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MadCabbit
02-05-2012, 05:59 PM
I figured while Echelo and Genesis work out the finishing touches on their save editor, that I'd post the details of the hacks I've done to add items for people like me who are impatient and not afraid to use a hex editor.

Tools you will need:

Modio 4 beta (http://www.game-tuts.com/community/modio.php?m=beta) (not 3, unless you want to deal with it corrupting your saves randomly)
Jappi88's FFXIII-2 Save Editor (http://www.360haven.com/forums/showthread.php?9859-Basic-Final-Fantasy-XIII-2-Save-editor) (for APP.DAT decrypting/encrypting)
A good hex editor (I use the wonderful free tool, HxD) (http://mh-nexus.de/en/hxd/).

BACK UP YOUR SAVE BEFORE EDITING! Its easy to end up with a corrupted save. Save yourself a headache and back up the save so you can restore if things break.
When loading the save, I advise highly saving again to a brand new save file and deleting your hacked save. This is due to the way the game handles saves. I've had problems with corrupted saves when I first started using Modio 3, and I also had a major headache when I first used Jappi's tool. I was able to load the save, but it couldn't save again over that save. In this particular case, it would fail silently. I couldn't figure out why I had cutscenes playing all over again when going from Historia Crux back into an area. And when I reset the game and tried to reload after playing for a few hours, I found myself with the original save I had hacked with all that time lost. I haven't had any problems since I started using Modio 4, but I would still recommend saving to a new save and deleting, since the game does not rewrite your entire save file when saving over an old file. So if the APP.DAT is loadable, but something else in the save is corrupted, it fails when it tries to save. Saving to a new file forces the game to rewrite everything.

1) Copy your save from your 360, either through USB, or FTP. You will find it in /Hdd1/Content/<Profile ID>/53510806/00000001
2) Open the Save in Modio 4. Right click on APP.DAT on the bottom and save the file.
3) open up the Save editor. Click on Tools-> Encryption -> Decrypt APP.DAT. Select your APP.DAT (be sure not to decrypt an already decrypted APP.DAT, or encrypt an already-encrypted one, I don't think the tool checks to see if it has been done already).
4) Open the APP.DAT in your hex editor. If you see semi-readable text on the bottom below the editor, you are golden. If you see jibberish on the bottom below the header, you didn't decrypt right.
5) Go to address 0x4A358. This should start regular items. Don't touch the number at 0x4A357, it won't be zero, but its not something we want to change. This goes the same for the other item sections.

Each item in the list is 18 bytes long. It starts with an ASCII identifier, and ends with a hex value for the number of that item you have, separated by zeroes. For example, potion is it_potion, and the hex you will see for it is "69 74 5F 70 6F 74 69 6F 6E 00 00 00 00 00 00 00 00 63". In this case, I have 0x63 of that item, or 99.

5328

You CAN edit the number of items to be above 99, however the first time you get another of that item in battle, it will reset to 99. This is still desireable for batch levelling monsters. If you do this, and the number of items is more than 255, you use the last two bytes of the item, so there will be one less set of zeroes. This shows up in the above image for the last two items.

You can edit items in a few ways.
1) Change the quantity only. Change the last one (or two) bytes to the desired number. (The easiest method)
2) Add items to the end of the list. Make sure to start on the EXACT next byte after the number of the last item you have in that section.
3) Switch an undesireable item for one you want. Zero out the data on the left side/hex for that item, and rewrite the proper identifier in ascii on the right. Change the quantity, if desired.
4) If you're changing the list a lot, it may be easier to just make a list of only the items you want, and rewrite that section completely.

When you are done with the changes:

1) Save the file
2) Go back to the Save Editor, Tools -> Encryption -> Encrypt APP.DAT
3) Go back to Modio. Right-click on the file list on the bottom, select "Add File", select your APP.DAT, and select Yes when it asks you to overwrite the existing file in your save.
4) Copy your save back to your HD through usb or FTP.

Note about Accessories and Weapons: These don't have quantities, since multiples get their own listing. The quantity in the internal list is 0. These lists also lack the number that starts before the other lists, so you should have zeroed data up until these lists begin.

Item list start points (at least in my save);

Normal Items: 0x4A358
Components: 0x4CD94
Specialty Items: 0x524D4
Monster Materials: 0x527D8
Accessories: 0x59540
Weapons: 0x5AAE8


Here's a list of the item identifiers I have. This is merely those items that I personally wanted, feel free to add those you find.
Note: I'm not going to list identifiers for weapons and accessories. The internal lists for these are organized independent from what you see in the game. The list you see gets moved about as you equip items, and as you buy and sell, but the game never closes gaps on these lists when you rearrange the lists and just fills the gaps as items are added, making it a pain to confirm what items are which. I can say that accessories follow the format "acc_xxx_yyy" (like acc_000_000, which is probably the Iron Bangle). Weapons follow the format "wea_noe_xxx" and "wea_ser_xxx" (numbers for which start at 001 and end at ~029).


