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Dead Island Weapons and hex editing
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  1. #1
    figuare9

    Dead Island Weapons and hex editing

    the other thread I've been following has 60+ pages (right now) and it's covering everything from items, to other tweaks. I'd like to focus this thread on primarily weapons. Possibly try to organize some things here. :) And of course, I need a little help as well.

    First off, I'm running the PC version. NOT the 360 version.. Now, i'm not sure what the differences are, but it appears that you cannot open the pc version .sav file in modio. Whether the save_0 is extracted or not. However, it can be hex edited after it's been extracted the same way I THINK. The reason I'm posting this on the 360 site is because I want to know if you can actually edit the weapons and damage via the .sav file. I have edited a weapon to require level 64, (by accident lol) but I haven't found a way to increase its damage, durability, etc through the save.

    Here's my PC version save file (in the intro still) with the save0 extracted, and non extracted

    http://www.mediafire.com/?3m5qj67d0cz8x65

    Maybe someone can cross reference this to make sure it works both ways. However, when I opened this in jappi's editor, I have no text.



    Anyways... While hex editing, I noticed I was unable to find weapon damage inside the save editor. I could've just over looked it, but I think that the way the weapons inside the sav work is that they just link the weapon to the weapon inside of data0.pak. Located in Dead Island\DI\Data0.pak\Inventory.scr and also Inventory_Gen.scr

    Example of Inventory.scr
    Code:
        Item("Melee_StickBattered", CategoryType_Melee)
        {
            Name("&Melee_StickBattered_N&");
            Description("&Melee_StickBattered_D&");
            Visibility(true);
            ItemType(ItemType_Stick);
            PhysicsScript("DroppedInventory.scr");
            Condition(14);
            Damage(25.0);
            CriticalProb(0.01);
            CriticalDamage(25.0);
            DamageRange(135.0);
            Force(43.0);
            PhysicsDamage(15.0);
            StaminaUsage(0.06);
            SwingSpeed(1.1);
            HeadSmashProb(0.2);
            HeadCutProb(0.0);
            ArmsCutProb(0.0);
            LegsCutProb(0.0);
            DamageType(DamageType_Blunt);
            Mesh("weapon_bat_a.msh");
            Skin("Old");
            SkinTag("weapon_standard1");
            AnimPrefix("Stick");
            HudIcon("tonfa_b");
            MinDamageAngle(-60.0);
            MaxDamageAngle(45.0);
            MinDamageMult(1.0);
            MaxHitSeverity(HitSeverity_Medium);
            MinHitSeverity(HitSeverity_Light);
            HorizontalAttackDamageMul(1.0);
            TwoHanded(false);
            HolderElement("bip01 spine2");
            HolderOffset([25.0,10.0,15.0]);
            HolderAngle([90.0,20.0,90.0]);
            CausesKnockDown(true);
            DestroySound("break_wooden_weapon_00.wav");
            AiHitSound("stick");
            use HitEffects_Wooden();
            BloodSplatFactor(0.15);
            use PickupSounds_Default();
            DamageSize(10.0);
            StatsType(StatsType_Blunt);
            LootLevel(1);
            LootType(LootType_Blunt);
            FF_Left(0.6);
            FF_Right(0.6);
            FF_Duration(0.2);
            FF_FadeOut(0.0);
            Color(Color_White);
            AchType(AchType_Stick);
        }
    
        Item("Melee_StickBattered", CategoryType_Melee)
        {
            Condition(10);
            DamageType(DamageType_Blunt);
            Mesh("weapon_bat_a#01.msh");
            FF_Left(0.6);
            FF_Right(0.6);
            FF_Duration(0.2);
            FF_FadeOut(0.0);
        }
    
        Item("Melee_StickBattered", CategoryType_Melee)
        {
            Condition(7);
            DamageType(DamageType_Blunt);
            Mesh("weapon_bat_a#01#01.msh");
            FF_Left(0.6);
            FF_Right(0.6);
            FF_Duration(0.2);
            FF_FadeOut(0.0);
        }
    
        Item("Melee_StickBattered", CategoryType_Melee)
        {
            Condition(0);
            Damage(20.0);
            CriticalProb(0.0);
            CriticalDamage(0.0);
            Force(25.0);
            DamageType(DamageType_Blunt);
            Mesh("weapon_bat_a#01#01#01.msh");
            FF_Left(0.6);
            FF_Right(0.6);
            FF_Duration(0.2);
            FF_FadeOut(0.0);
        }
    as said, this is for the PC version, but I do believe you're able to mess around with weapons from there. Anyways, if anyone knows you can hex edit the damage and other properties through the save file let me know. However I'm pretty sure that you're not able to as it's directing the weapon in save0 to Inventory.scr

  2. The Following 8 Users Say Thank You to figuare9 For This Useful Post:


  3. #2
    figuare9

    Re: Dead Island Weapons and hex editing

    Alright, I think I was right. It appears that in order to edit weapon damage it needs to be done in Inventory.scr

    I played around a little bit with some settings with my fists.. I came up with this

  4. #3
    archangel239

    Re: Dead Island Weapons and hex editing

    cool all it work for all the weapons

  5. #4
    Velocirapt0r

    Re: Dead Island Weapons and hex editing

    im new here i just wanted to know what software you use to access the inventory file i really want to know because i accedentaly deleted my whole save and now i dont want to start from the beggining and i would like to get a good weapon (using the pc version)(steam)
    Also i cannot open the pak folder called data0 pak or something, how did you get it to open
    Last edited by Velocirapt0r; 09-11-2011 at 07:20 PM.

  6. #5
    figuare9

    Re: Dead Island Weapons and hex editing

    I use "Winrar" or "7Zip" to open the data.pak files. Also, to edit the files inside the pak, IE: Inventory.scr use a text editor. You can even use notepad if you like. I just edit the file right inside the pak so I don't have to extract and repack it. You can also just drag it back into it's location when ur done

  7. #6
    Velocirapt0r

    Re: Dead Island Weapons and hex editing

    you get my thanks also i was wondering how you got it to work, i changed the damage on my fists in inventory.src but when i tried it the game crashed which wasnt that big of a deal since i got it to work eventually so im just wondering what you changed to got the fists to work and if they work on multiplayer too i was looking at changing the force and damage of the fists but as i said the game crashed so what im wondering is how to get it to work and if we can get it to work in multiplayer too

  8. #7
    Member
    killahaseo is offline
    Join Date : Jun 2011
    Location : Canada
    Posts : 50
    Array

    Re: Dead Island Weapons and hex editing

    I was wondering if someone did get this to work for the 360 and make the fists crazy like that could you possibly share a save with it cuz I suck at hexing xD but still nice job man looks really cool.

  9. #8
    Senior Member
    vicious350z is offline
    Join Date : May 2011
    Posts : 154
    Array

    Re: Dead Island Weapons and hex editing

    I am going to test this out on the 360 right now, will let you know.

 

 
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