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View Full Version : {Release} Star Wars The Force Unleashed SE



Noctis Caelum
02-22-2012, 07:36 PM
5640
===========================
made this cause it has dynamic offsets and im getting the hang of it now
=========================
also im coding completely different
===========================
enjoy

CloudStrife7x
02-22-2012, 07:43 PM
another great job red hulk :)

Noctis Caelum
02-22-2012, 07:52 PM
thank u cloud

Serious_M
02-22-2012, 08:01 PM
nice looking editor red hulk keep it up

Noctis Caelum
02-22-2012, 08:32 PM
nice looking editor red hulk keep it up
thank u sam....

XajNyne
02-22-2012, 09:12 PM
Nice editor hulk

Noctis Caelum
02-22-2012, 09:51 PM
Nice editor hulk
thank u sir

fernandovg
02-22-2012, 09:59 PM
thanks for the editor

Noctis Caelum
02-22-2012, 10:01 PM
thanks for the editor
yup.......................

ticallion
02-22-2012, 11:19 PM
i just can repeat what i said in your last editor post...u are really a beast!
keep 'em coming :-)

DemonBooter
02-22-2012, 11:22 PM
Awesome job hulk! Can im gonna have to redownloaded this and the second one lol

TW70
02-22-2012, 11:41 PM
Nice and useful editor, great job!

Noctis Caelum
02-22-2012, 11:41 PM
Awesome job hulk! Can im gonna have to redownloaded this and the second one lol
thank u i hated the second one

Renegade
02-22-2012, 11:48 PM
Nice job i guess.

Noctis Caelum
02-22-2012, 11:55 PM
Nice job i guess.
thank u i guess

BrayWyatt
02-23-2012, 12:05 AM
another one bites the dust. now we just one for the 2nd game. :)

Noctis Caelum
02-23-2012, 12:12 AM
another one bites the dust. now we just one for the 2nd game. :)
lol thanks i started one but that game sucked plus its hard as hell to find a pointer that game lol

BrayWyatt
02-23-2012, 12:56 AM
i agree. its not as good as the first game.

Noctis Caelum
02-23-2012, 10:04 PM
i agree. its not as good as the first game.
the story was lame and the gameplay seemed weird to me...but the graphics in part 2 were way better

CloudStrife7x
02-23-2012, 10:10 PM
yeah i like this one better than the second one as well

DemonBooter
02-24-2012, 01:06 PM
I didnt like the second one ether but im the kinda person who buys one also needs to buy all the sequels and prequels and play them in a row lol

Noctis Caelum
03-01-2012, 03:23 PM
I didnt like the second one ether but im the kinda person who buys one also needs to buy all the sequels and prequels and play them in a row lol
same here i buy every sequel and most seem to be worst....earth defense force IA was way better than the first ome, so it always doesnt apply

wongfeihung
03-06-2012, 01:30 AM
otimo trabalho

homura
03-06-2012, 02:02 AM
nice editor just remembered I had this game lol been so long since I last played it. Good job. I am horrible at modding saves with moving offsets and ones that are encrypted. Those ones I don't bother with since no one will teach me how to do it. But anyway enough rambling great editor.

BrayWyatt
03-20-2012, 11:53 PM
doesnt work for me. i have the ultimate sith edition.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at The_Force_Unleashed_SE.Form1.read()
at The_Force_Unleashed_SE.Form1.OpenToolStripMenuItem _Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5448 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
The Force Unleashed SE
Assembly Version: 1.0.8.0
Win32 Version: 1.0.8.0
CodeBase: file:///C:/Users/Sterling%20Archer/Desktop/Xbox%20360%20Game%20Saves%20Editor/Star%20Wars%20The%20Force%20Unleashed%20SE/The%20Force%20Unleashed%20SE.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5453 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
ISOLib
Assembly Version: 0.1.3.2
Win32 Version: 0.1.3.2
CodeBase: file:///C:/Users/Sterling%20Archer/Desktop/Xbox%20360%20Game%20Saves%20Editor/Star%20Wars%20The%20Force%20Unleashed%20SE/ISOLib.DLL
----------------------------------------
PackageIO
Assembly Version: 0.1.9.2
Win32 Version: 0.1.9.2
CodeBase: file:///C:/Users/Sterling%20Archer/Desktop/Xbox%20360%20Game%20Saves%20Editor/Star%20Wars%20The%20Force%20Unleashed%20SE/PackageIO.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Noctis Caelum
03-21-2012, 01:25 AM
I will fix and re-upload when I get home later

BrayWyatt
03-21-2012, 01:32 AM
cool :)

Noctis Caelum
03-22-2012, 10:54 PM
cool :)
sorry i forgot, but new link is up let me know if it works now..if not send me ur save

BrayWyatt
03-22-2012, 11:34 PM
force powers: 5
force talents: 5
force combos: 5

http://www.mediafire.com/?6bhqyq4xm6ltcpk

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at The_Force_Unleashed_SE.Form1.read()
at The_Force_Unleashed_SE.Form1.OpenToolStripMenuItem _Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5448 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
The Force Unleashed SE
Assembly Version: 1.0.8.0
Win32 Version: 1.0.8.0
CodeBase: file:///C:/Users/Sterling%20Archer/Desktop/The%20Force%20Unleashed%20SE/The%20Force%20Unleashed%20SE.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5453 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
ISOLib
Assembly Version: 0.1.3.2
Win32 Version: 0.1.3.2
CodeBase: file:///C:/Users/Sterling%20Archer/Desktop/The%20Force%20Unleashed%20SE/ISOLib.DLL
----------------------------------------
PackageIO
Assembly Version: 0.1.9.2
Win32 Version: 0.1.9.2
CodeBase: file:///C:/Users/Sterling%20Archer/Desktop/The%20Force%20Unleashed%20SE/PackageIO.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Dt0var3623
03-23-2012, 12:54 AM
Great Job red hulk.

Judd
03-23-2012, 04:33 AM
Good job

Noctis Caelum
03-23-2012, 06:14 AM
thank you....

voidmage09
03-23-2012, 09:00 AM
Unlike other tool i try to use this only tool i understand how to use lol still a noob at moding or hexing save
be any chance u have plans on make tool for the sec one if not that cool