Normal Items

Potion: it_potion
Phoenix Down: it_phenxtal
Wound Potion: it_hpotion
Remedy: it_universal
Librascope: it_libra
Antidote: it_antidote
Holy Water: it_holywater
Wax: it_wax
Painkiller: it_sedative
Mallet: it_tonkati
Unicorn Horn: it_unico
Phoenix Blood: it_phenxbl
Elixir: it_elixir


Components

Shattered Bone: material_m004
Moistened Scale: material_m009
Abyssal Scale: material_m011
Iron Shell: material_m014
Monstrous Fang: material_m019
Sinister Fang: material_m020
Scaled Wing: material_m022
Abominable Wing: material_m023
Molted Tail: material_m025
Thickened Hide: material_m030
Fractured Horn: material_m049
Chocobo Plume: material_m061
Chocobo Tail Feather: material_m062
Enigmatic Fluid: material_m054
Transparent Ooze: material_m047
Sunpetal: material_m067
Moonblossom Seed: material_m074
Starblossom Seed: material_m075
Succulent Fruit: material_m072
Pot Shard: material_m077
Fractal Pot: material_m078
Analog Circuit: material_j014
Radial Bearing: material_j020
Thrust Bearing: material_j021
Cieth Tear: material_m057
Tear of Remors material_m059
Tear of Woe: material_m060
Superconductor: material_j042
Millerite: material_o000
Rhodochrosite: material_o001
Cobaltite: material_o002
Scarletite: material_o006
Adamantite: material_o007
Dark Matter: material_o008
Trapezohedron: material_o009
Gold Nugget: material_o011
Mutant Extract: material_b005


Specialty Items

Gysahl Greens: cc_gysahl
Casino Ticket: cs_chip_00
Gold Casino Ticket: cs_chip_01
Plat. Casino Ticket: cs_chip_02
Shuffle: cs_race_00
Shuffle (Common): cs_race_01
Shuffle (Graded): cs_race_02
Chocoboost: cs_cond_00
Chocobull: cs_cond_01


Monster Materials

Potent Droplet: material_a000
Potent Sliver: material_a001
Potent Orb: material_a002
Potent Essence: material_a003
Potent Crystal: material_a004
Potent Bolt: material_a035
Potent Chip: material_a036
Potent Engine: material_a037
Potent Booster: material_a038
Potent Generator: material_a039
Power Droplet: material_a005
Power Sliver: material_a006
Power Orb: material_a007
Power Essence: material_a008
Power Crystal: material_a009
Power Bolt: material_a020
Power Chip: material_a021
Power Engine: material_a022
Power Booster: material_a023
Power Generator: material_a024
Mana Droplet: material_a010
Mana Sliver: material_a011
Mana Orb: material_a012
Mana Essence: material_a013
Mana Crystal: material_a014
Mana Bolt: material_a025
Mana Chip: material_a026
Mana Engine: material_a027
Mana Booster: material_a028
Mana Generator: material_a029
Vitality Droplet: material_a015
Vitality Sliver: material_a016
Vitality Orb: material_a017
Vitality Essence: material_a018
Vitality Crystal: material_a019
Vitality Bolt: material_a030
Vitality Chip: material_a031
Vitality Engine: material_a032
Vitality Booster: material_a033
Vitality Generator: material_a034


Note: Bestiary info is recorded in 0x58242-0x58A84. Each entry is 9 bytes long. Writing FF to every entry here will complete your bestiary and let you complete the Monster Bestiary mission (just tested and confirmed this myself). Accessory Capacity is at 0x343E2 and 0x36D82. Two byte values won't work here, so the highest you can set this is 255(FF).

CloudStrife7x
02-05-2012, 06:04 PM
this will definitely help people, great share MadCabbit :)

MadCabbit
02-05-2012, 06:16 PM
Also, if you're adding items, I recommend Phoenix Blood over Phoenix Tail. It works the same, AND Hastes the person it revives.

lonelyhero
02-05-2012, 06:35 PM
amazing info thank you for the post

Renegade
02-05-2012, 07:06 PM
Will prob be implemented into Japnub's editor soon. Nice post dude.

Ryudo
02-05-2012, 07:14 PM
Thanks for the info.

I tried to increase Libras from 1 to 99, but it seems to have corrupted the Save. Haven't changed anything else :/ Not sure what I'm doing wrong, I followed your instructions to the dot.

[Edit]
Silly question - Do we have to rehash and resign it again, since you didn't list that step? Did you use Modio 4 for this as well?

