I no longer own a 360, nor do I have the source code for this editor anymore. I also will no longer be (nor have I been for some time) working on or releasing any mods for the 360. Therefor, all of my editors are on permanent hiatus, including this one. I know I made a lot of grand promises with this editor, and now they will not be fulfilled, and for that I apologize.
To clarify, I am not leaving the modding scene entirely, as I plan to move on to modding the PS4 (quite possibly for this website if the scene is good for it). However, I will not be returning to the 360 modding scene in any large part. I am grateful for the admins for allowing me to remain a member despite my long absences, and I will continue to use that membership to help the community from time to time. Otherwise, I will no longer be working with the 360.
Please PM me with any questions or concerns, and I will do my best to address them as quickly as possible. Thank you for understanding, and I apologize for the inconvenience.
THAT HAVING BEEN SAID.
I do still have my hex workshop bookmarks for this editor, and will happily share them with anybody who wants them. Any developer that wants to carry on my work has my blessing. However, please give credit if you use my research to make a new editor, as I did put a LOT of time into it. http://www.mediafire.com/download/kx...o+Research.zip
Chao Editor Redux is a save editor which edits the savedata.bin files found within Sonic Adventure 1 and 2's Chao saves. In order to use it, you will need to first extract savedata.bin from the main save. Load savedata.bin into the editor, change what you want edited, then click the Save button. If it's a Sonic Adventure 1 save, then that's it, you're good to go; if it's a Sonic Adventure 2 save, then you'll need to also load it into SA2C Hash Fixer and fix the hash. Once everything is all said and done, inject savedata.bin back into the save file, rehash/resign, then put it back on your USB/HDD and load it from the game menu. (Modio users read the notice at the end of my post.)
Now that SA2 functionality has been added, I will be updating this editor regularly. New functions will be added from time to time, so check often. Once all functions have been added, I will make a final update which will allow all 24 Chao in a save to be modded. Thank you for waiting patiently for SA2 compatibility, and for continuing to use my tools.
A word of advice. This editor can mod everything to its utmost maximum. The max stat achievable in-game is 3266 for each stat, but it can be modded to be as high as 65535. The game is not designed with values that high in mind, especially when it comes to races. Modding your fly, power, luck, and intelligence stats above a certain amount will cause some races to be unbeatable. Personally, I prefer to keep my stats around 3500; this avoids any issues with races.
Also, textures override colors. If you have a Chao that is both colored blue and textured gold, you will only see the gold. Model overrides everything.
Download Chao Editor Redux.zip.
Special thanks to feudalnate for PackageIO.
Very special thanks to Dennis R for help writing the hash fixer.
Very special thanks to MainMemory for providing the hash source and support throughout.
Special thanks to Renegade for his help with the original editor.
Thanks to Idlehands88 for helping with setting up ComboBoxes.
*First beta release.
*Able to edit the five main stats of first Chao.
*Able to mod higher than 9999 (up to 65535).
*Added type changer.
*Added color changer.
*Added shiny toggle.
*Added highlights toggle.
*Added feet toggle (ghost Chao).
*Added ball changer.
*Added tabs in preparation for 24 Chao.
*Added eye and mouth changer (still testing values).
*Added helmet and medal changer.
*Ability to mod second Chao.
*A few minor bug fixes.
*Added 360Haven link to GUI.
*Complete redesign from scratch.
*Added a splash screen.
*Prettied up the GUI with a background image.
*Fixed a bug regarding unsigned integers. No longer returns "value too large" error.
*Many small bug fixes, resulting in a much more stable build.
*The editor now uses combo boxes instead of numbers. No more conversion charts!
*No garbage code, making for a comparatively more compact file.
*Added slots for the hidden stats (they don't do anything yet though).
*Error screen now pops up when attempting to load an invalid file.
*Began work on ComboBoxes (needs fixes).
*Added ability to mod type, model, ball, feet, shiny, and highlight.
*Added space for color modding, though is currently not implemented.
*Fixed ComboBoxes, so now they work (thanks Idlehands88). No color modding yet...
*Erased spot for personality modding (will implement it later once I'ver learned more).
*Modding luck and personality work now. Still beta.
*Added current version number to bottom-right of tool for easy reference.
*Editor no longer default "Type" to an egg.
*Added Sonic Adventure 2 support.
*Renamed from "SA1 Chao Editor Redux" to simply "Chao Editor Redux".
*The program now only edits the savedata/bin file within the save.
*Added SA2C Hash Fixer, a seperate tool made to fix SA2's hash after modding.
*Color modding is now fully implimented.
*Texture modding has been added. Textures override colors.
*Fixes to SA2 modding. Almost nothing worked, and now it is all fixed!
*Added eyes and mouth modding.
*Started preparing for headgear, medal, and evolution modding.
*Added default file name (savedata.bin) to load window.
*Minor bug fixes.
v2.3 (current release)
*Added headgear, medal, personality, mate readiness, abilities, animal features, and evolution progress modding.
*Added happiness modding and combined it with reincarnation flag.
*Added all 24 tabs for next update.
*Made it so that the ASCII name of the chao appears in its tab.
*Cleaned the code to make it easier to navigate. Won't be noticeable to users, but will make future updates much quicker and cleaner.
People have been reporting their saves getting corrupt after using the editor. One thing that I've noticed between them is that they all use Modio to rehash/resign their save, and switching to something else has almost always fixed the issue. Normally, I'd advise against Modio in any situation (specifically because it tends to cause problems like this). If you're getting a corrupt save and are using Modio, then switch to Horizon or Infinity.