Super Mario 3D Land director Yoshiaki Koizumi has told the Official Nintendo Magazine that the company has decided to take Super Mario 3D Land back to basics. Whilst there will be a number of familiar suits present in the game, the core gameplay will mimic older Mario titles.
So would you say this new 3DS title takes a ‘back to basics’ approach?
YK: Well I guess we didn’t set out to create less storyline, less power-ups and fewer stages but some of those may well be the end result of this idea of going back to basics.
The story of Mario games is, of course, very simple. At its core, the princess has been kidnapped and you have to rescue her. What we strive to do is to find a good balance of presenting a certain amount of narrative in the game without hindering the gameplay experiences.
As for the number of levels and things like that, our main goal is to create levels that you can enjoy playing many times, and that may have an influence on the perception of how many levels there actually are in the game.