MadCabbit
02-05-2012, 07:42 PM
Just make sure you re-encrypt the app.dat, you don't need to rehash/resign. Try restoring from the backup and try again. Also depends on the hex editor you use, too. I was using Hexecute first, but I had problems with that (including one time writing a paste over the header at the beginning without me noticing it). HxD works a lot better for me. Just be careful, save editing is unforgiving, any little change done wrong will blow up in your face.

Work in the hex field whenever possible, since multiple hex values can have the same appearance in ASCII. If worse comes to worse, cherry pick which items you want and recreate it afte zeroing out the original. I did this by skipping a few lines down and using that for a temp area, carefully creating a list with the right ids, the right number of zeros, and the proper value to make each entry 18 bytes, and when I had the whole list, I copied it (including a couple rows of zeroes after it, clicked on the first byte of the item list (making sure not to change the previous number at all like I said before), and pasted over it, then zeroed over anything that remained in the old list, and the temp area I copied from.

At first, I got a lot of corrupted saves, too, since I was just getting the hang of it, and also dealing with tools that weren't working right. Once I started using Modio 4 and UxD, I had gotten used to making several edits, so I haven't had a problem since. Practice makes perfect.

jaheria
02-05-2012, 07:47 PM
Good Stuff Thanks

Serious_M
02-05-2012, 07:49 PM
nice find MadCabbit

Ryudo
02-05-2012, 08:33 PM
Just make sure you re-encrypt the app.dat, you don't need to rehash/resign. Try restoring from the backup and try again. Also depends on the hex editor you use, too. I was using Hexecute first, but I had problems with that (including one time writing a paste over the header at the beginning without me noticing it). HxD works a lot better for me. Just be careful, save editing is unforgiving, any little change done wrong will blow up in your face.

Work in the hex field whenever possible, since multiple hex values can have the same appearance in ASCII. If worse comes to worse, cherry pick which items you want and recreate it afte zeroing out the original. I did this by skipping a few lines down and using that for a temp area, carefully creating a list with the right ids, the right number of zeros, and the proper value to make each entry 18 bytes, and when I had the whole list, I copied it (including a couple rows of zeroes after it, clicked on the first byte of the item list (making sure not to change the previous number at all like I said before), and pasted over it, then zeroed over anything that remained in the old list, and the temp area I copied from.

At first, I got a lot of corrupted saves, too, since I was just getting the hang of it, and also dealing with tools that weren't working right. Once I started using Modio 4 and UxD, I had gotten used to making several edits, so I haven't had a problem since. Practice makes perfect.

Thanks. I think it might've been the hex tool. After using HxD and the same methods it seemed to have worked.

Ryudo
02-05-2012, 08:38 PM
Just make sure you re-encrypt the app.dat, you don't need to rehash/resign. Try restoring from the backup and try again. Also depends on the hex editor you use, too. I was using Hexecute first, but I had problems with that (including one time writing a paste over the header at the beginning without me noticing it). HxD works a lot better for me. Just be careful, save editing is unforgiving, any little change done wrong will blow up in your face.

Work in the hex field whenever possible, since multiple hex values can have the same appearance in ASCII. If worse comes to worse, cherry pick which items you want and recreate it afte zeroing out the original. I did this by skipping a few lines down and using that for a temp area, carefully creating a list with the right ids, the right number of zeros, and the proper value to make each entry 18 bytes, and when I had the whole list, I copied it (including a couple rows of zeroes after it, clicked on the first byte of the item list (making sure not to change the previous number at all like I said before), and pasted over it, then zeroed over anything that remained in the old list, and the temp area I copied from.

At first, I got a lot of corrupted saves, too, since I was just getting the hang of it, and also dealing with tools that weren't working right. Once I started using Modio 4 and UxD, I had gotten used to making several edits, so I haven't had a problem since. Practice makes perfect.

Thanks. I think it might've been the hex tool. After using HxD and the same methods it seemed to have worked.

ldsdrive
02-06-2012, 12:18 AM
Thank you so much!!! Got all the monster materials.

MadCabbit
02-06-2012, 12:57 AM
Added info on bestiary to original post.

Edit: also added some info on accessories and weapons.

Edit 2: Also added accessory capacity info (man, the lag, timeouts and error 500s are getting BRUTAL).

13Dannyboy13
02-06-2012, 03:00 AM
Thanks for the info, I just need more monster components and this will save me hours of farming them.

CloudStrife7x
02-06-2012, 03:14 AM
Added info on bestiary to original post.

Edit: also added some info on accessories and weapons.

