a hectic wave-based survival mode. Instead, it mimics the Story Mode's prioritization on completing objectives with no penalty for running past all the lesser enemies in each round. Endless Eclipse also underscores Berserk's lack of replay incentives, despite the character-building rewards it bestows when completing missions. In Endless Eclipse, boredom is as much an obstacle as anything this mode throws at you.



Given how well Guts' bloodlust and battle experience are well-suited to the crowd fighting and mass slaughter of Warriors games, it's disappointing that this tie-in lacks the engagement and nuance of Omega Force's more imaginative efforts with other franchises. Its saving feature is the expansiveness of the campaign narratives, which serve as a hearty sampling of the Berserk franchise's multiple story arcs. If not for these insightful cutscenes, the developer's penchant for adequate but unengaging hack and slash combat would perpetuate the image of Guts as a one-note protagonist. And even if you're a Warriors fan who knows not to expect a Dark Souls level of gratifying melee combat, Band of the Hawk still deprives you of the juicy sights and sounds that one associates with Guts' savagery; the splashes of red that result from every kill hardly counts as "gore".