360haven works best with JavaScript enabled
DUNGEON DEFENDERS (I MOD) - Share knowledge
Loading
Register
Login
Results 1 to 1 of 1
  1. #1
    XboxRainbowMods

    grin DUNGEON DEFENDERS (I MOD) - Share knowledge

    This thread I'd like to keep on just sharing knowledge of modding discoveries in Dungeon Defenders.
    To start off with some of the things I do.
    For one I make Hex column 58 (Item Quality) from 01 02 03 usually 0C which makes the item cursed. NOT GODLY.
    I do this for the simple reason that any toon level can wear it and smash insane modes right away.
    Column 58 is just the minimum required level to wield/wear it.

    Column 54 (charge speed) I make E2 (decimal value in game of 99) which is just about perfect
    to quickly tap RT without going into charging.. FF won’t allow u to shot regular shots as the
    moment u hit RT it’s already charged.



    To make you pet the same size (roughly) as your toon go to column 30 (hit right arrow ~29 times from the end of 01 02 03)
    and enter 40 11 E8 F2, the pets feet will barely touch the ground on the center of it's up/down wobble.


    NOW FOR MY QUESTIONS:
    Question 1: DEAD SPACE after Column 73?
    the dead space after column 73 (max level) is 18 columns long and then item lock (column 92) and then 1 more dead space (column 74).
    With items like DunDefEquipment.VictoryItems.MageStaff_VictoryRewa rd (Dad's staff) there's a value of 00000000400000400000004348... etc until the standard 3F 80 color glow. With standard items it's usually 000000000000000000000000010100000001. With the giraffe pet i found 0000019F000000F60000008801010000000100000000000000 00000000000000.
    There's also another dead space for 4 colums at column 69 which is after the item serial numbers.
    So what are these "dead spaces" used for or can be used for?

    Question 2: For finding the stats to mod for items we look for 01 02 03 ofc, but what about for modding Character level/colors?

    Question 3: Making items glow neon?

    Question 4: Color index for the massive 00 00 00 00 primaries and secondaries? for Hexidecimal color finders it's for all RGBs in just 6 digits. The game uses 8 digits per color (RGB & glows), so how it the world do these color colums ACTUALLY translate in game?

    Special thanks to Fair and idle for sharing your findings and work!

    Last edited by XboxRainbowMods; 05-12-2012 at 05:49 AM. Reason: Spelling errors, gah! still probably missed a couple lol.

 

 

Similar Threads

  1. [Tutorial] How to mod Dungeon Defenders [Hexing]
    By TheHitmanLandon in forum Xbox 360 Tutorials
    Replies: 8
    Last Post: 11-23-2012, 07:08 PM
  2. Dungeon defenders eternia mod?
    By ilafalot in forum Xbox 360 Modding Discussion
    Replies: 9
    Last Post: 07-24-2012, 12:33 PM
  3. I Will Mod Dungeon Defenders Items
    By OiA ViperElite in forum Xbox 360 Modding Discussion
    Replies: 3
    Last Post: 07-23-2012, 09:14 PM
  4. dungeon defenders MOD CARNIVAL
    By 1234rty in forum General Discussion
    Replies: 3
    Last Post: 05-29-2012, 01:43 AM

Visitors found this page by searching for:

Nobody landed on this page from a search engine, yet!

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

About 360haven

    360haven is an Forum Devoted To Game modding Fans from all over the world.

    An Awesome Community of Xbox 360 Gamers, Modders and Developers who Create & Share Tutorials, Applications, Gfx, Trainers and Gamesaves.

    A haven for the l33t.
    A scarce paradise for modders.

Like this page

Google+