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Architecture in The Witness is more than a pretty placeholder
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  1. #1
    VIP Member

    jkipp82 is offline
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    Architecture in The Witness is more than a pretty placeholder

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    Developer Jonathan Blow's coming title, The Witness, blends a new brand of storytelling with what he hopes is immersive gameplay, founded largely on the environments that Blow and two teams of architects designed.
    In his most recent blog post, Blow describes the intense detail hidden within each building and feature in The Witness:

    "The game is constructed so that the more you pay attention to tiny details during your travels, the more insight you will have to the central story, even though it may not be obvious at any given time what a particular detail has to do with that story," Blow writes.

    This all leads to a much deeper, philosophical understanding of the game, and we assume life, love and religion as well -- not that Blow said that last bit, but these things do tend to happen with his games.
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  2. #2
    The Immortal God

    CloudStrife7x is offline
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    Re: Architecture in The Witness is more than a pretty placeholder

    well this sounds interesting, this game looks like its going to be pretty good, nice share jkipp :)
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