Edit 2: Also added accessory capacity info (man, the lag, timeouts and error 500s are getting BRUTAL).

i know what you mean, i minute i can access the site the next cant lol, but seems to be working again...............for now :P

Genesis
02-06-2012, 03:30 AM
Kinda pointless bro lol I was hoping there would of been something useful to get from this but we already added all these things in our app:(

http://i42.tinypic.com/vrsuur.png
Will be adding key items,fragment editor and fragment skill editor has well.
http://i42.tinypic.com/2rzfdp4.png

CloudStrife7x
02-06-2012, 03:35 AM
Kinda pointless bro lol I was hoping there would of been something useful to get from this but we already added all these things in our app:(

http://i42.tinypic.com/vrsuur.png
Will be adding key items,fragment editor and fragment skill editor has well.
http://i42.tinypic.com/2rzfdp4.png

im salivating at the mouth right now :yuush: lol

ldsdrive
02-06-2012, 03:39 AM
Please tell me it will be done tomorrow!!! :raage:

Sephiroth
02-06-2012, 04:16 AM
Thread moved to proper forum :)

MadCabbit
02-06-2012, 04:17 AM
Kinda pointless bro lol I was hoping there would of been something useful to get from this but we already added all these things in our app:(

http://i42.tinypic.com/vrsuur.png
Will be adding key items,fragment editor and fragment skill editor has well.
http://i42.tinypic.com/2rzfdp4.png

Oh well, it was only meant as a stopgap solution for the impatient until the new tool was released anyway. :)

Xaraviia
02-06-2012, 06:47 AM
This Was Amazing Mate, Lots of respect For this .

But I was curious if anyone Knew How Soon Genisis Would be Releasing his App, Along with It's ability?
What exactly is it going to be able to do?

I don't see how, but Possible Fragments? I'm missing 6 And for the life of me can't find them.

CloudStrife7x
02-06-2012, 07:11 AM
This Was Amazing Mate, Lots of respect For this .

But I was curious if anyone Knew How Soon Genisis Would be Releasing his App, Along with It's ability?
What exactly is it going to be able to do?

I don't see how, but Possible Fragments? I'm missing 6 And for the life of me can't find them.

Genesis's editor will most likely be released this week, as for what it can do go to page 2 of this thread and scroll down to where Genesis posted an image of what his editor can do :)

Shengtu
02-06-2012, 08:33 PM
Kinda pointless bro lol I was hoping there would of been something useful to get from this but we already added all these things in our app:(

http://i42.tinypic.com/vrsuur.png
Will be adding key items,fragment editor and fragment skill editor has well.
http://i42.tinypic.com/2rzfdp4.png

...can't quite believe what my eyes are seeing! possibly the greatest editor ever seen!
nice job man +trillion billion miliion billion trillion kudos man (not even sure thats a number, if its not;- it should be lol)

loki_blackaria
02-07-2012, 12:57 AM
Thanks for the info, man, it was a massive help.
Saved me quite a bit of floundering about.

semerie
02-07-2012, 05:04 PM
Great tutorial thanks :)
just wanted to get my monster up a fraction ^_^

Ryudo
02-08-2012, 04:19 PM
Question for the pro hex users here:

Is it possible to modify Accessories themselves?

Example: Magician's Mark = +10% Magic
Durable Magician's Mark = 12% Magic

Do you think they both have the same hex string, but possibly a different number for the "amount of magic" given? Or maybe it's possible to just alter the hex of the bonus alone? So you could get either a Magician's Mark with +50% magic or whatever.

Or are these all hardcoded and not possible?

CloudStrife7x
02-08-2012, 06:46 PM
Question for the pro hex users here:

Is it possible to modify Accessories themselves?

Example: Magician's Mark = +10% Magic
Durable Magician's Mark = 12% Magic

Do you think they both have the same hex string, but possibly a different number for the "amount of magic" given? Or maybe it's possible to just alter the hex of the bonus alone? So you could get either a Magician's Mark with +50% magic or whatever.

Or are these all hardcoded and not possible?

it was possible to do this on the first game, so im sure its possible on this game as well, i was able to make a imperial armlet to 100% damage resistance and a Super Ribbon to 100% resilience on FFXIII, havent tried on this game yet, but im sure you can :)

Ryudo
02-09-2012, 08:34 AM
it was possible to do this on the first game, so im sure its possible on this game as well, i was able to make a imperial armlet to 100% damage resistance and a Super Ribbon to 100% resilience on FFXIII, havent tried on this game yet, but im sure you can :)

Yeah exactly why I was asking. I remember doing it on FFXIII as well. Besides making 'buffed' accessories you could actually add things yourself to basically make an insane accessory. I've been looking into the accessories on the FFXIII-2 Save, but haven't had much luck yet.


