The concept of Pikmin, for example, was borrowed directly from an unpublished RTS (real-time simulation game) proposed by a creators years before the game’s release. Thus, the official story (Miyamoto got the idea for Pikmin by observing animal life in his garden) is just a clever narrative, fabricated for marketing purposes. Mario Galaxy is another example. According to our source, three totally different versions/concepts had been proposed for what was then called “Mario 128”, but none of them made the cut. Nintendo then set its views on a promising prototype it had bought from an external source some time ago, added Mario and its friends, tweaked a thing or two, and… Here was Mario Galaxy!
According to our source, Nintendo is in possession of a gigantic treasure trove unlike any other, so far largely unexploited. This unique policy of colossal investments into game prototypes and game design concepts has to be fully put to use.