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Resident Evil Code Veronica
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  1. #1
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 924
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    Resident Evil Code Veronica

    Figured I'd make a headstart on the topic, since it's bound to be made when the game gets released in a bunch of hours on XBL.

    You guys think it will use the same Checksum as RE4?


    For this game the most important thing people would want to see is most likely an Inventory Editor to add Weapons, or at least a method of adding Ammo. (Even though the latter is not necessary, considering the Knife is as powerful as a Rocket Launcher in this game lol).


  2. #2
    Mr Blind

    Re: Resident Evil Code Veronica

    I'm sure that i heard this game doesn't have a very good/no checksum. So if that's the case then that will save some time !! :D

  3. #3
    Mr Blind

    Re: Resident Evil Code Veronica

    http://www.360haven.com/forums/showt...dded-StartSave

    ^^ This is a link to a modded save :)

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  5. #4
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 924
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    Re: Resident Evil Code Veronica

    Yeah saw that topic moments after I made this :P

    I'm sure Renegade and Jappi and whoever else are probably interested in this game though like they were in RE4 regardless of a modded Save being posted already.

  6. #5
    Program Engineer
    Jappi88


    Jappi88 is offline
    Join Date : Dec 2010
    Age : 29
    Posts : 1,659
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    Re: Resident Evil Code Veronica

    Quote Originally Posted by Ryudo View Post
    Yeah saw that topic moments after I made this :P

    I'm sure Renegade and Jappi and whoever else are probably interested in this game though like they were in RE4 regardless of a modded Save being posted already.
    Dont worry, il make you guys a awsome editor if no one else release it first.

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  8. #6
    Kalspike

    Re: Resident Evil Code Veronica

    Just to let you guys know, its up on Demand now. Downloading myself :)

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