61 63 63 5F 30 30 30 5F 30 30 30 00 00 00 00 00 00 00
61 63 63 5F 30 31 34 5F 30 30 30 00 00 00 00 00 00 00
61 63 63 5F 30 30 30 5F 30 30 31 00 00 00 00 00 00 00
61 63 63 5F 30 30 30 5F 34 30 30 00 00 00 01 00 00 00
61 63 63 5F 30 31 31 5F 30 30 30 00 00 00 00 00 00 00
61 63 63 5F 30 30 30 5F 33 30 30 00 00 00 01 00 00 00
61 63 63 5F 30 30 30 5F 33 30 30 00 00 00 01 00 00 00
61 63 63 5F 30 31 36 5F 30 30 30 00 00 00 00 00 00 00
61 63 63 5F 30 31 32 5F 30 30 30 00 00 00 00 00 00 00
61 63 63 5F 30 30 30 5F 31 30 30 00 00 00 01 00 00 00
61 63 63 5F 30 30 30 5F 32 30 35 00 00 00 00 00 00 00
61 63 63 5F 30 35 38 5F 30 30 30 00 00 00 01 00 00 00
61 63 63 5F 30 31 35 5F 30 30 30 00 00 00 00 00 00 00
61 63 63 5F 30 30 30 5F 30 30 31 00 00 00 00 00 00 00
61 63 63 5F 30 30 32 5F 30 30 30 00 00 00 00 00 00 00
61 63 63 5F 30 30 35 5F 30 30 30 00 00 00 00 00 00 00
61 63 63 5F 30 30 31 5F 30 30 30 00 00 00 00 00 00 00
61 63 63 5F 30 30 30 5F 33 30 30 00 00 00 01 00 00 00
61 63 63 5F 30 30 30 5F 30 30 30 00 00 00 00 00 00 00
61 63 63 5F 30 35 39 5F 30 30 30 00 00 00 03 00 00 00
61 63 63 5F 30 30 33 5F 30 30 30 00 00 00 00 00 00 00
61 63 63 5F 30 30 30 5F 32 30 36 00 00 00 00 00 00 00
61 63 63 5F 30 30 30 5F 32 30 30 00 00 00 00 00 00 00
61 63 63 5F 30 30 30 5F 32 30 30 00 00 00 00 00 00 00
61 63 63 5F 30 30 30 5F 32 30 30 00 00 00 00 00 00 00
61 63 63 5F 30 30 30 5F 32 30 30 00 00 00 00 00 00 00
61 63 63 5F 30 35 36 5F 30 30 30 00 00 00 00 00 00 00
61 63 63 5F 30 35 37 5F 30 30 30 00 00 00 00 00 00 00
61 63 63 5F 30 30 30 5F 32 30 34 00 00 00 02 00 00 00
61 63 63 5F 30 32 37 5F 30 30 30 00 00 00 00 00 00 00
61 63 63 5F 30 32 35 5F 30 30 30 00 00 00 00 00 00 00
61 63 63 5F 30 30 30 5F 31 30 34 00 00 00 02

acc_012_000.......acc_000_100.......acc_000_205... ....acc_058_000.......
acc_015_000.......acc_000_001.......acc_002_000... ....acc_005_000.......
acc_001_000.......acc_000_300.......acc_000_000... ....acc_059_000.......
acc_003_000.......acc_000_206.......acc_000_200... ....acc_000_200.......
acc_000_200.......acc_000_200.......acc_056_000... ....acc_057_000.......
acc_000_204.......acc_027_000.......acc_025_000... ....acc_000_104......

These are all various accessories in my current game. (Don't ask me the names, because I have no idea).

It's weird because there doesn't seem to be a particular offset for the actual status of an accessory. Iron Bangle should give 10% HP, but I can't find '0A' anywhere in there.
Maybe these things are hardcoded after all, and it's impossible to change the values unlike the previous game.

Shengtu
02-09-2012, 04:35 PM
These are all various accessories in my current game. (Don't ask me the names, because I have no idea).

It's weird because there doesn't seem to be a particular offset for the actual status of an accessory. Iron Bangle should give 10% HP, but I can't find '0A' anywhere in there.
Maybe these things are hardcoded after all, and it's impossible to change the values unlike the previous game.[/QUOTE]

damn! fingers crossed someone somewhere has the snswer! nice effort no the less man!

BestofU
02-09-2012, 06:04 PM
Very usefull and easy. Good job. Txs a lot

Mangekyou_S
02-09-2012, 10:15 PM
Thanks for this. The save that I used to fill out the bestiary ended up getting corrupted so now I can save time and just hex the save file. :D

MechaCloud
02-10-2012, 04:32 PM
Kinda pointless bro lol I was hoping there would of been something useful to get from this but we already added all these things in our app:(

http://i42.tinypic.com/vrsuur.png
Will be adding key items,fragment editor and fragment skill editor has well.
http://i42.tinypic.com/2rzfdp4.png

Nothing on this thread is pointless...Your editor is yet to be released and Mad is providing a helpful & useful service here there was no need to say what you did...no matter how nice your editor looks.

