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View Full Version : [RELEASE] Syndicate Token Editor



Countryboy
02-26-2012, 02:29 AM
Ok guys here is my second Editor that allows you to edit your tokens in multiplayer. The Editor fixes the Checksum for you, so you don't need to worry about that.

How to Use:

1. Load usb in Horizon or 360Rev
2. extract _profile from DEFAULT
3. Load up save in editor
4. Change tokens to your heart's desire
5. Save
6. Replace _profile back into DEFAULT
7. R&R with Horizon or 360Rev
8. PLAY

NOTE: You must have acquired at least ONE Blueprint and ONE Application token before using this Editor.

EDITOR:
http://img513.imageshack.us/img513/4021/syndicatese.png

Thanks to feudalnate for PackageIO
Thanks to Idlehands88 for some coding help

Idlehands88
02-26-2012, 02:30 AM
YAY, you'll soon have DEV rank!!!!

CloudStrife7x
02-26-2012, 02:30 AM
nice to see another developer in the making, great job Countryboy :)

XajNyne
02-26-2012, 02:30 AM
Another fine editor. Thanks.

ekardreno
02-26-2012, 07:50 AM
Thanks, I'll try this when I get home.

Noctis Caelum
02-26-2012, 07:58 AM
good job man....

madasahat
02-26-2012, 05:11 PM
360 Haven atm is pumping out devs and appz :) Cheers for this

yqi0214
02-27-2012, 12:16 AM
No need for token farming any more, thank you for the great work.

Demonchildfp
02-27-2012, 01:25 AM
Tried it.....but none of the multiplayer ones are working for me.....

smoko400
02-27-2012, 01:46 AM
Nice! very nice indeed great work m8.

Countryboy
02-27-2012, 02:28 AM
Tried it.....but none of the multiplayer ones are working for me.....

PM me ur save please

madasahat
02-27-2012, 02:34 AM
here is mine with 8 of each tokens and 3 skill points to spend

File name: test saves 8 of each.rar File size: 158.56 KB (http://www.fileserve.com/file/uYW8r76/test saves 8 of each.rar)

Countryboy
02-27-2012, 02:49 AM
here is mine with 8 of each tokens and 3 skill points to spend

File name: test saves 8 of each.rar File size: 158.56 KB (http://www.fileserve.com/file/uYW8r76/test saves 8 of each.rar)

Here try this idk how to do chips though and for some reason it keeps reverting back to before it was modded but plz tell me if this works thanks

Countryboy
02-27-2012, 02:54 AM
Ok guys i got some major fixing to do on this so i should have a update tomorrow after college gotta re download VB studios as well

madpencil
02-27-2012, 03:51 AM
Planning to get this game this coming week, will try this editor out. Thanks for your hard work.

eLif
02-27-2012, 06:22 PM
Niceee, thanks for this one and for your work :)

madasahat
02-27-2012, 07:40 PM
I will test the save you did tonight as I.was in bed after u posted mine cheers


GS2 Android With Tapatalk

SH4DOWKIN
02-27-2012, 08:56 PM
Ok guys here is my second Editor that allows you to edit your tokens in multiplayer. The Editor fixes the Checksum for you, so you don't need to worry about that.

How to Use:

1. Load usb in Horizon or 360Rev
2. extract _profile from DEFAULT
3. Load up save in editor
4. Change tokens to your heart's desire
5. Save
6. Replace _profile back into DEFAULT
7. R&R with Horizon or 360Rev
8. PLAY

NOTE: You must have acquired at least ONE Blueprint and ONE Application token before using this Editor.

EDITOR:
http://img513.imageshack.us/img513/4021/syndicatese.png

Thanks to feudalnate for PackageIO
Thanks to Idlehands88 for some coding help

thanks ill use this wen i get the game

Demonchildfp
02-27-2012, 11:52 PM
So should I do a brand spanking new save and then try again.....

irishsailor
03-12-2012, 06:22 PM
Im getting an error: Is there a better way to post codes on this?

