View Full Version : Venetica
Skullkeeper
02-07-2011, 02:06 PM
Here is my save with 108 gold. I can find the value, edit it, and the save reflects the edited amount on the loading save screen. When the game loads the save the gold amount is reverted back to the orginal amount. I found the same amount in the .gpd also and edited it and the same thing happens. It goes back to original. Can someone look into this in your spare time.
jkipp82
02-07-2011, 04:01 PM
how many values of 108 did you find. Im just thinking that you may have to edit two values. Are there files within the con?
Edit nevermind just took a look all i pulled was one both ways.
DJ XHUNTER
02-07-2011, 06:39 PM
Try This Save Out Modded Money To 999999 Download (http://download948.mediafire.com/u1osy92tlckg/14jyvvqrjo737uf/Venetica+Modded+Save.zip)
Renegade
02-07-2011, 07:13 PM
Try This Save Out Modded Money To 999999 Download (http://download948.mediafire.com/u1osy92tlckg/14jyvvqrjo737uf/Venetica+Modded+Save.zip)If hunter's save doesn't work, Give this one a whirl too.
DJ XHUNTER
02-07-2011, 07:28 PM
If hunter's save doesn't work, Give this one a whirl too.
Dude i no what im doing no offense tho
Renegade
02-07-2011, 07:44 PM
Dude i no what im doing no offense thoThis is just a backup save, Incase your one didn't work.
DJ XHUNTER
02-07-2011, 10:50 PM
This is just a backup save, Incase your one didn't work.
Ok Thanks Dude
Skullkeeper
02-08-2011, 01:51 AM
I tried both edited saves and on the loading screen it shows the edited amount, but when it loads its back to 108. Here is the edited save after loading and the gold reverting back I saved it again. Also included the .gpd as well. I already tried editing the .gpd and found the 108 value but it still does the same thing. Thanks for the help and the quick response.
Renegade
02-08-2011, 01:19 PM
I tried both edited saves and on the loading screen it shows the edited amount, but when it loads its back to 108. Here is the edited save after loading and the gold reverting back I saved it again. Also included the .gpd as well. I already tried editing the .gpd and found the 108 value but it still does the same thing. Thanks for the help and the quick response.Have you tried to edit both of them at the same time and then loading?
Skullkeeper
02-08-2011, 01:27 PM
Have you tried to edit both of them at the same time and then loading?
Yes. I was wondering if maybe there was some kind of check, but wouldn't it come up corrupt when loading if there was?
When editing both files it still shows the amount on the loading screen but goes back to original once loaded.
Renegade
02-08-2011, 03:22 PM
Yes. I was wondering if maybe there was some kind of check, but wouldn't it come up corrupt when loading if there was?
When editing both files it still shows the amount on the loading screen but goes back to original once loaded.It could be that there are more instances of the value in the save, However to my knowledge i couldn't see any other, But yeah i believe there is a check if it keeps reverting, Not all checks corrupt the data and is just security measure for modifying save data.
Skullkeeper
02-08-2011, 04:54 PM
Is there anything else you need to look for a check? More saves with different amounts of gold? Default.xex? Just let me know.
jkipp82
02-08-2011, 05:00 PM
is it possible this may need that one tool that pulls a bunch of files from the con. I cant remember the name of it. its something zip.
JizzaBeez
02-08-2011, 05:53 PM
I done a little research on this gamesave. It looks like there may be a checksum and either compression (it's not zlib) or encryption. I have attached the Gamesave, the extracted file, and the Hex Workshop Bookmark. The Bookmark is for the extracted file. It may not all be correct but it's what it looks like... I put "?" beside the things that I wasn't sure about.
Renegade
02-08-2011, 07:08 PM
I done a little research on this gamesave. It looks like there may be a checksum and either compression (it's not zlib) or encryption. I have attached the Gamesave, the extracted file, and the Hex Workshop Bookmark. The Bookmark is for the extracted file. It may not all be correct but it's what it looks like... I put "?" beside the things that I wasn't sure about.This is exactly what i was looking into, But confused about similar things.
fairchild
05-11-2011, 12:29 PM
I stumbled on this game and started checking the game out through IDA ;)
There are 3 different save methods in this game: xml, bin, dat (zip / zlib), the "dat" option is set by default in the game.
These options are available in the different version:
* PC: xml, bin, dat (zip / zlib)
* XBOX360: xml, bin, dat (zip)
I found these signatures in the default.xex and they are probably using this on Xbox 360 instead of zlib.
0002b194 2254 unlzx table_one [..32]
00021cf8 2260 unlzx table_three [32.be.64]
Example output of a xml savegame:
<?xml version="1.0" encoding="iso-8859-1"?>
< name="0x8AB79F2A" factory="0x524E2CA0">
<Properties>
<Property name="0x0BE40918" value="0" />
<Property name="0x14EAA5BE" value="Venice_SaveGame" />
<Property name="0x423F9456" value="0x48C0F0EC" />
<Property name="0x5968A7A3" value="1" />
<Property name="0x67DA5A79" value="264" />
<Property name="0x9017BA1F" value="18" />
<Property name="0x9200C240" value="5" />
<Property name="0xB558FA16" value="1220604140" />
<Property name="0xB803DE78" value="0" />
<Property name="0xBFB8FC5C" value="11" />
<Property name="0xE90DFEDF" value="17" />
<Property name="0xEBDE3624" value="13" />
<Property name="0xFDD172DD" value="11" />
</Properties>
<LevelDesc name="0x48C0F0EC" factory="0xBFDCCE64">
<Properties>
<Property name="0x017FFDC7" value="x:0.100 y:0.100 z:5.000 " />
shinwg
05-25-2011, 05:11 PM
anyone got it work cos I was planing to play this game...
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