NeoRizer
02-11-2012, 03:10 PM
I'm starting to believe this so called editor will never see the light of day...I thought it was supposed to be out already? At this rate the information in this thread is insanely useful...*goes to manually hack save*

somsak
02-11-2012, 11:16 PM
I guess they also have things to do, other than working on the editor (Eating, living their own lives, etc,...), they are not like Pizza Delivery you know, give them times...Anyhow the Editor looks awsome, keep doing great job guys, rooting for you.

ManBearPig_06
02-15-2012, 01:42 AM
Yeah, like you thought, saves can be slightly different. For instance, my Bestiary started and ended 9 bytes past where yours did, but I assume Genesis is accounting for things being non-static.

MadCabbit
02-15-2012, 03:30 AM
Yeah, like you thought, saves can be slightly different. For instance, my Bestiary started and ended 9 bytes past where yours did, but I assume Genesis is accounting for things being non-static.

I actually think the bestiary is 9 bytes longer than what I stated. I missed the optional parts the final boss summons, since I beat it before it had a chance to summon it the first time. They weren't in the inventory when I edited it, so its most likely the last 9 bytes. It isn't counted for the fragment, though.

ldsdrive
02-15-2012, 03:42 AM
Is there any way to manually hex to enable all fragment skills?

ManBearPig_06
02-15-2012, 08:19 AM
Well this is odd, I tried changing gysahl greens and phoenix blood to FFFF, and it loaded in-game, but when I tried to save again it froze my xbox. Did a few tests, each time did the same thing. The weird part comes in when I decided to just poke them in memory, got the same values loaded, and it lets me save normally. Something in the save obviously hates me.

brass1
02-17-2012, 10:11 AM
This is my first time making any kind of posts or anything but I think I have something to contribute to this. I found the locations for the monster stats in my current pack. I have edited and tested it and it seems to be working fine so far. In my save the location for the first monster is at offset 04831E in my app.dat file. 0490EE is the start of the second with 049ECE being the third. "27 10 00 00 00 00 00 00 00 28 00 00 00 00 00 00 03 E8 00 00 03 E8" is what the monster looks like with the first two bytes being the health and the last group being strength and magic seperated by two blank bytes. Hope you guys can understand and use the information.

NeoRizer
02-17-2012, 07:36 PM
Does anyone have the values for Segmented Carapace and Spined Horn?

These are the only two items we're missing. I manually added everything in the game, gave myself 255 of each item. If people are getting corrupted saves don't replace items, just add them to the end of the list, works like a charm.

The only reason I was razzing Genesis for his editor is that he's bragging so much about how awesome it is and how useless the information in this thread is. It's hardly useless, this thread literally just helped me do what I needed to do to blitz this game without the grind.

We don't need an editor that complicated any way. Fragment pieces are a joke to find with the official guide and after you beat the game you can get a skill that helps you encounter rare monsters easily which will help you with that annoying bestiary fragment.

Any how, if someone gets the material values for those two items then we'd have a complete list.

Peace.

Ryudo
02-18-2012, 02:02 AM
Does anyone have the values for Segmented Carapace and Spined Horn?

These are the only two items we're missing. I manually added everything in the game, gave myself 255 of each item. If people are getting corrupted saves don't replace items, just add them to the end of the list, works like a charm.

The only reason I was razzing Genesis for his editor is that he's bragging so much about how awesome it is and how useless the information in this thread is. It's hardly useless, this thread literally just helped me do what I needed to do to blitz this game without the grind.

We don't need an editor that complicated any way. Fragment pieces are a joke to find with the official guide and after you beat the game you can get a skill that helps you encounter rare monsters easily which will help you with that annoying bestiary fragment.

Any how, if someone gets the material values for those two items then we'd have a complete list.

Peace.

I think I have those items, I'll check and confirm and will post the results.

[Edit]
Found the values.

Spined Horn: 6D 61 74 65 72 69 61 6C 5F 6D 30 35 30 // material_m050
Segmented Carapace: 6D 61 74 65 72 69 61 6C 5F 6D 30 31 33 // material_m013

Klebo
02-18-2012, 07:55 PM
I'm looking to get every component in the game, so I'll have values asap

I currently have everything but

Abyssal Scale
Abominable Wing
Chocobo Tail Feather
Moonblossom Seed
Malodrous Fruit
Tears of Woe
Platinum Ingot

when I do I'll edit this post with all of them.

diasuke1
02-18-2012, 10:03 PM
Nice dude really appreciate this.

Ryudo
02-18-2012, 10:15 PM
Might have found a way to edit monsters/passive abilities. Will experiment a bit. (Wish I could transfer back to xbox faster lol).