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Syndicate_Token_Editor.STSE.ReadFile(String FilePath)
at Syndicate_Token_Editor.STSE.OpenToolStripMenuItem_ Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.MenuStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Syndicate Token Editor
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/xbox%20360%20stuff/mod%20programs/Syndicate/Syndicate%20Token%20Editor/Syndicate%20Token%20Editor.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 10.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.236 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.235 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
PackageIO
Assembly Version: 0.1.9.3
Win32 Version: 0.1.9.3
CodeBase: file:///D:/xbox%20360%20stuff/mod%20programs/Syndicate/Syndicate%20Token%20Editor/PackageIO.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Menov
03-12-2012, 09:56 PM
Im getting an error: Is there a better way to post codes on this?

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Syndicate_Token_Editor.STSE.ReadFile(String FilePath)
at Syndicate_Token_Editor.STSE.OpenToolStripMenuItem_ Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.MenuStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Syndicate Token Editor
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/xbox%20360%20stuff/mod%20programs/Syndicate/Syndicate%20Token%20Editor/Syndicate%20Token%20Editor.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 10.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.236 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.235 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
PackageIO
Assembly Version: 0.1.9.3
Win32 Version: 0.1.9.3
CodeBase: file:///D:/xbox%20360%20stuff/mod%20programs/Syndicate/Syndicate%20Token%20Editor/PackageIO.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Play online and earn weapon tokens(3) & application tokens(3) then mod it and it will save.

Strykewulf
03-13-2012, 07:06 AM
Are there instructions for installing and using the editor that I'm missing? I extracted but when I click on the editor, get a .NET framework initialization error. something about installing a specific version of .NET framework... What am I doing wrong here?

losefrag
04-15-2012, 07:18 PM
This tool still work?

I edited my _profile with some blueprint and application, but when I started coop mode, looks like the game bring the values of EA Server.

EDIT: Ok, I found!!! You need to use the other Syndicate tool from Idle that Fix the Checksum, then you inject your _profile to the save.

Countryboy
04-15-2012, 08:31 PM
This tool still work?

I edited my _profile with some blueprint and application, but when I started coop mode, looks like the game bring the values of EA Server.

EDIT: Ok, I found!!! You need to use the other Syndicate tool from Idle that Fix the Checksum, then you inject your _profile to the save.

??? mine should fix the checksum as well though. Is it not working for you? Are you using the PAL version of the game?

losefrag
04-15-2012, 11:31 PM
??? mine should fix the checksum as well though. Is it not working for you? Are you using the PAL version of the game?
Im using the NTSC version, but don't work for me, tried several times.

Countryboy
04-16-2012, 12:36 AM
Im using the NTSC version, but don't work for me, tried several times.

sorry m8 i would help on fixing the issue but my computer doesnt seem to wanna download VB it keeps closing right away ill see what i can do though thanks for the update

Vincent Valentine
04-16-2012, 12:37 AM
sorry m8 i would help on fixing the issue but my computer doesnt seem to wanna download VB it keeps closing right away ill see what i can do though thanks for the update
Just asking, do you still have the source code for this application? If you don't then you will have to recreate the whole application again just to fix this

greentardis
04-16-2012, 01:49 AM
may be i will finally give this game a try, now that I have an editor. lol

great job, and thanks!

Countryboy
04-16-2012, 03:20 AM
Just asking, do you still have the source code for this application? If you don't then you will have to recreate the whole application again just to fix this

I do still have it i made sure to keep all the source codes for each application ive made just in case problems like this happen :)

ITuck26s
05-27-2012, 04:37 PM
Any update on this editor,I cant seem to get the mod to stick.I have used just the editor and also tried once I modded the _profile run it through the checksum fixer,both with no results

dellboy
07-20-2012, 03:23 PM
hey great tool but is there any trainers or tools like the single player chip unlocking tool is there one for the multiplayer to give myself aload of chip upgrades so i can unlock them all ?

Serious_M
08-04-2012, 10:24 AM
nice work on the editor Countryboy