[Edit]
Passive Abilities: Offense
61 75 74 6F 5F 61 74 74 5F 37 // auto_att_7 = Strength +25%
61 75 74 6F 5F 61 74 74 5F 38 // auto_att_8 = Strength +35%

Passive Abilities: Defense / Buffs
61 75 74 6F 5F 70 5F 68 61 73 74 // auto_p_hast = Critical: Haste
61 75 74 6F 5F 68 61 73 74 // auto_hast = Auto-Haste
61 75 74 6F 5F 64 65 66 5F 73 33 // auto_def_s3 = Resilience +20%
61 75 74 6F 5F 6D 61 74 74 5F 35 // auto_matt_5 = Magic +16%

Will update as I find more abilities.

CloudStrife7x
02-18-2012, 10:27 PM
Might have found a way to edit monsters/passive abilities. Will experiment a bit. (Wish I could transfer back to xbox faster lol).

i know what you mean i wish there was an faster way as well XD, but hell yeah keep at it Ryudo you beast :)

ldsdrive
02-18-2012, 10:28 PM
Might have found a way to edit monsters/passive abilities. Will experiment a bit. (Wish I could transfer back to xbox faster lol).

Good news!!! Looking forward to it.

Ryudo
02-18-2012, 10:56 PM
Welp, making major progress with this so far.

http://lastfencer.net/mod%20success.jpg

I was successful in modifying the existing ability of 25% to 35%. Now I'll try and see if I can ADD abilities next.

Once we learn how to add abilities successfully, you can essentially make one hell of a custom monster with +50% ATB Gauge Rate, and a Level 5 Chain Bonus Boost on the same monster. As well as all the other great offensive buffs of course.

Ryudo
02-18-2012, 10:57 PM
[edit]
ugh double post. server screwed up.

CloudStrife7x
02-18-2012, 11:09 PM
Welp, making major progress with this so far.

http://lastfencer.net/mod%20success.jpg

I was successful in modifying the existing ability of 25% to 35%. Now I'll try and see if I can ADD abilities next.

Once we learn how to add abilities successfully, you can essentially make one hell of a custom monster with +50% ATB Gauge Rate, and a Level 5 Chain Bonus Boost on the same monster. As well as all the other great offensive buffs of course.

awesome, can i say that i love you lol, but great share indeed man :)

Ryudo
02-18-2012, 11:26 PM
Well here we go. Another success. Figured out how to add abilities now.

http://lastfencer.net/uberchocobo.jpg

This Chocobo's abilities was basically rewritten from scratch.

I'll continue researching the passive abilities to see what they add and stuff.

stoner
02-18-2012, 11:33 PM
Haven't seen it posted yet, so for the sake of completion:

material_m000 = Begrimed Claw
material_m073 = Malodorous Fruit

ldsdrive
02-18-2012, 11:49 PM
Well here we go. Another success. Figured out how to add abilities now.

http://lastfencer.net/uberchocobo.jpg

This Chocobo's abilities was basically rewritten from scratch.

I'll continue researching the passive abilities to see what they add and stuff.

What a beast. LOL :raage:

stoner
02-18-2012, 11:57 PM
I'm looking to get every component in the game, so I'll have values asap

I currently have everything but

Abyssal Scale
Abominable Wing
Chocobo Tail Feather
Moonblossom Seed
Malodrous Fruit
Tears of Woe
Platinum Ingot

when I do I'll edit this post with all of them.

Abyssal Scale: 6D 61 74 65 72 69 61 6C 5F 6D 30 31 31 // material_m011
Abominable Wing: 63 6D 61 74 65 72 69 61 6C 5F 6D 30 32 33 // material_m023
Chocobo Tail Feather: 6D 61 74 65 72 69 61 6C 5F 6D 30 36 32 // material_m062
Moonblossom Seed: 6D 61 74 65 72 69 61 6C 5F 6D 30 37 34 // material_m074
Malodrous Fruit: 63 6D 61 74 65 72 69 61 6C 5F 6D 30 37 33 // material_m073
Tears of Woe: 6D 61 74 65 72 69 61 6C 5F 6D 30 36 30 // material_m060

Now all you need is the Platinum Ingot

dewidsam
02-19-2012, 12:03 AM
Abyssal Scale: 6D 61 74 65 72 69 61 6C 5F 6D 30 31 31 // material_m011
Abominable Wing: 63 6D 61 74 65 72 69 61 6C 5F 6D 30 32 33 // material_m023
Chocobo Tail Feather: 6D 61 74 65 72 69 61 6C 5F 6D 30 36 32 // material_m062
Moonblossom Seed: 6D 61 74 65 72 69 61 6C 5F 6D 30 37 34 // material_m074
Malodrous Fruit: 63 6D 61 74 65 72 69 61 6C 5F 6D 30 37 33 // material_m073
Tears of Woe: 6D 61 74 65 72 69 61 6C 5F 6D 30 36 30 // material_m060

Now all you need is the Platinum Ingot
the only two of those missing from the first post is malodrous fruit and platinum ingot

Ryudo
02-19-2012, 12:15 AM
Pretty interesting. When I tried to add Omega's passive skills the game instantly froze upon loading. After removing the passive skill the Save so severely screwed up that my 3 main party monsters somehow ended up with 1 billion HP and the name changed to UNKNOWN MONSTER, basically indicating severe corruption of the save.

[Edit]

Who cares though when you can do this instead;

http://lastfencer.net/lolabilities.jpg

Note the STR/MAG. ;)

CloudStrife7x
02-19-2012, 12:31 AM
Pretty interesting. When I tried to add Omega's passive skills the game instantly froze upon loading. After removing the passive skill the Save so severely screwed up that my 3 main party monsters somehow ended up with 1 billion HP and the name changed to UNKNOWN MONSTER, basically indicating severe corruption of the save.

[Edit]

Who cares though when you can do this instead;

http://lastfencer.net/lolabilities.jpg

Note the STR/MAG. ;)

hell yeah keep it up man ;), also i like the sunglasses :cool:

Klebo
02-19-2012, 01:59 AM
Abyssal Scale: 6D 61 74 65 72 69 61 6C 5F 6D 30 31 31 // material_m011
Abominable Wing: 63 6D 61 74 65 72 69 61 6C 5F 6D 30 32 33 // material_m023
Chocobo Tail Feather: 6D 61 74 65 72 69 61 6C 5F 6D 30 36 32 // material_m062
Moonblossom Seed: 6D 61 74 65 72 69 61 6C 5F 6D 30 37 34 // material_m074
Malodrous Fruit: 63 6D 61 74 65 72 69 61 6C 5F 6D 30 37 33 // material_m073
Tears of Woe: 6D 61 74 65 72 69 61 6C 5F 6D 30 36 30 // material_m060

Now all you need is the Platinum Ingot

Great, cheers dude I'll get that Platinum Ingot set up and we'll have the full list :)

stoner
02-19-2012, 09:00 AM
the only two of those missing from the first post is malodrous fruit and platinum ingot
I'm aware of that, but he asked for hex values so I posted them.


Great, cheers dude I'll get that Platinum Ingot set up and we'll have the full list :)
Platinum Ingot: 59 6D 61 74 65 72 69 61 6C 5F 6F 30 31 32 // material_o012

elidoe89
02-19-2012, 09:45 AM
why my Monster Materials address isn't the same as yours??
5594
now if I insert 18 digits for a new item,the save corrupts.

Klebo
02-19-2012, 12:55 PM
I'm aware of that, but he asked for hex values so I posted them.


Platinum Ingot: 59 6D 61 74 65 72 69 61 6C 5F 6F 30 31 32 // material_o012

I added them to my list and to my data but now I load up my game and it crashes when I load... I'll look into it

Ryudo
02-19-2012, 01:19 PM
I added them to my list and to my data but now I load up my game and it crashes when I load... I'll look into it

Because it's the incorrect hex that he posted. The "59" doesn't belong there.


6D 61 74 65 72 69 61 6C 5F 6F 30 31 32 = The actual Component(without the amount). Text-String: material_o012
6D 61 74 65 72 69 61 6C 5F 6F 30 31 32 00 00 00 00 63 = x99
6D 61 74 65 72 69 61 6C 5F 6F 30 31 32 00 00 00 00 FF = x255
6D 61 74 65 72 69 61 6C 5F 6F 30 31 32 00 00 00 FF FF = x65535 (You really won't be needing this, lol).

Each Component begins with 6D in hex. The 59 is the remaining amount he has left of his previous Component.

Barx001
02-19-2012, 07:50 PM
have a question... maybe someone found this and can help me, i'm looking the value for set the RP "Race Points" for Chocobo Racing :want !:

iKing
02-22-2012, 01:12 AM
am i doing something wrong ??? i try to add some material monsters but they changes my inventory completely :(

stoner
02-22-2012, 02:48 AM
am i doing something wrong ??? i try to add some material monsters but they changes my inventory completely :(
We can't give you an exact answer because we don't know how you're doing it, but if it's completely changing your inventory, then I'd guess yes. If you want to add monster materials, just add the materials of your choice & the amounts of your choice to the end of your monster material list. If you already have some of the materials that you want, just change the hex value for the amount.

princeofpersia
02-26-2014, 10:44 AM
Thanks MadCabbit. The Bestiary quest was giving me some bad headache.